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reed@google.com 55b6b58d8f Fix inverse scanconversion -- be sure to keep our calls to SkBlitter in scanline
order (top to bottom), since the region blitter explicitly requires this.



git-svn-id: http://skia.googlecode.com/svn/trunk@876 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-03-02 15:58:18 +00:00
animations first cut at a checkbox 2009-10-21 19:41:10 +00:00
bench add black, opaque, blend variants for text blits, to exercise different 2011-01-17 19:45:43 +00:00
experimental convert matrix <--> matrix44 2010-03-01 14:54:05 +00:00
forth more unittests (already found/fixed some bugs) 2009-09-02 02:07:32 +00:00
gm use new high-quality blur in samples 2011-02-18 20:20:51 +00:00
gpu Fix double delete of vb pool and missing delete of ib pool 2011-02-25 21:50:42 +00:00
include bump SkStrAppendScalar_MaxSize to 14 to accomodate the largest string now that 2011-03-01 15:44:08 +00:00
obsolete move old (unmaintained) gl backend out of src. src/gpu superceeds this now. 2011-02-22 20:50:57 +00:00
samplecode Fix inverse scanconversion -- be sure to keep our calls to SkBlitter in scanline 2011-03-02 15:58:18 +00:00
src Fix inverse scanconversion -- be sure to keep our calls to SkBlitter in scanline 2011-03-02 15:58:18 +00:00
tests bump SkStrAppendScalar_MaxSize to 14 to accomodate the largest string now that 2011-03-01 15:44:08 +00:00
third_party/harfbuzz add 2010-04-08 18:48:12 +00:00
tools add png to makefile for linux 2010-04-15 14:28:24 +00:00
vs Add uniscribe library to windows release configuration. 2011-03-01 02:41:03 +00:00
xcode remove SkRefCnt.cpp 2011-02-25 22:08:55 +00:00
configure.ac Initial automake and autoconf files to build core into libskia.a. 2009-01-06 17:03:16 +00:00
Makefile fixes for some warnings: 2011-01-25 19:05:12 +00:00
Makefile.am Initial automake and autoconf files to build core into libskia.a. 2009-01-06 17:03:16 +00:00
README Add a basic README file. 2009-01-13 22:01:54 +00:00

Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.

- 3x3 matrices w/ perspective
- antialiasing, transparency, filters
- shaders, xfermodes, maskfilters, patheffects