559ffe4a23
Also removed some older effects that weren't interesting, improved others, cleaned up the unused functions in several, and renamed most of them to reflect which feature they're demonstrating. Change-Id: Ib44a00ec3d25e852a1d1661918137ba13d30c86b Reviewed-on: https://skia-review.googlesource.com/c/skia/+/244119 Reviewed-by: Michael Ludwig <michaelludwig@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
45 lines
1014 B
C
45 lines
1014 B
C
/*
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* Copyright 2019 Google LLC
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkParticleData_DEFINED
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#define SkParticleData_DEFINED
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#include "include/private/SkTemplates.h"
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#include "include/utils/SkRandom.h"
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/*
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* Various structs used to communicate particle information among emitters, affectors, etc.
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*/
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struct SkParticles {
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enum Channels {
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kAge,
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kLifetime, // During spawn, this is actual lifetime. Later, it's inverse lifetime.
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kPositionX,
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kPositionY,
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kHeadingX,
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kHeadingY,
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kScale,
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kVelocityX,
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kVelocityY,
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kVelocityAngular,
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kColorR,
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kColorG,
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kColorB,
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kColorA,
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kSpriteFrame,
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kFlags, // This is the only non-float data (it's actually uint32_t)
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kNumChannels,
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};
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SkAutoTMalloc<float> fData[kNumChannels];
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SkAutoTMalloc<SkRandom> fRandom;
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};
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#endif // SkParticleData_DEFINED
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