cfb6bdf767
waiting on https://codereview.chromium.org/1835163002/ BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1832223002 Review URL: https://codereview.chromium.org/1832223002
229 lines
7.0 KiB
C++
229 lines
7.0 KiB
C++
/*
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* Copyright 2012 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm.h"
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#include "SkCanvas.h"
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#include "SkGradientShader.h"
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#include "SkGraphics.h"
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#include "SkShader.h"
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#include "SkString.h"
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#include "SkXfermode.h"
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static sk_sp<SkShader> make_shader(SkXfermode::Mode mode) {
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SkPoint pts[2];
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SkColor colors[2];
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pts[0].set(0, 0);
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pts[1].set(SkIntToScalar(100), 0);
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colors[0] = SK_ColorRED;
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colors[1] = SK_ColorBLUE;
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auto shaderA = SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkShader::kClamp_TileMode);
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pts[0].set(0, 0);
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pts[1].set(0, SkIntToScalar(100));
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colors[0] = SK_ColorBLACK;
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colors[1] = SkColorSetARGB(0x80, 0, 0, 0);
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auto shaderB = SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkShader::kClamp_TileMode);
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return SkShader::MakeComposeShader(std::move(shaderA), std::move(shaderB),
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SkXfermode::Make(mode));
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}
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class ComposeShaderGM : public skiagm::GM {
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public:
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ComposeShaderGM() {
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fShader = make_shader(SkXfermode::kDstIn_Mode);
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}
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protected:
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SkString onShortName() override {
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return SkString("composeshader");
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}
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SkISize onISize() override {
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return SkISize::Make(120, 120);
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}
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void onDraw(SkCanvas* canvas) override {
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SkPaint paint;
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paint.setColor(SK_ColorGREEN);
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canvas->drawRectCoords(0, 0, SkIntToScalar(100), SkIntToScalar(100), paint);
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paint.setShader(fShader);
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canvas->drawRectCoords(0, 0, SkIntToScalar(100), SkIntToScalar(100), paint);
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}
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protected:
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sk_sp<SkShader> fShader;
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private:
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typedef GM INHERITED ;
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};
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class ComposeShaderAlphaGM : public skiagm::GM {
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public:
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ComposeShaderAlphaGM() {}
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protected:
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SkString onShortName() override {
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return SkString("composeshader_alpha");
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}
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SkISize onISize() override {
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return SkISize::Make(750, 220);
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}
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void onDraw(SkCanvas* canvas) override {
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sk_sp<SkShader> shaders[] = {
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make_shader(SkXfermode::kDstIn_Mode),
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make_shader(SkXfermode::kSrcOver_Mode),
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};
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SkPaint paint;
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paint.setColor(SK_ColorGREEN);
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const SkRect r = SkRect::MakeXYWH(5, 5, 100, 100);
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for (size_t y = 0; y < SK_ARRAY_COUNT(shaders); ++y) {
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canvas->save();
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for (int alpha = 0xFF; alpha > 0; alpha -= 0x28) {
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paint.setAlpha(0xFF);
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paint.setShader(nullptr);
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canvas->drawRect(r, paint);
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paint.setAlpha(alpha);
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paint.setShader(shaders[y]);
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canvas->drawRect(r, paint);
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canvas->translate(r.width() + 5, 0);
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}
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canvas->restore();
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canvas->translate(0, r.height() + 5);
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}
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}
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private:
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typedef GM INHERITED ;
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};
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// creates a square bitmap with red background and a green circle in the center
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static void draw_color_bm(SkBitmap* bm, int length) {
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SkPaint paint;
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paint.setColor(SK_ColorGREEN);
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bm->allocN32Pixels(length, length);
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bm->eraseColor(SK_ColorRED);
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SkCanvas canvas(*bm);
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canvas.drawCircle(SkIntToScalar(length/2), SkIntToScalar(length/2), SkIntToScalar(length/2),
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paint);
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}
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// creates a square alpha8 bitmap with transparent background and an opaque circle in the center
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static void draw_alpha8_bm(SkBitmap* bm, int length) {
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SkPaint circlePaint;
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circlePaint.setColor(SK_ColorBLACK);
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bm->allocPixels(SkImageInfo::MakeA8(length, length));
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bm->eraseColor(SK_ColorTRANSPARENT);
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SkCanvas canvas(*bm);
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canvas.drawCircle(SkIntToScalar(length/2), SkIntToScalar(length/2), SkIntToScalar(length/4),
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circlePaint);
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}
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// creates a linear gradient shader
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static sk_sp<SkShader> make_linear_gradient_shader(int length) {
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SkPoint pts[2];
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SkColor colors[2];
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pts[0].set(0, 0);
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pts[1].set(SkIntToScalar(length), 0);
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colors[0] = SK_ColorBLUE;
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colors[1] = SkColorSetARGB(0, 0, 0, 0xFF);
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return SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkShader::kClamp_TileMode);
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}
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class ComposeShaderBitmapGM : public skiagm::GM {
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public:
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ComposeShaderBitmapGM() {}
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protected:
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void onOnceBeforeDraw() override {
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draw_color_bm(&fColorBitmap, squareLength);
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draw_alpha8_bm(&fAlpha8Bitmap, squareLength);
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SkMatrix s;
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s.reset();
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fColorBitmapShader = SkShader::MakeBitmapShader(fColorBitmap, SkShader::kRepeat_TileMode,
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SkShader::kRepeat_TileMode, &s);
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fAlpha8BitmapShader = SkShader::MakeBitmapShader(fAlpha8Bitmap, SkShader::kRepeat_TileMode,
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SkShader::kRepeat_TileMode, &s);
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fLinearGradientShader = make_linear_gradient_shader(squareLength);
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}
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SkString onShortName() override {
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return SkString("composeshader_bitmap");
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}
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SkISize onISize() override {
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return SkISize::Make(7 * (squareLength + 5), 2 * (squareLength + 5));
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}
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void onDraw(SkCanvas* canvas) override {
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auto xfer(SkXfermode::Make(SkXfermode::kDstOver_Mode));
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sk_sp<SkShader> shaders[] = {
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// gradient should appear over color bitmap
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SkShader::MakeComposeShader(fLinearGradientShader, fColorBitmapShader, xfer),
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// gradient should appear over alpha8 bitmap colorized by the paint color
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SkShader::MakeComposeShader(fLinearGradientShader, fAlpha8BitmapShader, xfer),
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};
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SkPaint paint;
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paint.setColor(SK_ColorYELLOW);
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const SkRect r = SkRect::MakeXYWH(0, 0, SkIntToScalar(squareLength),
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SkIntToScalar(squareLength));
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for (size_t y = 0; y < SK_ARRAY_COUNT(shaders); ++y) {
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canvas->save();
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for (int alpha = 0xFF; alpha > 0; alpha -= 0x28) {
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paint.setAlpha(alpha);
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paint.setShader(shaders[y]);
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canvas->drawRect(r, paint);
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canvas->translate(r.width() + 5, 0);
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}
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canvas->restore();
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canvas->translate(0, r.height() + 5);
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}
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}
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private:
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/** This determines the length and width of the bitmaps used in the ComposeShaders. Values
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* above 20 may cause an SkASSERT to fail in SkSmallAllocator. However, larger values will
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* work in a release build. You can change this parameter and then compile a release build
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* to have this GM draw larger bitmaps for easier visual inspection.
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*/
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static const int squareLength = 20;
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SkBitmap fColorBitmap;
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SkBitmap fAlpha8Bitmap;
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sk_sp<SkShader> fColorBitmapShader;
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sk_sp<SkShader> fAlpha8BitmapShader;
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sk_sp<SkShader> fLinearGradientShader;
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typedef GM INHERITED;
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};
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//////////////////////////////////////////////////////////////////////////////
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DEF_GM( return new ComposeShaderGM; )
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DEF_GM( return new ComposeShaderAlphaGM; )
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DEF_GM( return new ComposeShaderBitmapGM; )
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