skia2/tools/sk_app/GLWindowContext.cpp
Brian Salomon 18c52a7b52 Revert "Revert "Revert "Redefine the meaning of sample counts in GPU backend."""
This reverts commit d0d7270fcc.

Revert "More sample count cleanup:"

This reverts commit d653cac70e.

Revert "Add new GrContext queries for imagability, surfacability, and max sample count of color types"

This reverts commit 85ae7159c9.


Need to understand NVPR perf changes before relanding

Change-Id: I0db075fb42438ef2a1f9885df184dce52892ac4b
Reviewed-on: https://skia-review.googlesource.com/102780
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2018-02-02 12:19:52 +00:00

102 lines
3.0 KiB
C++

/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrBackendSurface.h"
#include "GrContext.h"
#include "GLWindowContext.h"
#include "gl/GrGLDefines.h"
#include "gl/GrGLUtil.h"
#include "SkCanvas.h"
#include "SkImage_Base.h"
#include "SkMathPriv.h"
#include "SkSurface.h"
namespace sk_app {
GLWindowContext::GLWindowContext(const DisplayParams& params)
: WindowContext(params)
, fBackendContext(nullptr)
, fSurface(nullptr) {
fDisplayParams.fMSAASampleCount = fDisplayParams.fMSAASampleCount ?
GrNextPow2(fDisplayParams.fMSAASampleCount) :
0;
}
void GLWindowContext::initializeContext() {
SkASSERT(!fContext);
fBackendContext = this->onInitializeContext();
fContext = GrContext::MakeGL(fBackendContext, fDisplayParams.fGrContextOptions);
if (!fContext && fDisplayParams.fMSAASampleCount) {
fDisplayParams.fMSAASampleCount /= 2;
this->initializeContext();
return;
}
}
void GLWindowContext::destroyContext() {
fSurface.reset(nullptr);
if (fContext) {
// in case we have outstanding refs to this guy (lua?)
fContext->abandonContext();
fContext.reset();
}
fBackendContext.reset(nullptr);
this->onDestroyContext();
}
sk_sp<SkSurface> GLWindowContext::getBackbufferSurface() {
if (nullptr == fSurface) {
if (fContext) {
GrGLFramebufferInfo fbInfo;
GrGLint buffer;
GR_GL_CALL(fBackendContext.get(), GetIntegerv(GR_GL_FRAMEBUFFER_BINDING,
&buffer));
fbInfo.fFBOID = buffer;
fbInfo.fFormat = fContext->caps()->srgbSupport() && fDisplayParams.fColorSpace
? GR_GL_SRGB8_ALPHA8 : GR_GL_RGBA8;
GrBackendRenderTarget backendRT(fWidth,
fHeight,
fSampleCount,
fStencilBits,
fbInfo);
fSurface = SkSurface::MakeFromBackendRenderTarget(fContext.get(), backendRT,
kBottomLeft_GrSurfaceOrigin,
kRGBA_8888_SkColorType,
fDisplayParams.fColorSpace,
&fSurfaceProps);
}
}
return fSurface;
}
void GLWindowContext::swapBuffers() {
this->onSwapBuffers();
}
void GLWindowContext::resize(int w, int h) {
this->destroyContext();
this->initializeContext();
}
void GLWindowContext::setDisplayParams(const DisplayParams& params) {
this->destroyContext();
fDisplayParams = params;
this->initializeContext();
}
} //namespace sk_app