fe63045f07
BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1829303002 Review URL: https://codereview.chromium.org/1829303002
189 lines
5.9 KiB
C++
189 lines
5.9 KiB
C++
/*
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* Copyright 2015 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*
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*/
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#include <VisualBench/VisualBenchmarkStream.h>
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#include <VisualBench/WrappedBenchmark.h>
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#include "GMBench.h"
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#include "SkOSFile.h"
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#include "SkPath.h"
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#include "SkPictureRecorder.h"
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#include "SkStream.h"
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#include "sk_tool_utils.h"
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#include "VisualFlags.h"
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#include "VisualSKPBench.h"
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#if SK_SUPPORT_GPU
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#include "GrContext.h"
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#endif
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DEFINE_string2(match, m, nullptr,
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"[~][^]substring[$] [...] of bench name to run.\n"
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"Multiple matches may be separated by spaces.\n"
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"~ causes a matching bench to always be skipped\n"
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"^ requires the start of the bench to match\n"
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"$ requires the end of the bench to match\n"
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"^ and $ requires an exact match\n"
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"If a bench does not match any list entry,\n"
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"it is skipped unless some list entry starts with ~");
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DEFINE_string(skps, "skps", "Directory to read skps from.");
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DEFINE_bool(warmup, true, "Include a warmup bench? (Excluding the warmup may compromise results)");
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// We draw a big nonAA path to warmup the gpu / cpu
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#include "SkPerlinNoiseShader.h"
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class WarmupBench : public Benchmark {
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public:
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WarmupBench() {
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sk_tool_utils::make_big_path(fPath);
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fPerlinRect = SkRect::MakeLTRB(0., 0., 400., 400.);
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}
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private:
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const char* onGetName() override { return "warmupbench"; }
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SkIPoint onGetSize() override {
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int w = SkScalarCeilToInt(SkTMax(fPath.getBounds().right(), fPerlinRect.right()));
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int h = SkScalarCeilToInt(SkTMax(fPath.getBounds().bottom(), fPerlinRect.bottom()));
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return SkIPoint::Make(w, h);
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}
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void onDraw(int loops, SkCanvas* canvas) override {
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// We draw a big path to warm up the cpu, and then use perlin noise shader to warm up the
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// gpu
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SkPaint paint;
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paint.setStyle(SkPaint::kStroke_Style);
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paint.setStrokeWidth(2);
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SkPaint perlinPaint;
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perlinPaint.setShader(SkPerlinNoiseShader::MakeTurbulence(0.1f, 0.1f, 1, 0, nullptr));
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for (int i = 0; i < loops; i++) {
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canvas->drawPath(fPath, paint);
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canvas->drawRect(fPerlinRect, perlinPaint);
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#if SK_SUPPORT_GPU
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// Ensure the GrContext doesn't batch across draw loops.
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if (GrContext* context = canvas->getGrContext()) {
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context->flush();
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}
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#endif
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}
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}
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SkPath fPath;
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SkRect fPerlinRect;
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};
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VisualBenchmarkStream::VisualBenchmarkStream(const SkSurfaceProps& surfaceProps, bool justSKP)
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: fSurfaceProps(surfaceProps)
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, fBenches(BenchRegistry::Head())
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, fGMs(skiagm::GMRegistry::Head())
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, fSourceType(nullptr)
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, fBenchType(nullptr)
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, fCurrentSKP(0)
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, fIsWarmedUp(false) {
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for (int i = 0; i < FLAGS_skps.count(); i++) {
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if (SkStrEndsWith(FLAGS_skps[i], ".skp")) {
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fSKPs.push_back() = FLAGS_skps[i];
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} else {
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SkOSFile::Iter it(FLAGS_skps[i], ".skp");
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SkString path;
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while (it.next(&path)) {
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fSKPs.push_back() = SkOSPath::Join(FLAGS_skps[0], path.c_str());
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}
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}
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}
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if (justSKP) {
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fGMs = nullptr;
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fBenches = nullptr;
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}
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// seed with an initial benchmark
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// NOTE the initial benchmark will not have preTimingHooks called, but that is okay because
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// it is the warmupbench
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this->next();
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}
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sk_sp<SkPicture> VisualBenchmarkStream::ReadPicture(const char path[]) {
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// Not strictly necessary, as it will be checked again later,
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// but helps to avoid a lot of pointless work if we're going to skip it.
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if (SkCommandLineFlags::ShouldSkip(FLAGS_match, path)) {
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return nullptr;
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}
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SkAutoTDelete<SkStream> stream(SkStream::NewFromFile(path));
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if (stream.get() == nullptr) {
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SkDebugf("Could not read %s.\n", path);
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return nullptr;
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}
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auto pic = SkPicture::MakeFromStream(stream.get());
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if (!pic) {
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SkDebugf("Could not read %s as an SkPicture.\n", path);
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}
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return pic;
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}
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Benchmark* VisualBenchmarkStream::next() {
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Benchmark* bench;
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if (FLAGS_warmup && !fIsWarmedUp) {
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fIsWarmedUp = true;
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bench = new WarmupBench;
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} else {
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// skips non matching benches
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while ((bench = this->innerNext()) &&
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(SkCommandLineFlags::ShouldSkip(FLAGS_match, bench->getUniqueName()) ||
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!bench->isSuitableFor(Benchmark::kGPU_Backend))) {
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bench->unref();
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}
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}
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// TODO move this all to --config
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if (bench && FLAGS_cpu) {
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bench = new CpuWrappedBenchmark(fSurfaceProps, bench);
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} else if (bench && FLAGS_offscreen) {
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bench = new GpuWrappedBenchmark(fSurfaceProps, bench, FLAGS_msaa);
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}
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fBenchmark.reset(bench);
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return fBenchmark;
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}
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Benchmark* VisualBenchmarkStream::innerNext() {
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while (fBenches) {
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Benchmark* bench = fBenches->factory()(nullptr);
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fBenches = fBenches->next();
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if (bench->isVisual()) {
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fSourceType = "bench";
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fBenchType = "micro";
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return bench;
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}
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bench->unref();
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}
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while (fGMs) {
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SkAutoTDelete<skiagm::GM> gm(fGMs->factory()(nullptr));
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fGMs = fGMs->next();
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if (gm->runAsBench()) {
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fSourceType = "gm";
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fBenchType = "micro";
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return new GMBench(gm.release());
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}
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}
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// Render skps
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while (fCurrentSKP < fSKPs.count()) {
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const SkString& path = fSKPs[fCurrentSKP++];
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sk_sp<SkPicture> pic = ReadPicture(path.c_str());
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if (!pic) {
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continue;
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}
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SkString name = SkOSPath::Basename(path.c_str());
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fSourceType = "skp";
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fBenchType = "playback";
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return new VisualSKPBench(name.c_str(), pic.get());
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}
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return nullptr;
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}
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