5575e3c4ea
This reverts commit367374894a
. Reason for revert: Nexus 5 fails SkiaRenderer readback tests. Original change's description: > Reland x3 "Drawing YUVA images does not flatten for bicubic." > > Fixes: > > Workaround GL_ALPHA texture issue in GM. > > Don't crash in GM on null image. > > Snap both coords in 1D bicubic (restores old behavior). > > This reverts commit97c98f9596
. > > Change-Id: I14bf0f8c6acf87cac0a13b9166fac73a2f3520b0 > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/278862 > Reviewed-by: Michael Ludwig <michaelludwig@google.com> > Commit-Queue: Brian Salomon <bsalomon@google.com> TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com,michaelludwig@google.com Change-Id: Iac414c19658f9bb26d116926825e57f42893b785 No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://skia-review.googlesource.com/c/skia/+/279049 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
228 lines
9.4 KiB
C++
228 lines
9.4 KiB
C++
/*
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* Copyright 2015 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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// This test only works with the GPU backend.
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#include "gm/gm.h"
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#include "include/core/SkBitmap.h"
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#include "include/core/SkCanvas.h"
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#include "include/core/SkColor.h"
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#include "include/core/SkColorFilter.h"
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#include "include/core/SkColorPriv.h"
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#include "include/core/SkImage.h"
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#include "include/core/SkImageInfo.h"
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#include "include/core/SkPaint.h"
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#include "include/core/SkPixmap.h"
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#include "include/core/SkPoint.h"
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#include "include/core/SkRefCnt.h"
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#include "include/core/SkScalar.h"
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#include "include/core/SkShader.h"
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#include "include/core/SkSize.h"
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#include "include/core/SkString.h"
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#include "include/core/SkTileMode.h"
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#include "include/core/SkTypes.h"
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#include "include/effects/SkGradientShader.h"
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#include "include/gpu/GrBackendSurface.h"
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#include "include/gpu/GrContext.h"
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#include "include/gpu/GrTypes.h"
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#include "include/private/GrTypesPriv.h"
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#include "include/private/SkTo.h"
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#include "src/core/SkYUVMath.h"
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class GrRenderTargetContext;
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static sk_sp<SkColorFilter> yuv_to_rgb_colorfilter() {
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float m[20];
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SkColorMatrix_YUV2RGB(kJPEG_SkYUVColorSpace, m);
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return SkColorFilters::Matrix(m);
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}
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namespace skiagm {
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class ImageFromYUVTextures : public GpuGM {
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public:
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ImageFromYUVTextures() {
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this->setBGColor(0xFFFFFFFF);
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}
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protected:
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SkString onShortName() override {
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return SkString("image_from_yuv_textures");
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}
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SkISize onISize() override {
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// Original image, plus each color space drawn twice
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int numBitmaps = 2 * (kLastEnum_SkYUVColorSpace + 1) + 1;
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return SkISize::Make(kBmpSize + 2 * kPad, numBitmaps * (kBmpSize + kPad) + kPad);
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}
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void onOnceBeforeDraw() override {
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// We create an RGB bitmap and then extract YUV bmps where the U and V bitmaps are
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// subsampled by 2 in both dimensions.
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SkPaint paint;
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constexpr SkColor kColors[] =
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{ SK_ColorBLUE, SK_ColorYELLOW, SK_ColorGREEN, SK_ColorWHITE };
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paint.setShader(SkGradientShader::MakeRadial(SkPoint::Make(0,0), kBmpSize / 2.f, kColors,
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nullptr, SK_ARRAY_COUNT(kColors),
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SkTileMode::kMirror));
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SkBitmap rgbBmp;
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auto ii =
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SkImageInfo::Make(kBmpSize, kBmpSize, kRGBA_8888_SkColorType, kPremul_SkAlphaType);
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rgbBmp.allocPixels(ii);
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SkCanvas canvas(rgbBmp);
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canvas.drawPaint(paint);
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SkPMColor* rgbColors = static_cast<SkPMColor*>(rgbBmp.getPixels());
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SkImageInfo yinfo = SkImageInfo::Make(kBmpSize, kBmpSize, kGray_8_SkColorType,
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kUnpremul_SkAlphaType);
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fYUVBmps[0].allocPixels(yinfo);
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SkImageInfo uinfo = SkImageInfo::Make(kBmpSize / 2, kBmpSize / 2, kGray_8_SkColorType,
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kUnpremul_SkAlphaType);
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fYUVBmps[1].allocPixels(uinfo);
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SkImageInfo vinfo = SkImageInfo::Make(kBmpSize / 2, kBmpSize / 2, kGray_8_SkColorType,
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kUnpremul_SkAlphaType);
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fYUVBmps[2].allocPixels(vinfo);
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unsigned char* yPixels;
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signed char* uvPixels[2];
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yPixels = static_cast<unsigned char*>(fYUVBmps[0].getPixels());
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uvPixels[0] = static_cast<signed char*>(fYUVBmps[1].getPixels());
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uvPixels[1] = static_cast<signed char*>(fYUVBmps[2].getPixels());
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float m[20];
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SkColorMatrix_RGB2YUV(kJPEG_SkYUVColorSpace, m);
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// Here we encode using the kJPEG_SkYUVColorSpace (i.e., full-swing Rec 601) even though
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// we will draw it with all the supported yuv color spaces when converted back to RGB
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for (int i = 0; i < kBmpSize * kBmpSize; ++i) {
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auto r = (rgbColors[i] & 0x000000ff) >> 0;
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auto g = (rgbColors[i] & 0x0000ff00) >> 8;
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auto b = (rgbColors[i] & 0x00ff0000) >> 16;
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auto a = (rgbColors[i] & 0xff000000) >> 24;
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yPixels[i] = SkToU8(sk_float_round2int(m[0]*r + m[1]*g + m[2]*b + m[3]*a + 255*m[4]));
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}
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for (int j = 0; j < kBmpSize / 2; ++j) {
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for (int i = 0; i < kBmpSize / 2; ++i) {
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// Average together 4 pixels of RGB.
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int rgba[] = {0, 0, 0, 0};
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for (int y = 0; y < 2; ++y) {
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for (int x = 0; x < 2; ++x) {
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int rgbIndex = (2 * j + y) * kBmpSize + 2 * i + x;
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rgba[0] += (rgbColors[rgbIndex] & 0x000000ff) >> 0;
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rgba[1] += (rgbColors[rgbIndex] & 0x0000ff00) >> 8;
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rgba[2] += (rgbColors[rgbIndex] & 0x00ff0000) >> 16;
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rgba[3] += (rgbColors[rgbIndex] & 0xff000000) >> 24;
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}
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}
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for (int c = 0; c < 4; ++c) {
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rgba[c] /= 4;
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}
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int uvIndex = j * kBmpSize / 2 + i;
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uvPixels[0][uvIndex] = SkToU8(sk_float_round2int(
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m[5]*rgba[0] + m[6]*rgba[1] + m[7]*rgba[2] + m[8]*rgba[3] + 255*m[9]));
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uvPixels[1][uvIndex] = SkToU8(sk_float_round2int(
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m[10]*rgba[0] + m[11]*rgba[1] + m[12]*rgba[2] + m[13]*rgba[3] + 255*m[14]));
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}
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}
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fRGBImage = SkImage::MakeRasterCopy(SkPixmap(rgbBmp.info(), rgbColors, rgbBmp.rowBytes()));
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}
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void createYUVTextures(GrContext* context, GrBackendTexture yuvTextures[3]) {
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for (int i = 0; i < 3; ++i) {
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SkASSERT(fYUVBmps[i].width() == SkToInt(fYUVBmps[i].rowBytes()));
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yuvTextures[i] = context->createBackendTexture(&fYUVBmps[i].pixmap(), 1,
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GrRenderable::kNo, GrProtected::kNo);
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}
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}
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void createResultTexture(GrContext* context, int width, int height,
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GrBackendTexture* resultTexture) {
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*resultTexture = context->createBackendTexture(
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width, height, kRGBA_8888_SkColorType, SkColors::kTransparent,
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GrMipMapped::kNo, GrRenderable::kYes, GrProtected::kNo);
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}
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void deleteBackendTextures(GrContext* context, GrBackendTexture textures[], int n) {
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if (context->abandoned()) {
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return;
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}
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GrFlushInfo flushInfo;
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flushInfo.fFlags = kSyncCpu_GrFlushFlag;
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context->flush(flushInfo);
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for (int i = 0; i < n; ++i) {
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context->deleteBackendTexture(textures[i]);
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}
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}
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void onDraw(GrContext* context, GrRenderTargetContext*, SkCanvas* canvas) override {
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// draw the original
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SkScalar yOffset = kPad;
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canvas->drawImage(fRGBImage.get(), kPad, yOffset);
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yOffset += kBmpSize + kPad;
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for (int space = kJPEG_SkYUVColorSpace; space <= kLastEnum_SkYUVColorSpace; ++space) {
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GrBackendTexture yuvTextures[3];
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this->createYUVTextures(context, yuvTextures);
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auto image = SkImage::MakeFromYUVTexturesCopy(context,
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static_cast<SkYUVColorSpace>(space),
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yuvTextures,
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kTopLeft_GrSurfaceOrigin);
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this->deleteBackendTextures(context, yuvTextures, 3);
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SkPaint paint;
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if (kIdentity_SkYUVColorSpace == space) {
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// The identity color space needs post-processing to appear correct
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paint.setColorFilter(yuv_to_rgb_colorfilter());
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}
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canvas->drawImage(image.get(), kPad, yOffset, &paint);
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yOffset += kBmpSize + kPad;
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}
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for (int space = kJPEG_SkYUVColorSpace; space <= kLastEnum_SkYUVColorSpace; ++space) {
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GrBackendTexture yuvTextures[3];
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GrBackendTexture resultTexture;
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this->createYUVTextures(context, yuvTextures);
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this->createResultTexture(
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context, yuvTextures[0].width(), yuvTextures[0].height(), &resultTexture);
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auto image = SkImage::MakeFromYUVTexturesCopyWithExternalBackend(
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context,
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static_cast<SkYUVColorSpace>(space),
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yuvTextures,
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kTopLeft_GrSurfaceOrigin,
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resultTexture);
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SkPaint paint;
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if (kIdentity_SkYUVColorSpace == space) {
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// The identity color space needs post-processing to appear correct
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paint.setColorFilter(yuv_to_rgb_colorfilter());
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}
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canvas->drawImage(image.get(), kPad, yOffset, &paint);
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yOffset += kBmpSize + kPad;
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GrBackendTexture texturesToDelete[4]{
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yuvTextures[0],
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yuvTextures[1],
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yuvTextures[2],
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resultTexture,
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};
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this->deleteBackendTextures(context, texturesToDelete, 4);
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}
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}
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private:
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sk_sp<SkImage> fRGBImage;
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SkBitmap fYUVBmps[3];
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static constexpr SkScalar kPad = 10.0f;
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static constexpr int kBmpSize = 32;
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typedef GM INHERITED;
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};
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DEF_GM(return new ImageFromYUVTextures;)
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}
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