skia2/gm/fpcoordinateoverride.cpp
Brian Salomon 7d8b397a4d Changes to GrCoordTransform and local coords
*Don't track vertex-shader status per-coord transform, just at FP level

*Remove outdated "in processor" checks

*Adjust "uses local coords" on FP to consider whether coord transforms
 actually transform local coords or custom coords

*Remove unused accessMatrix() method

*Don't track normalization and y-flipping separately from proxy

*Rename some things for clarity

*Simplify FPCoordTransformHandler

Change-Id: Ic493afc82bd949bbab177d33111a1942e33f88a9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/256101
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2019-11-27 18:55:23 +00:00

100 lines
3.6 KiB
C++

/*
* Copyright 2019 Google LLC.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm/gm.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkColor.h"
#include "include/core/SkImageInfo.h"
#include "include/core/SkMatrix.h"
#include "include/core/SkPaint.h"
#include "include/core/SkRect.h"
#include "include/core/SkShader.h"
#include "include/core/SkSize.h"
#include "include/core/SkString.h"
#include "include/core/SkTileMode.h"
#include "include/core/SkTypes.h"
#include "include/gpu/GrContext.h"
#include "src/gpu/GrCaps.h"
#include "src/gpu/GrContextPriv.h"
#include "src/gpu/GrCoordTransform.h"
#include "src/gpu/GrFragmentProcessor.h"
#include "src/gpu/GrRenderTargetContext.h"
#include "src/gpu/GrRenderTargetContextPriv.h"
#include "src/gpu/effects/GrRRectEffect.h"
#include "src/gpu/effects/GrSkSLFP.h"
#include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h"
#include "src/gpu/ops/GrFillRectOp.h"
#include "tools/Resources.h"
#include "tools/ToolUtils.h"
class SampleCoordEffect : public GrFragmentProcessor {
public:
static constexpr GrProcessor::ClassID CLASS_ID = (GrProcessor::ClassID) 0;
SampleCoordEffect(std::unique_ptr<GrFragmentProcessor> child)
: INHERITED(CLASS_ID, kNone_OptimizationFlags) {
child->setSampledWithExplicitCoords(true);
this->registerChildProcessor(std::move(child));
}
const char* name() const override { return "SampleCoordEffect"; }
std::unique_ptr<GrFragmentProcessor> clone() const override {
SkASSERT(false);
return nullptr;
}
void onGetGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder*) const override {
}
bool onIsEqual(const GrFragmentProcessor&) const override {
SkASSERT(false);
return true;
}
private:
GrGLSLFragmentProcessor* onCreateGLSLInstance() const override;
typedef GrFragmentProcessor INHERITED;
};
class GLSLSampleCoordEffect : public GrGLSLFragmentProcessor {
void emitCode(EmitArgs& args) override {
GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
SkString sample1("sample1");
SkString sample2("sample2");
this->invokeChild(0, &sample1, args, "float2(sk_FragCoord.x, sk_FragCoord.y)");
this->invokeChild(0, &sample2, args, "float2(sk_FragCoord.x, 512 - sk_FragCoord.y)");
fragBuilder->codeAppendf("%s = (%s + %s) / 2;\n", args.fOutputColor, sample1.c_str(),
sample2.c_str());
}
};
GrGLSLFragmentProcessor* SampleCoordEffect::onCreateGLSLInstance() const {
return new GLSLSampleCoordEffect();
}
DEF_SIMPLE_GPU_GM_BG(fpcoordinateoverride, ctx, rtCtx, canvas, 512, 512,
ToolUtils::color_to_565(0xFF66AA99)) {
SkRect bounds = SkRect::MakeIWH(512, 512);
SkBitmap bmp;
GetResourceAsBitmap("images/mandrill_512_q075.jpg", &bmp);
GrProxyProvider* proxyProvider = ctx->priv().proxyProvider();
sk_sp<GrTextureProxy> texture = proxyProvider->createProxyFromBitmap(bmp, GrMipMapped::kNo);
std::unique_ptr<GrFragmentProcessor> imgFP =
GrSimpleTextureEffect::Make(texture, bmp.alphaType(), SkMatrix());
auto fp = std::unique_ptr<GrFragmentProcessor>(new SampleCoordEffect(std::move(imgFP)));
GrPaint grPaint;
grPaint.addCoverageFragmentProcessor(std::move(fp));
rtCtx->priv().testingOnly_addDrawOp(GrFillRectOp::MakeNonAARect(ctx,
std::move(grPaint),
SkMatrix::I(),
bounds));
}