ab4ab20fcf
These tests will also be used for Metal and SPIR-V testing. A small handful of GLSL-specific stragglers (#version-specific or type-precision related) will remain in /glsl/. Change-Id: I7f2b2bd92825c327922c8ce74e438d2daa440dff Bug: skia:10649 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319408 Commit-Queue: John Stiles <johnstiles@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
9 lines
161 B
Plaintext
9 lines
161 B
Plaintext
void main() {
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float a = 1, b = 2, c = 3;
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float d = c;
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float e = d;
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b++;
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d++;
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sk_FragColor = half4(half(b), half(b), half(d), half(d));
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}
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