57a0edf7ba
Currently we use 'fill-rule' when emitting clip paths. This is wrong: per spec [1], clip paths observe 'clip-rule', not 'fill-rule'. [1] https://www.w3.org/TR/SVG/masking.html#ClipRuleProperty Change-Id: Idf81de05e9601663c8dbc9856900ffa679daf4a5 Reviewed-on: https://skia-review.googlesource.com/57661 Reviewed-by: Robert Phillips <robertphillips@google.com> Reviewed-by: Stephan Altmueller <stephana@google.com> Commit-Queue: Florin Malita <fmalita@chromium.org>
29 lines
913 B
C++
29 lines
913 B
C++
/*
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* Copyright 2016 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "SkSVGRenderContext.h"
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#include "SkSVGShape.h"
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SkSVGShape::SkSVGShape(SkSVGTag t) : INHERITED(t) {}
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void SkSVGShape::onRender(const SkSVGRenderContext& ctx) const {
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const auto fillType = ctx.presentationContext().fInherited.fFillRule.get()->asFillType();
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// TODO: this approach forces duplicate geometry resolution in onDraw(); refactor to avoid.
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if (const SkPaint* fillPaint = ctx.fillPaint()) {
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this->onDraw(ctx.canvas(), ctx.lengthContext(), *fillPaint, fillType);
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}
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if (const SkPaint* strokePaint = ctx.strokePaint()) {
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this->onDraw(ctx.canvas(), ctx.lengthContext(), *strokePaint, fillType);
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}
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}
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void SkSVGShape::appendChild(sk_sp<SkSVGNode>) {
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SkDebugf("cannot append child nodes to an SVG shape.\n");
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}
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