72c9faab45
This fixes every case where virtual and SK_OVERRIDE were on the same line, which should be the bulk of cases. We'll have to manually clean up the rest over time unless I level up in regexes. for f in (find . -type f); perl -p -i -e 's/virtual (.*)SK_OVERRIDE/\1SK_OVERRIDE/g' $f; end BUG=skia: Review URL: https://codereview.chromium.org/806653007
103 lines
3.4 KiB
C++
103 lines
3.4 KiB
C++
/*
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* Copyright 2013 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm.h"
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#include "SkColorFilter.h"
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#include "SkBlurMaskFilter.h"
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namespace skiagm {
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/**
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* This test exercises bug 1719. An anti-aliased blurred path is rendered through a soft clip. On
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* the GPU a scratch texture was used to hold the original path mask as well as the blurred path
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* result. The same texture is then incorrectly used to generate the soft clip mask for the draw.
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* Thus the same texture is used for both the blur mask and soft mask in a single draw.
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*
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* The correct image should look like a thin stroked round rect.
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*/
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class SkBug1719GM : public GM {
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public:
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SkBug1719GM() {}
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protected:
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SkString onShortName() SK_OVERRIDE {
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return SkString("skbug1719");
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}
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SkISize onISize() SK_OVERRIDE {
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return SkISize::Make(300, 100);
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}
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void onDrawBackground(SkCanvas* canvas) SK_OVERRIDE {
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SkPaint bgPaint;
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bgPaint.setColor(0xFF303030);
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canvas->drawPaint(bgPaint);
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}
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void onDraw(SkCanvas* canvas) SK_OVERRIDE {
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canvas->translate(SkIntToScalar(-800), SkIntToScalar(-650));
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// The data is lifted from an SKP that exhibited the bug.
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// This is a round rect.
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SkPath clipPath;
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clipPath.moveTo(832.f, 654.f);
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clipPath.lineTo(1034.f, 654.f);
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clipPath.cubicTo(1038.4183f, 654.f, 1042.f, 657.58173f, 1042.f, 662.f);
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clipPath.lineTo(1042.f, 724.f);
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clipPath.cubicTo(1042.f, 728.41827f, 1038.4183f, 732.f, 1034.f, 732.f);
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clipPath.lineTo(832.f, 732.f);
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clipPath.cubicTo(827.58173f, 732.f, 824.f, 728.41827f, 824.f, 724.f);
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clipPath.lineTo(824.f, 662.f);
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clipPath.cubicTo(824.f, 657.58173f, 827.58173f, 654.f, 832.f, 654.f);
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clipPath.close();
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// This is a round rect nested inside a rect.
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SkPath drawPath;
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drawPath.moveTo(823.f, 653.f);
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drawPath.lineTo(1043.f, 653.f);
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drawPath.lineTo(1043.f, 733.f);
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drawPath.lineTo(823.f, 733.f);
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drawPath.lineTo(823.f, 653.f);
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drawPath.close();
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drawPath.moveTo(832.f, 654.f);
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drawPath.lineTo(1034.f, 654.f);
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drawPath.cubicTo(1038.4183f, 654.f, 1042.f, 657.58173f, 1042.f, 662.f);
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drawPath.lineTo(1042.f, 724.f);
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drawPath.cubicTo(1042.f, 728.41827f, 1038.4183f, 732.f, 1034.f, 732.f);
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drawPath.lineTo(832.f, 732.f);
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drawPath.cubicTo(827.58173f, 732.f, 824.f, 728.41827f, 824.f, 724.f);
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drawPath.lineTo(824.f, 662.f);
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drawPath.cubicTo(824.f, 657.58173f, 827.58173f, 654.f, 832.f, 654.f);
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drawPath.close();
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drawPath.setFillType(SkPath::kEvenOdd_FillType);
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SkPaint paint;
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paint.setAntiAlias(true);
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paint.setColor(0xFF000000);
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paint.setMaskFilter(
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SkBlurMaskFilter::Create(kNormal_SkBlurStyle,
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0.78867501f,
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SkBlurMaskFilter::kHighQuality_BlurFlag))->unref();
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paint.setColorFilter(
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SkColorFilter::CreateModeFilter(0xBFFFFFFF, SkXfermode::kSrcIn_Mode))->unref();
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canvas->clipPath(clipPath, SkRegion::kIntersect_Op, true);
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canvas->drawPath(drawPath, paint);
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}
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private:
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typedef GM INHERITED;
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};
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//////////////////////////////////////////////////////////////////////////////
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DEF_GM(return new SkBug1719GM;)
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}
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