skia2/experimental/sksg/effects/SkSGMaskEffect.h
Florin Malita 5f9102f291 [skotty,sksg] Initial matte layer support
TBR=
Change-Id: I5b689f5d7b0d147fa200cf5bffe476077085cb19
Reviewed-on: https://skia-review.googlesource.com/93300
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2018-01-11 19:32:45 +00:00

45 lines
967 B
C++

/*
* Copyright 2018 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkSGMaskEffect_DEFINED
#define SkSGMaskEffect_DEFINED
#include "SkSGEffectNode.h"
namespace sksg {
/**
* Concrete Effect node, applying a mask to its descendants.
*
*/
class MaskEffect final : public EffectNode {
public:
static sk_sp<MaskEffect> Make(sk_sp<RenderNode> child, sk_sp<RenderNode> mask) {
return (child && mask)
? sk_sp<MaskEffect>(new MaskEffect(std::move(child), std::move(mask)))
: nullptr;
}
~MaskEffect() override;
protected:
MaskEffect(sk_sp<RenderNode>, sk_sp<RenderNode> mask);
void onRender(SkCanvas*) const override;
SkRect onRevalidate(InvalidationController*, const SkMatrix&) override;
private:
sk_sp<RenderNode> fMaskNode;
typedef EffectNode INHERITED;
};
} // namespace sksg
#endif // SkSGMaskEffect_DEFINED