ae4bb98f13
This is a reland of c1916c34fe
As it turns out, benches are not always given a canvas.
Original change's description:
> Remove use of legacy display globals.
>
> In the ongoing effort to remove the display globals from Skia, allow
> their use only if SK_LEGACY_SURFACE_PROPS is defined. Do not define this
> in a normal Skia build and remove all use from Skia code.
>
> Change-Id: I9ff550f5db246b9024aac687a1bc01321f1be4c8
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319343
> Reviewed-by: Herb Derby <herb@google.com>
> Commit-Queue: Ben Wagner <bungeman@google.com>
Change-Id: I61a2ac058fafc99653e3304876cf4b97350dac8b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/322490
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
156 lines
5.2 KiB
C++
156 lines
5.2 KiB
C++
/*
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* Copyright 2019 Google Inc. and Adobe Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "include/core/SkCanvas.h"
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#include "include/core/SkPaint.h"
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#include "include/core/SkSurface.h"
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#include "include/core/SkTypes.h"
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#include "include/gpu/GrDirectContext.h"
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#include "samplecode/Sample.h"
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#include "tools/timer/TimeUtils.h"
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/**
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* This sample exercises heavy texture updates and uploads.
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*/
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class TextureUploadSample : public Sample {
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static constexpr int kMinTileSize = 128;
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static constexpr int kMaxTileSize = 2048;
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static constexpr float kGridScale = 0.25f;
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bool fDrawTexturesToScreen = true;
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int fTileSize = 256;
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int fTileRows = 8;
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int fTileCols = 8;
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sk_sp<SkSurface> fBlueSurface;
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sk_sp<SkSurface> fGraySurface;
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class RenderTargetTexture : public SkRefCnt {
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public:
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RenderTargetTexture(GrDirectContext* direct, int size) {
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SkSurfaceProps surfaceProps(0, kRGB_H_SkPixelGeometry);
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SkImageInfo imageInfo = SkImageInfo::Make(size, size, kRGBA_8888_SkColorType,
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kPremul_SkAlphaType);
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fSurface = SkSurface::MakeRenderTarget(direct, SkBudgeted::kNo, imageInfo, 0,
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&surfaceProps);
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}
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sk_sp<SkImage> getImage() {
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return fSurface->makeImageSnapshot();
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}
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void uploadRasterSurface(sk_sp<SkSurface> rasterSurface) {
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SkPixmap pixmap;
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rasterSurface->peekPixels(&pixmap);
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fSurface->writePixels(pixmap, 0, 0);
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}
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private:
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sk_sp<SkSurface> fSurface;
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sk_sp<SkImage> fCachedImage;
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};
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SkTArray<sk_sp<RenderTargetTexture>> fTextures;
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GrDirectContext* fCachedContext = nullptr;
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SkScalar fActiveTileIndex = 0;
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SkString name() override {
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return SkString("TextureUpload");
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}
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bool onChar(SkUnichar uni) override {
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if ('m' == uni) {
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fDrawTexturesToScreen = !fDrawTexturesToScreen;
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return true;
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} else if ('>' == uni) {
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fTileSize = std::min(kMaxTileSize, 2*fTileSize);
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fTileRows = kMaxTileSize/fTileSize;
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fTileCols = kMaxTileSize/fTileSize;
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fCachedContext = nullptr;
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} else if ('<' == uni) {
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fTileSize = std::max(kMinTileSize, fTileSize/2);
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fTileRows = kMaxTileSize/fTileSize;
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fTileCols = kMaxTileSize/fTileSize;
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fCachedContext = nullptr;
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}
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return false;
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}
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sk_sp<SkSurface> getFilledRasterSurface(SkColor color, int size) {
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sk_sp<SkSurface> surface(SkSurface::MakeRasterN32Premul(size, size));
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SkCanvas* canvas = surface->getCanvas();
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canvas->clear(color);
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return surface;
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}
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void onOnceBeforeDraw() override {
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this->setBGColor(0xFFFFFFFF);
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this->setSize(1024, 1024);
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}
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void initializeTextures(GrDirectContext* direct) {
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fTextures.reset();
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int textureCount = fTileRows * fTileCols;
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for (int i = 0; i < textureCount; i++) {
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fTextures.emplace_back(new RenderTargetTexture(direct, fTileSize));
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}
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// Construct two simple rasters of differing colors to serve
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// as cpu rasterized data to refresh textures with.
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fBlueSurface = this->getFilledRasterSurface(SK_ColorBLUE, fTileSize);
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fGraySurface = this->getFilledRasterSurface(SK_ColorGRAY, fTileSize);
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}
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void onDrawContent(SkCanvas* canvas) override {
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#if SK_SUPPORT_GPU
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SkPaint paint;
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auto direct = GrAsDirectContext(canvas->recordingContext());
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if (direct) {
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// One-time context-specific setup.
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if (direct != fCachedContext) {
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fCachedContext = direct;
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this->initializeTextures(direct);
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}
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// Upload new texture data for all textures, simulating a full page of tiles
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// needing refresh.
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int textureCount = fTileRows * fTileCols;
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for (int i = 0; i < textureCount; i++) {
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fTextures[i]->uploadRasterSurface(i == fActiveTileIndex ? fBlueSurface
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: fGraySurface);
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}
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// Scale grid.
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canvas->scale(kGridScale, kGridScale);
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if (fDrawTexturesToScreen) {
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for (int y = 0; y < fTileRows; y++) {
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for (int x = 0; x < fTileCols; x++) {
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int currentIndex = y * fTileCols + x;
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canvas->drawImage(fTextures[currentIndex]->getImage(),
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x * fTileSize, y * fTileSize, &paint);
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}
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}
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}
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}
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#endif
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}
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bool onAnimate(double nanos) override {
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constexpr SkScalar kDesiredDurationSecs = 16.0f;
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float numTiles = fTileRows*fTileCols;
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fActiveTileIndex = floorf(TimeUtils::Scaled(1e-9 * nanos,
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numTiles/kDesiredDurationSecs, numTiles));
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return true;
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}
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};
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DEF_SAMPLE( return new TextureUploadSample(); )
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