f4ba4ec796
Updated to use sentinel GL context even when GL backend is not built.
This reverts commit 1171d314ef
.
Change-Id: Ia94bbe4865ddd4e898446c13886877c539f0eb0b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277976
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
524 lines
21 KiB
C++
524 lines
21 KiB
C++
/*
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* Copyright 2019 Google LLC
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "include/core/SkPicture.h"
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#include "include/core/SkSurface.h"
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#include "include/utils/SkBase64.h"
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#include "src/utils/SkJSONWriter.h"
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#include "src/utils/SkMultiPictureDocument.h"
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#include "tools/SkSharingProc.h"
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#include "tools/UrlDataManager.h"
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#include "tools/debugger/DebugCanvas.h"
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#include "tools/debugger/DebugLayerManager.h"
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#include <memory>
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#include <string>
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#include <string_view>
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#include <vector>
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#include <emscripten.h>
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#include <emscripten/bind.h>
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#ifdef SK_GL
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#include "include/gpu/GrBackendSurface.h"
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#include "include/gpu/GrContext.h"
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#include "include/gpu/gl/GrGLInterface.h"
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#include "include/gpu/gl/GrGLTypes.h"
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#include <GL/gl.h>
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#include <emscripten/html5.h>
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#endif
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using JSColor = int32_t;
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using Uint8Array = emscripten::val;
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// file signature for SkMultiPictureDocument
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// TODO(nifong): make public and include from SkMultiPictureDocument.h
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static constexpr char kMultiMagic[] = "Skia Multi-Picture Doc\n\n";
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struct SimpleImageInfo {
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int width;
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int height;
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SkColorType colorType;
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SkAlphaType alphaType;
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};
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SkImageInfo toSkImageInfo(const SimpleImageInfo& sii) {
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return SkImageInfo::Make(sii.width, sii.height, sii.colorType, sii.alphaType);
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}
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SimpleImageInfo toSimpleImageInfo(const SkImageInfo& ii) {
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return (SimpleImageInfo){ii.width(), ii.height(), ii.colorType(), ii.alphaType()};
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}
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class SkpDebugPlayer {
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public:
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SkpDebugPlayer() :
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udm(UrlDataManager(SkString("/data"))){}
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/* loadSkp deserializes a skp file that has been copied into the shared WASM memory.
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* cptr - a pointer to the data to deserialize.
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* length - length of the data in bytes.
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* The caller must allocate the memory with M._malloc where M is the wasm module in javascript
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* and copy the data into M.buffer at the pointer returned by malloc.
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*
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* uintptr_t is used here because emscripten will not allow binding of functions with pointers
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* to primitive types. We can instead pass a number and cast it to whatever kind of
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* pointer we're expecting.
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*/
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void loadSkp(uintptr_t cptr, int length) {
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const uint8_t* data = reinterpret_cast<const uint8_t*>(cptr);
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char magic[8];
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// Both traditional and multi-frame skp files have a magic word
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SkMemoryStream stream(data, length);
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SkDebugf("make stream at %p, with %d bytes\n",data, length);
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// Why -1? I think it's got to do with using a constexpr, just a guess.
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const size_t magicsize = sizeof(kMultiMagic) - 1;
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if (memcmp(data, kMultiMagic, magicsize) == 0) {
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SkDebugf("Try reading as a multi-frame skp\n");
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loadMultiFrame(&stream);
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} else {
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SkDebugf("Try reading as single-frame skp\n");
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frames.push_back(loadSingleFrame(&stream));
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}
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}
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/* drawTo asks the debug canvas to draw from the beginning of the picture
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* to the given command and flush the canvas.
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*/
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void drawTo(SkSurface* surface, int32_t index) {
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// Set the command within the frame or layer event being drawn.
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if (fInspectedLayer >= 0) {
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fLayerManager->setCommand(fInspectedLayer, fp, index);
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} else {
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index = constrainFrameCommand(index);
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}
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auto* canvas = surface->getCanvas();
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canvas->clear(SK_ColorTRANSPARENT);
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if (fInspectedLayer >= 0) {
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// when it's a layer event we're viewing, we use the layer manager to render it.
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fLayerManager->drawLayerEventTo(canvas, fInspectedLayer, fp);
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} else {
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// otherwise, its a frame at the top level.
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frames[fp]->drawTo(surface->getCanvas(), index);
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}
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surface->getCanvas()->flush();
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}
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// Draws to the end of the current frame.
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void draw(SkSurface* surface) {
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auto* canvas = surface->getCanvas();
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canvas->clear(SK_ColorTRANSPARENT);
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frames[fp]->draw(surface->getCanvas());
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surface->getCanvas()->flush();
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}
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const SkIRect getBounds() {
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if (fInspectedLayer < 0) {
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return fBounds;
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}
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auto summary = fLayerManager->event(fInspectedLayer, fp);
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return SkIRect::MakeWH(summary.layerWidth, summary.layerHeight);
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}
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// returns the debugcanvas of the current frame, or the current draw event when inspecting
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// a layer.
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DebugCanvas* visibleCanvas() {
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if (fInspectedLayer >=0) {
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return fLayerManager->getEventDebugCanvas(fInspectedLayer, fp);
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} else {
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return frames[fp].get();
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}
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}
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// The following three operations apply to every debugcanvas because they are overdraw features.
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// There is only one toggle for them on the app, they are global settings.
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// However, there's not a simple way to make the debugcanvases pull settings from a central
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// location so we set it on all of them at once.
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void setOverdrawVis(bool on) {
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for (int i=0; i < frames.size(); i++) {
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frames[i]->setOverdrawViz(on);
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}
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fLayerManager->setOverdrawViz(on);
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}
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void setGpuOpBounds(bool on) {
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for (int i=0; i < frames.size(); i++) {
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frames[i]->setDrawGpuOpBounds(on);
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}
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fLayerManager->setDrawGpuOpBounds(on);
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}
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void setClipVizColor(JSColor color) {
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for (int i=0; i < frames.size(); i++) {
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frames[i]->setClipVizColor(SkColor(color));
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}
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fLayerManager->setClipVizColor(SkColor(color));
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}
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void setAndroidClipViz(bool on) {
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for (int i=0; i < frames.size(); i++) {
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frames[i]->setAndroidClipViz(on);
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}
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// doesn't matter in layers
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}
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// The two operations below only apply to the current frame, because they concern the command
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// list, which is unique to each frame.
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void deleteCommand(int index) {
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visibleCanvas()->deleteDrawCommandAt(index);
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}
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void setCommandVisibility(int index, bool visible) {
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visibleCanvas()->toggleCommand(index, visible);
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}
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int getSize() const {
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if (fInspectedLayer >=0) {
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return fLayerManager->event(fInspectedLayer, fp).commandCount;
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} else {
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return frames[fp]->getSize();
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}
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}
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int getFrameCount() const {
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return frames.size();
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}
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// Return the command list in JSON representation as a string
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std::string jsonCommandList(sk_sp<SkSurface> surface) {
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SkDynamicMemoryWStream stream;
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SkJSONWriter writer(&stream, SkJSONWriter::Mode::kFast);
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writer.beginObject(); // root
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visibleCanvas()->toJSON(writer, udm, surface->getCanvas());
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writer.endObject(); // root
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writer.flush();
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auto skdata = stream.detachAsData();
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// Convert skdata to string_view, which accepts a length
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std::string_view data_view(reinterpret_cast<const char*>(skdata->data()), skdata->size());
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// and string_view to string, which emscripten understands.
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return std::string(data_view);
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}
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// Gets the clip and matrix of the last command drawn
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std::string lastCommandInfo() {
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SkMatrix vm = visibleCanvas()->getCurrentMatrix();
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SkIRect clip = visibleCanvas()->getCurrentClip();
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SkDynamicMemoryWStream stream;
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SkJSONWriter writer(&stream, SkJSONWriter::Mode::kFast);
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writer.beginObject(); // root
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writer.appendName("ViewMatrix");
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DrawCommand::MakeJsonMatrix(writer, vm);
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writer.appendName("ClipRect");
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DrawCommand::MakeJsonIRect(writer, clip);
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writer.endObject(); // root
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writer.flush();
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auto skdata = stream.detachAsData();
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// Convert skdata to string_view, which accepts a length
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std::string_view data_view(reinterpret_cast<const char*>(skdata->data()), skdata->size());
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// and string_view to string, which emscripten understands.
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return std::string(data_view);
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}
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void changeFrame(int index) {
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fp = index;
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}
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// Return the png file at the requested index in
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// the skp file's vector of shared images. this is the set of images referred to by the
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// filenames like "\\1" in DrawImage commands.
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// Return type is the PNG data as a base64 encoded string with prepended URI.
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std::string getImageResource(int index) {
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sk_sp<SkData> pngData = fImages[index]->encodeToData();
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size_t len = SkBase64::Encode(pngData->data(), pngData->size(), nullptr);
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SkString dst;
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dst.resize(len);
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SkBase64::Encode(pngData->data(), pngData->size(), dst.writable_str());
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dst.prepend("data:image/png;base64,");
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return std::string(dst.c_str());
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}
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int getImageCount() {
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return fImages.size();
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}
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// Get the image info of one of the resource images.
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SimpleImageInfo getImageInfo(int index) {
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return toSimpleImageInfo(fImages[index]->imageInfo());
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}
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// return a list of layer draw events that happened at the beginning of this frame.
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std::vector<DebugLayerManager::LayerSummary> getLayerSummaries() {
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return fLayerManager->summarizeLayers(fp);
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}
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// When set to a valid layer index, causes this class to playback the layer draw event at nodeId
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// on frame fp. No validation of nodeId or fp is performed, this must be valid values obtained
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// from either fLayerManager.listNodesForFrame or fLayerManager.summarizeEvents
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// Set to -1 to return to viewing the top level animation
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void setInspectedLayer(int nodeId) {
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fInspectedLayer = nodeId;
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}
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private:
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// Loads a single frame (traditional) skp file from the provided data stream and returns
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// a newly allocated DebugCanvas initialized with the SkPicture that was in the file.
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std::unique_ptr<DebugCanvas> loadSingleFrame(SkMemoryStream* stream) {
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// note overloaded = operator that actually does a move
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sk_sp<SkPicture> picture = SkPicture::MakeFromStream(stream);
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if (!picture) {
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SkDebugf("Unable to deserialze frame.\n");
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return nullptr;
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}
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SkDebugf("Parsed SKP file.\n");
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// Make debug canvas using bounds from SkPicture
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fBounds = picture->cullRect().roundOut();
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std::unique_ptr<DebugCanvas> debugCanvas = std::make_unique<DebugCanvas>(fBounds);
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// Only draw picture to the debug canvas once.
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debugCanvas->drawPicture(picture);
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return debugCanvas;
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}
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void loadMultiFrame(SkMemoryStream* stream) {
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// Attempt to deserialize with an image sharing serial proc.
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auto deserialContext = std::make_unique<SkSharingDeserialContext>();
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SkDeserialProcs procs;
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procs.fImageProc = SkSharingDeserialContext::deserializeImage;
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procs.fImageCtx = deserialContext.get();
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int page_count = SkMultiPictureDocumentReadPageCount(stream);
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if (!page_count) {
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SkDebugf("Not a MultiPictureDocument");
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return;
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}
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SkDebugf("Expecting %d frames\n", page_count);
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std::vector<SkDocumentPage> pages(page_count);
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if (!SkMultiPictureDocumentRead(stream, pages.data(), page_count, &procs)) {
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SkDebugf("Reading frames from MultiPictureDocument failed");
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return;
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}
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fLayerManager = std::make_unique<DebugLayerManager>();
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int i = 0;
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for (const auto& page : pages) {
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// Make debug canvas using bounds from SkPicture
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fBounds = page.fPicture->cullRect().roundOut();
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std::unique_ptr<DebugCanvas> debugCanvas = std::make_unique<DebugCanvas>(fBounds);
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debugCanvas->setLayerManagerAndFrame(fLayerManager.get(), i);
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// Only draw picture to the debug canvas once.
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debugCanvas->drawPicture(page.fPicture);
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if (debugCanvas->getSize() <=0 ){
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SkDebugf("Skipped corrupted frame, had %d commands \n", debugCanvas->getSize());
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continue;
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}
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// If you don't set these, they're undefined.
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debugCanvas->setOverdrawViz(false);
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debugCanvas->setDrawGpuOpBounds(false);
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debugCanvas->setClipVizColor(SK_ColorTRANSPARENT);
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debugCanvas->setAndroidClipViz(false);
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frames.push_back(std::move(debugCanvas));
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i++;
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}
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fImages = deserialContext->fImages;
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udm.indexImages(fImages);
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}
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// constrains the draw command index to the frame's command list length.
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int constrainFrameCommand(int index) {
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int cmdlen = frames[fp]->getSize();
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if (index >= cmdlen) {
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SkDebugf("Constrained command index (%d) within this frame's length (%d)\n",
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index, cmdlen);
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return cmdlen-1;
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}
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return index;
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}
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// A vector of DebugCanvas, each one initialized to a frame of the animation.
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std::vector<std::unique_ptr<DebugCanvas>> frames;
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// The index of the current frame (into the vector above)
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int fp = 0;
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// The width and height of the animation. (in practice the bounds of the last loaded frame)
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SkIRect fBounds;
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// SKP version of loaded file.
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uint32_t fFileVersion;
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// image resources from a loaded file
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std::vector<sk_sp<SkImage>> fImages;
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// The URLDataManager here is a cache that accepts encoded data (pngs) and puts
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// numbers on them. We have our own collection of images (fImages) that was populated by the
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// SkSharingDeserialContext when mskp files are loaded which it can use for IDing images
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// without having to serialize them.
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UrlDataManager udm;
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// A structure holding the picture information needed to draw any layers used in an mskp file
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// individual frames hold a pointer to it, store draw events, and request images from it.
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// it is stateful and is set to the current frame at all times.
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std::unique_ptr<DebugLayerManager> fLayerManager;
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// The node id of a layer being inspected, if any.
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// -1 means we are viewing the top level animation, not a layer.
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// the exact draw event being inspected depends also on the selected frame `fp`.
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int fInspectedLayer = -1;
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};
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#ifdef SK_GL
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sk_sp<GrContext> MakeGrContext(EMSCRIPTEN_WEBGL_CONTEXT_HANDLE context)
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{
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EMSCRIPTEN_RESULT r = emscripten_webgl_make_context_current(context);
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if (r < 0) {
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SkDebugf("failed to make webgl context current %d\n", r);
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return nullptr;
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}
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// setup GrContext
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auto interface = GrGLMakeNativeInterface();
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// setup contexts
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sk_sp<GrContext> grContext(GrContext::MakeGL(interface));
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return grContext;
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}
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sk_sp<SkSurface> MakeOnScreenGLSurface(sk_sp<GrContext> grContext, int width, int height) {
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glClearColor(0, 0, 0, 0);
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glClearStencil(0);
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glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
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// Wrap the frame buffer object attached to the screen in a Skia render
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// target so Skia can render to it
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GrGLint buffer;
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glGetIntegerv(GL_FRAMEBUFFER_BINDING, &buffer);
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GrGLFramebufferInfo info;
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info.fFBOID = (GrGLuint) buffer;
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SkColorType colorType;
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info.fFormat = GL_RGBA8;
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colorType = kRGBA_8888_SkColorType;
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GrBackendRenderTarget target(width, height, 0, 8, info);
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sk_sp<SkSurface> surface(SkSurface::MakeFromBackendRenderTarget(grContext.get(), target,
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kBottomLeft_GrSurfaceOrigin,
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colorType, nullptr, nullptr));
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return surface;
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}
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sk_sp<SkSurface> MakeRenderTarget(sk_sp<GrContext> grContext, int width, int height) {
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SkImageInfo info = SkImageInfo::MakeN32(width, height, SkAlphaType::kPremul_SkAlphaType);
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sk_sp<SkSurface> surface(SkSurface::MakeRenderTarget(grContext.get(),
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SkBudgeted::kYes,
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info, 0,
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kBottomLeft_GrSurfaceOrigin,
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nullptr, true));
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return surface;
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}
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sk_sp<SkSurface> MakeRenderTarget(sk_sp<GrContext> grContext, SimpleImageInfo sii) {
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sk_sp<SkSurface> surface(SkSurface::MakeRenderTarget(grContext.get(),
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SkBudgeted::kYes,
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toSkImageInfo(sii), 0,
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kBottomLeft_GrSurfaceOrigin,
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nullptr, true));
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return surface;
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}
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#endif
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using namespace emscripten;
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EMSCRIPTEN_BINDINGS(my_module) {
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// The main class that the JavaScript in index.html uses
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class_<SkpDebugPlayer>("SkpDebugPlayer")
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.constructor<>()
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.function("changeFrame", &SkpDebugPlayer::changeFrame)
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.function("deleteCommand", &SkpDebugPlayer::deleteCommand)
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.function("draw", &SkpDebugPlayer::draw, allow_raw_pointers())
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.function("drawTo", &SkpDebugPlayer::drawTo, allow_raw_pointers())
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.function("getBounds", &SkpDebugPlayer::getBounds)
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.function("getFrameCount", &SkpDebugPlayer::getFrameCount)
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.function("getImageResource", &SkpDebugPlayer::getImageResource)
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.function("getImageCount", &SkpDebugPlayer::getImageCount)
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.function("getImageInfo", &SkpDebugPlayer::getImageInfo)
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.function("getLayerSummaries", &SkpDebugPlayer::getLayerSummaries)
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.function("getSize", &SkpDebugPlayer::getSize)
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.function("jsonCommandList", &SkpDebugPlayer::jsonCommandList, allow_raw_pointers())
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.function("lastCommandInfo", &SkpDebugPlayer::lastCommandInfo)
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.function("loadSkp", &SkpDebugPlayer::loadSkp, allow_raw_pointers())
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.function("setClipVizColor", &SkpDebugPlayer::setClipVizColor)
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.function("setCommandVisibility", &SkpDebugPlayer::setCommandVisibility)
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.function("setGpuOpBounds", &SkpDebugPlayer::setGpuOpBounds)
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.function("setInspectedLayer", &SkpDebugPlayer::setInspectedLayer)
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.function("setOverdrawVis", &SkpDebugPlayer::setOverdrawVis)
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.function("setAndroidClipViz", &SkpDebugPlayer::setAndroidClipViz);
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// Structs used as arguments or returns to the functions above
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value_object<SkIRect>("SkIRect")
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.field("fLeft", &SkIRect::fLeft)
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.field("fTop", &SkIRect::fTop)
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.field("fRight", &SkIRect::fRight)
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.field("fBottom", &SkIRect::fBottom);
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// emscripten provided the following convenience function for binding vector<T>
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// https://emscripten.org/docs/api_reference/bind.h.html#_CPPv415register_vectorPKc
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register_vector<DebugLayerManager::LayerSummary>("VectorLayerSummary");
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value_object<DebugLayerManager::LayerSummary>("DebugLayerManager::LayerSummary")
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.field("nodeId", &DebugLayerManager::LayerSummary::nodeId)
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.field("frameOfLastUpdate", &DebugLayerManager::LayerSummary::frameOfLastUpdate)
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.field("fullRedraw", &DebugLayerManager::LayerSummary::fullRedraw)
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.field("layerWidth", &DebugLayerManager::LayerSummary::layerWidth)
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.field("layerHeight", &DebugLayerManager::LayerSummary::layerHeight);
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// Symbols needed by cpu.js to perform surface creation and flushing.
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enum_<SkColorType>("ColorType")
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.value("RGBA_8888", SkColorType::kRGBA_8888_SkColorType);
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enum_<SkAlphaType>("AlphaType")
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.value("Opaque", SkAlphaType::kOpaque_SkAlphaType)
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.value("Premul", SkAlphaType::kPremul_SkAlphaType)
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.value("Unpremul", SkAlphaType::kUnpremul_SkAlphaType);
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value_object<SimpleImageInfo>("SkImageInfo")
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.field("width", &SimpleImageInfo::width)
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.field("height", &SimpleImageInfo::height)
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.field("colorType", &SimpleImageInfo::colorType)
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.field("alphaType", &SimpleImageInfo::alphaType);
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constant("TRANSPARENT", (JSColor) SK_ColorTRANSPARENT);
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function("_getRasterDirectSurface", optional_override([](const SimpleImageInfo ii,
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uintptr_t /* uint8_t* */ pPtr,
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size_t rowBytes)->sk_sp<SkSurface> {
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uint8_t* pixels = reinterpret_cast<uint8_t*>(pPtr);
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SkImageInfo imageInfo = toSkImageInfo(ii);
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SkDebugf("Made raster direct surface.\n");
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return SkSurface::MakeRasterDirect(imageInfo, pixels, rowBytes, nullptr);
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}), allow_raw_pointers());
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class_<SkSurface>("SkSurface")
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.smart_ptr<sk_sp<SkSurface>>("sk_sp<SkSurface>")
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.function("width", &SkSurface::width)
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.function("height", &SkSurface::height)
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.function("_flush", select_overload<void()>(&SkSurface::flush))
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.function("getCanvas", &SkSurface::getCanvas, allow_raw_pointers());
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class_<SkCanvas>("SkCanvas")
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.function("clear", optional_override([](SkCanvas& self, JSColor color)->void {
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// JS side gives us a signed int instead of an unsigned int for color
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// Add a optional_override to change it out.
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self.clear(SkColor(color));
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}));
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#ifdef SK_GL
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class_<GrContext>("GrContext")
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.smart_ptr<sk_sp<GrContext>>("sk_sp<GrContext>");
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function("currentContext", &emscripten_webgl_get_current_context);
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function("setCurrentContext", &emscripten_webgl_make_context_current);
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function("MakeGrContext", &MakeGrContext);
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function("MakeOnScreenGLSurface", &MakeOnScreenGLSurface);
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function("MakeRenderTarget", select_overload<sk_sp<SkSurface>(
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sk_sp<GrContext>, int, int)>(&MakeRenderTarget));
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function("MakeRenderTarget", select_overload<sk_sp<SkSurface>(
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sk_sp<GrContext>, SimpleImageInfo)>(&MakeRenderTarget));
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constant("gpu", true);
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#endif
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}
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