skia2/tools/perf-canvaskit-puppeteer/path-transform.html
Kevin Lubick 54c1b3dd43 [canvaskit] Remove Sk from nearly all function/type names.
This is a massive breaking change for all existing users of CanvasKit.

It will be (one of the only) changes in 0.19.0 to make the transition
easier.

Suggested reviewing order:
 - index.d.ts (to see type changes). Notice SkPicture still has Sk
   prefix, but no other types do (this felt "right" since Sk is
   part of the name of the type, but I can be swayed on this).
 - canvaskit-wasm-tests.ts
 - tests/*.spec.js
 - interface.js and helper.js
 - html examples
 - markdown files

Change-Id: I3b3d3815df2078f986893df3c70101d6248c117d
Docs-Preview: https://skia.org/?cl=322617
Bug: skia:10717
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/322617
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Nathaniel Nifong <nifong@google.com>
2020-10-07 21:01:32 +00:00

190 lines
7.0 KiB
HTML

<!-- This benchmark aims to measure performance degredation related to
moving a complex path. May be related to caching an alpha mask of the path at
subpixel coordinates i.e. (25.234, 43.119) instead of (25, 43).
As a consequence the cache may get full very quickly. Effect of paint opacity
and rotation transformations on performance can also be tested using the query param options.
Available query param options:
- snap: Round all path translations to the nearest integer. This means subpixel coordinate.
translations will not be used. Only has an effect when the translating option is used.
- opacity: Use a transparent color to fill the path. If this option is
not included then opaque black is used.
- translate: The path will be randomly translated every frame.
- rotate: The path will be randomly rotated every frame.
-->
<!DOCTYPE html>
<html>
<head>
<title>Complex Path translation Perf</title>
<meta charset="utf-8" />
<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<script src="/static/canvaskit.js" type="text/javascript" charset="utf-8"></script>
<style type="text/css" media="screen">
body {
margin: 0;
padding: 0;
}
#test-svg {
height: 0;
width: 0;
}
#complex-path {
height: 1000px;
width: 1000px;
}
</style>
</head>
<body>
<!-- Arbitrary svg for testing. Source: https://dev.w3.org/SVG/tools/svgweb/samples/svg-files/gallardo.svg-->
<object type="image/svg+xml" data="/static/assets/car.svg" id="test-svg">
Car image
</object>
<main>
<button id="start_bench">Start Benchmark</button>
<br>
<canvas id=complex-path width=1000 height=1000></canvas>
</main>
<script type="text/javascript" charset="utf-8">
const urlSearchParams = new URLSearchParams(window.location.search);
// We sample MAX_FRAMES or until MAX_SAMPLE_SECONDS has elapsed.
const MAX_FRAMES = 60 * 30; // ~30s at 60fps
const MAX_SAMPLE_MS = 30 * 1000; // in case something takes a while, stop after 30 seconds.
const TRANSPARENT_PINK = new Float32Array([1,0,1,0.1]);
const svgObjectElement = document.getElementById('test-svg');
svgObjectElement.addEventListener('load', () => {
CanvasKitInit({
locateFile: (file) => '/static/' + file,
}).then(run);
});
function run(CanvasKit) {
const surface = getSurface(CanvasKit);
if (!surface) {
console.error('Could not make surface', window._error);
return;
}
const skcanvas = surface.getCanvas();
const grContext = surface.grContext;
document.getElementById('start_bench').addEventListener('click', () => {
// Initialize drawing related objects
const svgElement = svgObjectElement.contentDocument;
const svgPathAndFillColorPairs = svgToPathAndFillColorPairs(svgElement, CanvasKit);
const paint = new CanvasKit.Paint();
paint.setAntiAlias(true);
paint.setStyle(CanvasKit.PaintStyle.Fill);
let paintColor = CanvasKit.BLACK;
// Path is large, scale canvas so entire path is visible
skcanvas.scale(0.5, 0.5);
// Initialize perf data
let currentFrameNumber = 0;
const frameTimesMs = new Float32Array(MAX_FRAMES);
let startTimeMs = performance.now();
let previousFrameTimeMs = performance.now();
const resourceCacheUsageBytes = new Float32Array(MAX_FRAMES);
const usedJSHeapSizesBytes = new Float32Array(MAX_FRAMES);
function drawFrame() {
// Draw complex path with random translations and rotations.
let randomHorizontalTranslation = 0;
let randomVerticalTranslation = 0;
let randomRotation = 0;
if (urlSearchParams.has('translate')) {
randomHorizontalTranslation = Math.random() * 50 - 25;
randomVerticalTranslation = Math.random() * 50 - 25;
}
if (urlSearchParams.has('snap')) {
randomHorizontalTranslation = Math.round(randomHorizontalTranslation);
randomVerticalTranslation = Math.round(randomVerticalTranslation);
}
if (urlSearchParams.has('opacity')) {
paintColor = TRANSPARENT_PINK;
}
if (urlSearchParams.has('rotate')) {
randomRotation = (Math.random() - 0.5) / 20;
}
skcanvas.clear(CanvasKit.WHITE);
for (const [path, color] of svgPathAndFillColorPairs) {
path.transform([Math.cos(randomRotation), -Math.sin(randomRotation), randomHorizontalTranslation,
Math.sin(randomRotation), Math.cos(randomRotation), randomVerticalTranslation,
0, 0, 1 ]);
paint.setColor(paintColor);
skcanvas.drawPath(path, paint);
}
surface.flush();
// Record perf data: measure frame times, memory usage
const currentFrameTimeMs = performance.now();
frameTimesMs[currentFrameNumber] = currentFrameTimeMs - previousFrameTimeMs;
previousFrameTimeMs = currentFrameTimeMs;
resourceCacheUsageBytes[currentFrameNumber] = grContext.getResourceCacheUsageBytes();
usedJSHeapSizesBytes[currentFrameNumber] = window.performance.memory.totalJSHeapSize;
currentFrameNumber++;
const timeSinceStart = performance.now() - startTimeMs;
if (currentFrameNumber >= MAX_FRAMES || timeSinceStart >= MAX_SAMPLE_MS) {
window._perfData = {
frames_ms: Array.from(frameTimesMs).slice(0, currentFrameNumber),
resourceCacheUsage_bytes: Array.from(resourceCacheUsageBytes).slice(0, currentFrameNumber),
usedJSHeapSizes_bytes: Array.from(usedJSHeapSizesBytes).slice(0, currentFrameNumber),
};
window._perfDone = true;
return;
}
window.requestAnimationFrame(drawFrame);
}
window.requestAnimationFrame(drawFrame);
});
console.log('Perf is ready');
window._perfReady = true;
}
function svgToPathAndFillColorPairs(svgElement, CanvasKit) {
const pathElements = Array.from(svgElement.getElementsByTagName('path'));
return pathElements.map((path) => [
CanvasKit.MakePathFromSVGString(path.getAttribute("d")),
CanvasKit.parseColorString(path.getAttribute("fill")??'#000000')
]);
}
function getSurface(CanvasKit) {
let surface;
if (window.location.hash.indexOf('gpu') !== -1) {
surface = CanvasKit.MakeWebGLCanvasSurface('complex-path');
if (!surface) {
window._error = 'Could not make GPU surface';
return null;
}
let c = document.getElementById('complex-path');
// If CanvasKit was unable to instantiate a WebGL context, it will fallback
// to CPU and add a ck-replaced class to the canvas element.
if (c.classList.contains('ck-replaced')) {
window._error = 'fell back to CPU';
return null;
}
} else {
surface = CanvasKit.MakeSWCanvasSurface('complex-path');
if (!surface) {
window._error = 'Could not make CPU surface';
return null;
}
}
return surface;
}
</script>
</body>
</html>