skia2/experimental/svg/model/SkSVGShape.cpp
Florin Malita 57a0edf7ba [SVGDom] Add clip-rule support
Currently we use 'fill-rule' when emitting clip paths.  This is wrong:
per spec [1], clip paths observe 'clip-rule', not 'fill-rule'.

[1] https://www.w3.org/TR/SVG/masking.html#ClipRuleProperty

Change-Id: Idf81de05e9601663c8dbc9856900ffa679daf4a5
Reviewed-on: https://skia-review.googlesource.com/57661
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Stephan Altmueller <stephana@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2017-10-10 19:23:23 +00:00

29 lines
913 B
C++

/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkSVGRenderContext.h"
#include "SkSVGShape.h"
SkSVGShape::SkSVGShape(SkSVGTag t) : INHERITED(t) {}
void SkSVGShape::onRender(const SkSVGRenderContext& ctx) const {
const auto fillType = ctx.presentationContext().fInherited.fFillRule.get()->asFillType();
// TODO: this approach forces duplicate geometry resolution in onDraw(); refactor to avoid.
if (const SkPaint* fillPaint = ctx.fillPaint()) {
this->onDraw(ctx.canvas(), ctx.lengthContext(), *fillPaint, fillType);
}
if (const SkPaint* strokePaint = ctx.strokePaint()) {
this->onDraw(ctx.canvas(), ctx.lengthContext(), *strokePaint, fillType);
}
}
void SkSVGShape::appendChild(sk_sp<SkSVGNode>) {
SkDebugf("cannot append child nodes to an SVG shape.\n");
}