1c4029296f
Depends on https://codereview.chromium.org/873753002/ Thumbs up to CLion for refactoring this for me. BUG=skia: Review URL: https://codereview.chromium.org/867963004
183 lines
6.3 KiB
C++
183 lines
6.3 KiB
C++
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/*
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* Copyright 2013 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm.h"
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#include "SkBitmap.h"
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#include "SkRandom.h"
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#include "SkShader.h"
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#include "SkXfermode.h"
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namespace skiagm {
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/**
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* Renders overlapping shapes with random SkXfermode::Modes against a checkerboard.
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*/
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class MixedXfermodesGM : public GM {
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public:
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MixedXfermodesGM() {
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}
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protected:
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enum ShapeType {
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kShapeTypeCircle,
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kShapeTypeRoundRect,
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kShapeTypeRect,
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kShapeTypeConvexPath,
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kShapeTypeConcavePath,
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kNumShapeTypes
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};
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SkString onShortName() SK_OVERRIDE {
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return SkString("mixed_xfermodes");
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}
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SkISize onISize() SK_OVERRIDE {
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return SkISize::Make(790, 640);
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}
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void drawShape(SkCanvas* canvas,
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const SkPaint& paint,
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ShapeType type) {
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static const SkRect kRect = SkRect::MakeXYWH(SkIntToScalar(-50), SkIntToScalar(-50),
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SkIntToScalar(75), SkIntToScalar(105));
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switch (type) {
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case kShapeTypeCircle:
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canvas->drawCircle(0, 0, 50, paint);
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break;
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case kShapeTypeRoundRect:
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canvas->drawRoundRect(kRect, SkIntToScalar(10), SkIntToScalar(20), paint);
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break;
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case kShapeTypeRect:
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canvas->drawRect(kRect, paint);
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break;
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case kShapeTypeConvexPath:
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if (fConvexPath.isEmpty()) {
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SkPoint points[4];
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kRect.toQuad(points);
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fConvexPath.moveTo(points[0]);
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fConvexPath.quadTo(points[1], points[2]);
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fConvexPath.quadTo(points[3], points[0]);
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SkASSERT(fConvexPath.isConvex());
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}
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canvas->drawPath(fConvexPath, paint);
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break;
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case kShapeTypeConcavePath:
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if (fConcavePath.isEmpty()) {
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SkPoint points[5] = {{0, SkIntToScalar(-50)} };
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SkMatrix rot;
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rot.setRotate(SkIntToScalar(360) / 5);
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for (int i = 1; i < 5; ++i) {
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rot.mapPoints(points + i, points + i - 1, 1);
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}
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fConcavePath.moveTo(points[0]);
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for (int i = 0; i < 5; ++i) {
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fConcavePath.lineTo(points[(2 * i) % 5]);
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}
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fConcavePath.setFillType(SkPath::kEvenOdd_FillType);
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SkASSERT(!fConcavePath.isConvex());
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}
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canvas->drawPath(fConcavePath, paint);
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break;
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default:
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break;
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}
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}
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void onDraw(SkCanvas* canvas) SK_OVERRIDE {
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if (NULL == fBG.get()) {
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static uint32_t kCheckerPixelData[] = { 0xFFFFFFFF,
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0xFFCCCCCC,
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0xFFCCCCCC,
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0xFFFFFFFF };
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SkBitmap bitmap;
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bitmap.allocN32Pixels(2, 2);
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memcpy(bitmap.getPixels(), kCheckerPixelData, sizeof(kCheckerPixelData));
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SkMatrix lm;
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lm.setScale(SkIntToScalar(20), SkIntToScalar(20));
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fBG.reset(SkShader::CreateBitmapShader(bitmap,
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SkShader::kRepeat_TileMode,
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SkShader::kRepeat_TileMode,
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&lm));
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}
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SkPaint bgPaint;
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bgPaint.setShader(fBG.get());
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canvas->drawPaint(bgPaint);
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SkISize size = canvas->getDeviceSize();
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SkScalar maxScale = SkScalarSqrt((SkIntToScalar(size.fWidth * size.fHeight))) / 300;
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SkRandom random;
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for (int i = 0; i < kNumShapes; ++i) {
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SkScalar s = random.nextRangeScalar(SK_Scalar1 / 8, SK_Scalar1) * maxScale;
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SkScalar r = random.nextRangeScalar(0, SkIntToScalar(360));
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SkScalar dx = random.nextRangeScalar(0, SkIntToScalar(size.fWidth));
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SkScalar dy = random.nextRangeScalar(0, SkIntToScalar(size.fHeight));
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SkColor color = random.nextU();
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SkXfermode::Mode mode =
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static_cast<SkXfermode::Mode>(random.nextULessThan(SkXfermode::kLastMode + 1));
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ShapeType shapeType = static_cast<ShapeType>(random.nextULessThan(kNumShapeTypes));
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SkPaint p;
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p.setAntiAlias(true);
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p.setColor(color);
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p.setXfermodeMode(mode);
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canvas->save();
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canvas->translate(dx, dy);
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canvas->scale(s, s);
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canvas->rotate(r);
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this->drawShape(canvas, p, shapeType);
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canvas->restore();
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}
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// This draw should not affect the test's result.
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drawWithHueOnWhite(canvas);
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}
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/**
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* Draws white color into a white square using the hue blend mode.
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* The result color should be white, so it doesn't change the expectations.
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* This will test a divide by 0 bug in shaders' setLum function,
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* which used to output black pixels.
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*/
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void drawWithHueOnWhite(SkCanvas* canvas) {
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SkColor color = SkColorSetARGBMacro(225, 255, 255, 255);
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SkXfermode::Mode mode = SkXfermode::kHue_Mode;
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ShapeType shapeType = kShapeTypeConvexPath;
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// Make it fit into a square.
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SkScalar s = 0.15f;
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// Look for a clean white square.
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SkScalar dx = 30.f;
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SkScalar dy = 350.f;
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SkPaint p;
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p.setAntiAlias(true);
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p.setColor(color);
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p.setXfermodeMode(mode);
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canvas->save();
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canvas->translate(dx, dy);
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canvas->scale(s, s);
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this->drawShape(canvas, p, shapeType);
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canvas->restore();
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}
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private:
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enum {
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kNumShapes = 100,
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};
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SkAutoTUnref<SkShader> fBG;
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SkPath fConcavePath;
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SkPath fConvexPath;
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typedef GM INHERITED;
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};
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//////////////////////////////////////////////////////////////////////////////
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static GM* MyFactory(void*) { return new MixedXfermodesGM; }
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static GMRegistry reg(MyFactory);
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}
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