8abb370aca
The idea here is that, for wrapped Proxy objects, we want the uniqueID to reflect that of the wrapped object. For this to work the IDs for the non-wrapped versions can't conflict with GrGpuResource's pool of IDs. Split off of: https://codereview.chromium.org/2215323003/ (Start using RenderTargetProxy (omnibus)) GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2301523003 Review-Url: https://codereview.chromium.org/2301523003
309 lines
11 KiB
C++
309 lines
11 KiB
C++
/*
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* Copyright 2014 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef GrGpuResource_DEFINED
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#define GrGpuResource_DEFINED
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#include "GrResourceKey.h"
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#include "GrTypesPriv.h"
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class GrContext;
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class GrGpu;
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class GrResourceCache;
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class SkTraceMemoryDump;
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/**
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* Base class for GrGpuResource. Handles the various types of refs we need. Separated out as a base
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* class to isolate the ref-cnting behavior and provide friendship without exposing all of
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* GrGpuResource.
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*
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* Gpu resources can have three types of refs:
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* 1) Normal ref (+ by ref(), - by unref()): These are used by code that is issuing draw calls
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* that read and write the resource via GrDrawTarget and by any object that must own a
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* GrGpuResource and is itself owned (directly or indirectly) by Skia-client code.
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* 2) Pending read (+ by addPendingRead(), - by completedRead()): GrContext has scheduled a read
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* of the resource by the GPU as a result of a skia API call but hasn't executed it yet.
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* 3) Pending write (+ by addPendingWrite(), - by completedWrite()): GrContext has scheduled a
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* write to the resource by the GPU as a result of a skia API call but hasn't executed it yet.
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*
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* The latter two ref types are private and intended only for Gr core code.
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*
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* When all the ref/io counts reach zero DERIVED::notifyAllCntsAreZero() will be called (static poly
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* morphism using CRTP). Similarly when the ref (but not necessarily pending read/write) count
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* reaches 0 DERIVED::notifyRefCountIsZero() will be called. In the case when an unref() causes both
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* the ref cnt to reach zero and the other counts are zero, notifyRefCountIsZero() will be called
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* before notifyIsPurgeable(). Moreover, if notifyRefCountIsZero() returns false then
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* notifyAllRefCntsAreZero() won't be called at all. notifyRefCountIsZero() must return false if the
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* object may be deleted after notifyRefCntIsZero() returns.
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*
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* GrIORef and GrGpuResource are separate classes for organizational reasons and to be
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* able to give access via friendship to only the functions related to pending IO operations.
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*/
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template <typename DERIVED> class GrIORef : public SkNoncopyable {
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public:
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// Some of the signatures are written to mirror SkRefCnt so that GrGpuResource can work with
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// templated helper classes (e.g. SkAutoTUnref). However, we have different categories of
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// refs (e.g. pending reads). We also don't require thread safety as GrCacheable objects are
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// not intended to cross thread boundaries.
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void ref() const {
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this->validate();
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++fRefCnt;
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}
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void unref() const {
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this->validate();
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if (!(--fRefCnt)) {
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if (!static_cast<const DERIVED*>(this)->notifyRefCountIsZero()) {
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return;
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}
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}
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this->didRemoveRefOrPendingIO(kRef_CntType);
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}
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void validate() const {
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#ifdef SK_DEBUG
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SkASSERT(fRefCnt >= 0);
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SkASSERT(fPendingReads >= 0);
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SkASSERT(fPendingWrites >= 0);
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SkASSERT(fRefCnt + fPendingReads + fPendingWrites >= 0);
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#endif
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}
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protected:
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GrIORef() : fRefCnt(1), fPendingReads(0), fPendingWrites(0) { }
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enum CntType {
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kRef_CntType,
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kPendingRead_CntType,
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kPendingWrite_CntType,
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};
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bool isPurgeable() const { return !this->internalHasRef() && !this->internalHasPendingIO(); }
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bool internalHasPendingRead() const { return SkToBool(fPendingReads); }
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bool internalHasPendingWrite() const { return SkToBool(fPendingWrites); }
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bool internalHasPendingIO() const { return SkToBool(fPendingWrites | fPendingReads); }
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bool internalHasRef() const { return SkToBool(fRefCnt); }
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private:
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void addPendingRead() const {
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this->validate();
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++fPendingReads;
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}
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void completedRead() const {
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this->validate();
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--fPendingReads;
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this->didRemoveRefOrPendingIO(kPendingRead_CntType);
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}
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void addPendingWrite() const {
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this->validate();
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++fPendingWrites;
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}
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void completedWrite() const {
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this->validate();
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--fPendingWrites;
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this->didRemoveRefOrPendingIO(kPendingWrite_CntType);
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}
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private:
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void didRemoveRefOrPendingIO(CntType cntTypeRemoved) const {
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if (0 == fPendingReads && 0 == fPendingWrites && 0 == fRefCnt) {
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static_cast<const DERIVED*>(this)->notifyAllCntsAreZero(cntTypeRemoved);
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}
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}
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mutable int32_t fRefCnt;
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mutable int32_t fPendingReads;
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mutable int32_t fPendingWrites;
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// This class is used to manage conversion of refs to pending reads/writes.
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friend class GrGpuResourceRef;
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friend class GrResourceCache; // to check IO ref counts.
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template <typename, GrIOType> friend class GrPendingIOResource;
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};
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/**
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* Base class for objects that can be kept in the GrResourceCache.
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*/
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class SK_API GrGpuResource : public GrIORef<GrGpuResource> {
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public:
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/**
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* Tests whether a object has been abandoned or released. All objects will
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* be in this state after their creating GrContext is destroyed or has
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* contextLost called. It's up to the client to test wasDestroyed() before
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* attempting to use an object if it holds refs on objects across
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* ~GrContext, freeResources with the force flag, or contextLost.
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*
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* @return true if the object has been released or abandoned,
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* false otherwise.
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*/
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bool wasDestroyed() const { return NULL == fGpu; }
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/**
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* Retrieves the context that owns the object. Note that it is possible for
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* this to return NULL. When objects have been release()ed or abandon()ed
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* they no longer have an owning context. Destroying a GrContext
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* automatically releases all its resources.
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*/
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const GrContext* getContext() const;
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GrContext* getContext();
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/**
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* Retrieves the amount of GPU memory used by this resource in bytes. It is
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* approximate since we aren't aware of additional padding or copies made
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* by the driver.
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*
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* @return the amount of GPU memory used in bytes
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*/
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size_t gpuMemorySize() const {
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if (kInvalidGpuMemorySize == fGpuMemorySize) {
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fGpuMemorySize = this->onGpuMemorySize();
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SkASSERT(kInvalidGpuMemorySize != fGpuMemorySize);
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}
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return fGpuMemorySize;
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}
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/**
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* Gets an id that is unique for this GrGpuResource object. It is static in that it does
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* not change when the content of the GrGpuResource object changes. This will never return
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* 0.
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*/
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uint32_t uniqueID() const { return fUniqueID; }
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/** Returns the current unique key for the resource. It will be invalid if the resource has no
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associated unique key. */
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const GrUniqueKey& getUniqueKey() const { return fUniqueKey; }
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/**
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* Internal-only helper class used for manipulations of the resource by the cache.
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*/
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class CacheAccess;
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inline CacheAccess cacheAccess();
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inline const CacheAccess cacheAccess() const;
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/**
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* Internal-only helper class used for manipulations of the resource by internal code.
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*/
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class ResourcePriv;
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inline ResourcePriv resourcePriv();
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inline const ResourcePriv resourcePriv() const;
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/**
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* Removes references to objects in the underlying 3D API without freeing them.
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* Called by CacheAccess.
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* In general this method should not be called outside of skia. It was
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* made by public for a special case where it needs to be called in Blink
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* when a texture becomes unsafe to use after having been shared through
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* a texture mailbox.
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*/
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void abandon();
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/**
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* Dumps memory usage information for this GrGpuResource to traceMemoryDump.
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* Typically, subclasses should not need to override this, and should only
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* need to override setMemoryBacking.
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**/
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virtual void dumpMemoryStatistics(SkTraceMemoryDump* traceMemoryDump) const;
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static uint32_t CreateUniqueID();
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protected:
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// This must be called by every non-wrapped GrGpuObject. It should be called once the object is
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// fully initialized (i.e. only from the constructors of the final class).
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void registerWithCache(SkBudgeted);
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// This must be called by every GrGpuObject that references any wrapped backend objects. It
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// should be called once the object is fully initialized (i.e. only from the constructors of the
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// final class).
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void registerWithCacheWrapped();
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GrGpuResource(GrGpu*);
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virtual ~GrGpuResource();
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GrGpu* getGpu() const { return fGpu; }
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/** Overridden to free GPU resources in the backend API. */
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virtual void onRelease() { }
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/** Overridden to abandon any internal handles, ptrs, etc to backend API resources.
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This may be called when the underlying 3D context is no longer valid and so no
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backend API calls should be made. */
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virtual void onAbandon() { }
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/**
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* This entry point should be called whenever gpuMemorySize() should report a different size.
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* The cache will call gpuMemorySize() to update the current size of the resource.
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*/
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void didChangeGpuMemorySize() const;
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/**
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* Allows subclasses to add additional backing information to the SkTraceMemoryDump. Called by
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* onMemoryDump. The default implementation adds no backing information.
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**/
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virtual void setMemoryBacking(SkTraceMemoryDump*, const SkString&) const {}
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private:
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/**
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* Called by the registerWithCache if the resource is available to be used as scratch.
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* Resource subclasses should override this if the instances should be recycled as scratch
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* resources and populate the scratchKey with the key.
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* By default resources are not recycled as scratch.
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**/
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virtual void computeScratchKey(GrScratchKey*) const { };
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/**
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* Frees the object in the underlying 3D API. Called by CacheAccess.
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*/
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void release();
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virtual size_t onGpuMemorySize() const = 0;
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// See comments in CacheAccess and ResourcePriv.
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void setUniqueKey(const GrUniqueKey&);
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void removeUniqueKey();
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void notifyAllCntsAreZero(CntType) const;
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bool notifyRefCountIsZero() const;
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void removeScratchKey();
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void makeBudgeted();
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void makeUnbudgeted();
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#ifdef SK_DEBUG
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friend class GrGpu; // for assert in GrGpu to access getGpu
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#endif
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// An index into a heap when this resource is purgeable or an array when not. This is maintained
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// by the cache.
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int fCacheArrayIndex;
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// This value reflects how recently this resource was accessed in the cache. This is maintained
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// by the cache.
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uint32_t fTimestamp;
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static const size_t kInvalidGpuMemorySize = ~static_cast<size_t>(0);
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GrScratchKey fScratchKey;
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GrUniqueKey fUniqueKey;
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// This is not ref'ed but abandon() or release() will be called before the GrGpu object
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// is destroyed. Those calls set will this to NULL.
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GrGpu* fGpu;
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mutable size_t fGpuMemorySize;
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SkBudgeted fBudgeted;
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bool fRefsWrappedObjects;
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const uint32_t fUniqueID;
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typedef GrIORef<GrGpuResource> INHERITED;
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friend class GrIORef<GrGpuResource>; // to access notifyAllCntsAreZero and notifyRefCntIsZero.
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};
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#endif
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