skia2/include/gpu/GrGpuResource.h
robertphillips 8abb370aca Have GrSurfaceProxys and GrGpuResources draw from the same pool of unique ids
The idea here is that, for wrapped Proxy objects, we want the uniqueID to reflect that of the wrapped object. For this to work the IDs for the non-wrapped versions can't conflict with GrGpuResource's pool of IDs.

Split off of: https://codereview.chromium.org/2215323003/ (Start using RenderTargetProxy (omnibus))

GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2301523003

Review-Url: https://codereview.chromium.org/2301523003
2016-08-31 14:04:06 -07:00

309 lines
11 KiB
C++

/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrGpuResource_DEFINED
#define GrGpuResource_DEFINED
#include "GrResourceKey.h"
#include "GrTypesPriv.h"
class GrContext;
class GrGpu;
class GrResourceCache;
class SkTraceMemoryDump;
/**
* Base class for GrGpuResource. Handles the various types of refs we need. Separated out as a base
* class to isolate the ref-cnting behavior and provide friendship without exposing all of
* GrGpuResource.
*
* Gpu resources can have three types of refs:
* 1) Normal ref (+ by ref(), - by unref()): These are used by code that is issuing draw calls
* that read and write the resource via GrDrawTarget and by any object that must own a
* GrGpuResource and is itself owned (directly or indirectly) by Skia-client code.
* 2) Pending read (+ by addPendingRead(), - by completedRead()): GrContext has scheduled a read
* of the resource by the GPU as a result of a skia API call but hasn't executed it yet.
* 3) Pending write (+ by addPendingWrite(), - by completedWrite()): GrContext has scheduled a
* write to the resource by the GPU as a result of a skia API call but hasn't executed it yet.
*
* The latter two ref types are private and intended only for Gr core code.
*
* When all the ref/io counts reach zero DERIVED::notifyAllCntsAreZero() will be called (static poly
* morphism using CRTP). Similarly when the ref (but not necessarily pending read/write) count
* reaches 0 DERIVED::notifyRefCountIsZero() will be called. In the case when an unref() causes both
* the ref cnt to reach zero and the other counts are zero, notifyRefCountIsZero() will be called
* before notifyIsPurgeable(). Moreover, if notifyRefCountIsZero() returns false then
* notifyAllRefCntsAreZero() won't be called at all. notifyRefCountIsZero() must return false if the
* object may be deleted after notifyRefCntIsZero() returns.
*
* GrIORef and GrGpuResource are separate classes for organizational reasons and to be
* able to give access via friendship to only the functions related to pending IO operations.
*/
template <typename DERIVED> class GrIORef : public SkNoncopyable {
public:
// Some of the signatures are written to mirror SkRefCnt so that GrGpuResource can work with
// templated helper classes (e.g. SkAutoTUnref). However, we have different categories of
// refs (e.g. pending reads). We also don't require thread safety as GrCacheable objects are
// not intended to cross thread boundaries.
void ref() const {
this->validate();
++fRefCnt;
}
void unref() const {
this->validate();
if (!(--fRefCnt)) {
if (!static_cast<const DERIVED*>(this)->notifyRefCountIsZero()) {
return;
}
}
this->didRemoveRefOrPendingIO(kRef_CntType);
}
void validate() const {
#ifdef SK_DEBUG
SkASSERT(fRefCnt >= 0);
SkASSERT(fPendingReads >= 0);
SkASSERT(fPendingWrites >= 0);
SkASSERT(fRefCnt + fPendingReads + fPendingWrites >= 0);
#endif
}
protected:
GrIORef() : fRefCnt(1), fPendingReads(0), fPendingWrites(0) { }
enum CntType {
kRef_CntType,
kPendingRead_CntType,
kPendingWrite_CntType,
};
bool isPurgeable() const { return !this->internalHasRef() && !this->internalHasPendingIO(); }
bool internalHasPendingRead() const { return SkToBool(fPendingReads); }
bool internalHasPendingWrite() const { return SkToBool(fPendingWrites); }
bool internalHasPendingIO() const { return SkToBool(fPendingWrites | fPendingReads); }
bool internalHasRef() const { return SkToBool(fRefCnt); }
private:
void addPendingRead() const {
this->validate();
++fPendingReads;
}
void completedRead() const {
this->validate();
--fPendingReads;
this->didRemoveRefOrPendingIO(kPendingRead_CntType);
}
void addPendingWrite() const {
this->validate();
++fPendingWrites;
}
void completedWrite() const {
this->validate();
--fPendingWrites;
this->didRemoveRefOrPendingIO(kPendingWrite_CntType);
}
private:
void didRemoveRefOrPendingIO(CntType cntTypeRemoved) const {
if (0 == fPendingReads && 0 == fPendingWrites && 0 == fRefCnt) {
static_cast<const DERIVED*>(this)->notifyAllCntsAreZero(cntTypeRemoved);
}
}
mutable int32_t fRefCnt;
mutable int32_t fPendingReads;
mutable int32_t fPendingWrites;
// This class is used to manage conversion of refs to pending reads/writes.
friend class GrGpuResourceRef;
friend class GrResourceCache; // to check IO ref counts.
template <typename, GrIOType> friend class GrPendingIOResource;
};
/**
* Base class for objects that can be kept in the GrResourceCache.
*/
class SK_API GrGpuResource : public GrIORef<GrGpuResource> {
public:
/**
* Tests whether a object has been abandoned or released. All objects will
* be in this state after their creating GrContext is destroyed or has
* contextLost called. It's up to the client to test wasDestroyed() before
* attempting to use an object if it holds refs on objects across
* ~GrContext, freeResources with the force flag, or contextLost.
*
* @return true if the object has been released or abandoned,
* false otherwise.
*/
bool wasDestroyed() const { return NULL == fGpu; }
/**
* Retrieves the context that owns the object. Note that it is possible for
* this to return NULL. When objects have been release()ed or abandon()ed
* they no longer have an owning context. Destroying a GrContext
* automatically releases all its resources.
*/
const GrContext* getContext() const;
GrContext* getContext();
/**
* Retrieves the amount of GPU memory used by this resource in bytes. It is
* approximate since we aren't aware of additional padding or copies made
* by the driver.
*
* @return the amount of GPU memory used in bytes
*/
size_t gpuMemorySize() const {
if (kInvalidGpuMemorySize == fGpuMemorySize) {
fGpuMemorySize = this->onGpuMemorySize();
SkASSERT(kInvalidGpuMemorySize != fGpuMemorySize);
}
return fGpuMemorySize;
}
/**
* Gets an id that is unique for this GrGpuResource object. It is static in that it does
* not change when the content of the GrGpuResource object changes. This will never return
* 0.
*/
uint32_t uniqueID() const { return fUniqueID; }
/** Returns the current unique key for the resource. It will be invalid if the resource has no
associated unique key. */
const GrUniqueKey& getUniqueKey() const { return fUniqueKey; }
/**
* Internal-only helper class used for manipulations of the resource by the cache.
*/
class CacheAccess;
inline CacheAccess cacheAccess();
inline const CacheAccess cacheAccess() const;
/**
* Internal-only helper class used for manipulations of the resource by internal code.
*/
class ResourcePriv;
inline ResourcePriv resourcePriv();
inline const ResourcePriv resourcePriv() const;
/**
* Removes references to objects in the underlying 3D API without freeing them.
* Called by CacheAccess.
* In general this method should not be called outside of skia. It was
* made by public for a special case where it needs to be called in Blink
* when a texture becomes unsafe to use after having been shared through
* a texture mailbox.
*/
void abandon();
/**
* Dumps memory usage information for this GrGpuResource to traceMemoryDump.
* Typically, subclasses should not need to override this, and should only
* need to override setMemoryBacking.
**/
virtual void dumpMemoryStatistics(SkTraceMemoryDump* traceMemoryDump) const;
static uint32_t CreateUniqueID();
protected:
// This must be called by every non-wrapped GrGpuObject. It should be called once the object is
// fully initialized (i.e. only from the constructors of the final class).
void registerWithCache(SkBudgeted);
// This must be called by every GrGpuObject that references any wrapped backend objects. It
// should be called once the object is fully initialized (i.e. only from the constructors of the
// final class).
void registerWithCacheWrapped();
GrGpuResource(GrGpu*);
virtual ~GrGpuResource();
GrGpu* getGpu() const { return fGpu; }
/** Overridden to free GPU resources in the backend API. */
virtual void onRelease() { }
/** Overridden to abandon any internal handles, ptrs, etc to backend API resources.
This may be called when the underlying 3D context is no longer valid and so no
backend API calls should be made. */
virtual void onAbandon() { }
/**
* This entry point should be called whenever gpuMemorySize() should report a different size.
* The cache will call gpuMemorySize() to update the current size of the resource.
*/
void didChangeGpuMemorySize() const;
/**
* Allows subclasses to add additional backing information to the SkTraceMemoryDump. Called by
* onMemoryDump. The default implementation adds no backing information.
**/
virtual void setMemoryBacking(SkTraceMemoryDump*, const SkString&) const {}
private:
/**
* Called by the registerWithCache if the resource is available to be used as scratch.
* Resource subclasses should override this if the instances should be recycled as scratch
* resources and populate the scratchKey with the key.
* By default resources are not recycled as scratch.
**/
virtual void computeScratchKey(GrScratchKey*) const { };
/**
* Frees the object in the underlying 3D API. Called by CacheAccess.
*/
void release();
virtual size_t onGpuMemorySize() const = 0;
// See comments in CacheAccess and ResourcePriv.
void setUniqueKey(const GrUniqueKey&);
void removeUniqueKey();
void notifyAllCntsAreZero(CntType) const;
bool notifyRefCountIsZero() const;
void removeScratchKey();
void makeBudgeted();
void makeUnbudgeted();
#ifdef SK_DEBUG
friend class GrGpu; // for assert in GrGpu to access getGpu
#endif
// An index into a heap when this resource is purgeable or an array when not. This is maintained
// by the cache.
int fCacheArrayIndex;
// This value reflects how recently this resource was accessed in the cache. This is maintained
// by the cache.
uint32_t fTimestamp;
static const size_t kInvalidGpuMemorySize = ~static_cast<size_t>(0);
GrScratchKey fScratchKey;
GrUniqueKey fUniqueKey;
// This is not ref'ed but abandon() or release() will be called before the GrGpu object
// is destroyed. Those calls set will this to NULL.
GrGpu* fGpu;
mutable size_t fGpuMemorySize;
SkBudgeted fBudgeted;
bool fRefsWrappedObjects;
const uint32_t fUniqueID;
typedef GrIORef<GrGpuResource> INHERITED;
friend class GrIORef<GrGpuResource>; // to access notifyAllCntsAreZero and notifyRefCntIsZero.
};
#endif