56d5bfa90e
git-svn-id: http://skia.googlecode.com/svn/trunk@5050 2bbb7eff-a529-9590-31e7-b0007b416f81
175 lines
5.4 KiB
C++
175 lines
5.4 KiB
C++
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/*
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* Copyright 2006 The Android Open Source Project
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "SkLayerRasterizer.h"
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#include "SkDraw.h"
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#include "SkFlattenableBuffers.h"
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#include "SkMask.h"
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#include "SkMaskFilter.h"
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#include "SkPaint.h"
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#include "SkPath.h"
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#include "SkPathEffect.h"
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#include "../core/SkRasterClip.h"
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#include "SkXfermode.h"
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#include <new>
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struct SkLayerRasterizer_Rec {
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SkPaint fPaint;
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SkVector fOffset;
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};
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SkLayerRasterizer::SkLayerRasterizer() : fLayers(sizeof(SkLayerRasterizer_Rec))
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{
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}
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SkLayerRasterizer::~SkLayerRasterizer() {
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SkDeque::F2BIter iter(fLayers);
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SkLayerRasterizer_Rec* rec;
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while ((rec = (SkLayerRasterizer_Rec*)iter.next()) != NULL)
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rec->fPaint.~SkPaint();
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}
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void SkLayerRasterizer::addLayer(const SkPaint& paint, SkScalar dx,
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SkScalar dy) {
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SkLayerRasterizer_Rec* rec = (SkLayerRasterizer_Rec*)fLayers.push_back();
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SkNEW_PLACEMENT_ARGS(&rec->fPaint, SkPaint, (paint));
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rec->fOffset.set(dx, dy);
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}
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static bool compute_bounds(const SkDeque& layers, const SkPath& path,
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const SkMatrix& matrix,
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const SkIRect* clipBounds, SkIRect* bounds) {
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SkDeque::F2BIter iter(layers);
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SkLayerRasterizer_Rec* rec;
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bounds->set(SK_MaxS32, SK_MaxS32, SK_MinS32, SK_MinS32);
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while ((rec = (SkLayerRasterizer_Rec*)iter.next()) != NULL) {
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const SkPaint& paint = rec->fPaint;
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SkPath fillPath, devPath;
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const SkPath* p = &path;
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if (paint.getPathEffect() || paint.getStyle() != SkPaint::kFill_Style) {
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paint.getFillPath(path, &fillPath);
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p = &fillPath;
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}
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if (p->isEmpty()) {
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continue;
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}
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// apply the matrix and offset
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{
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SkMatrix m = matrix;
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m.preTranslate(rec->fOffset.fX, rec->fOffset.fY);
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p->transform(m, &devPath);
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}
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SkMask mask;
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if (!SkDraw::DrawToMask(devPath, clipBounds, paint.getMaskFilter(),
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&matrix, &mask,
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SkMask::kJustComputeBounds_CreateMode,
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SkPaint::kFill_Style)) {
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return false;
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}
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bounds->join(mask.fBounds);
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}
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return true;
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}
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bool SkLayerRasterizer::onRasterize(const SkPath& path, const SkMatrix& matrix,
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const SkIRect* clipBounds,
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SkMask* mask, SkMask::CreateMode mode) {
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if (fLayers.empty()) {
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return false;
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}
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if (SkMask::kJustRenderImage_CreateMode != mode) {
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if (!compute_bounds(fLayers, path, matrix, clipBounds, &mask->fBounds))
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return false;
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}
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if (SkMask::kComputeBoundsAndRenderImage_CreateMode == mode) {
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mask->fFormat = SkMask::kA8_Format;
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mask->fRowBytes = mask->fBounds.width();
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size_t size = mask->computeImageSize();
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if (0 == size) {
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return false; // too big to allocate, abort
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}
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mask->fImage = SkMask::AllocImage(size);
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memset(mask->fImage, 0, size);
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}
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if (SkMask::kJustComputeBounds_CreateMode != mode) {
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SkBitmap device;
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SkRasterClip rectClip;
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SkDraw draw;
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SkMatrix translatedMatrix; // this translates us to our local pixels
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SkMatrix drawMatrix; // this translates the path by each layer's offset
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rectClip.setRect(SkIRect::MakeWH(mask->fBounds.width(), mask->fBounds.height()));
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translatedMatrix = matrix;
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translatedMatrix.postTranslate(-SkIntToScalar(mask->fBounds.fLeft),
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-SkIntToScalar(mask->fBounds.fTop));
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device.setConfig(SkBitmap::kA8_Config, mask->fBounds.width(), mask->fBounds.height(), mask->fRowBytes);
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device.setPixels(mask->fImage);
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draw.fBitmap = &device;
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draw.fMatrix = &drawMatrix;
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draw.fRC = &rectClip;
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draw.fClip = &rectClip.bwRgn();
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// we set the matrixproc in the loop, as the matrix changes each time (potentially)
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draw.fBounder = NULL;
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SkDeque::F2BIter iter(fLayers);
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SkLayerRasterizer_Rec* rec;
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while ((rec = (SkLayerRasterizer_Rec*)iter.next()) != NULL) {
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drawMatrix = translatedMatrix;
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drawMatrix.preTranslate(rec->fOffset.fX, rec->fOffset.fY);
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draw.drawPath(path, rec->fPaint);
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}
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}
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return true;
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}
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SkLayerRasterizer::SkLayerRasterizer(SkFlattenableReadBuffer& buffer)
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: SkRasterizer(buffer), fLayers(sizeof(SkLayerRasterizer_Rec)) {
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int count = buffer.readInt();
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for (int i = 0; i < count; i++) {
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SkLayerRasterizer_Rec* rec = (SkLayerRasterizer_Rec*)fLayers.push_back();
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SkNEW_PLACEMENT(&rec->fPaint, SkPaint);
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buffer.readPaint(&rec->fPaint);
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buffer.readPoint(&rec->fOffset);
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}
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}
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void SkLayerRasterizer::flatten(SkFlattenableWriteBuffer& buffer) const {
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this->INHERITED::flatten(buffer);
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buffer.writeInt(fLayers.count());
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SkDeque::F2BIter iter(fLayers);
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const SkLayerRasterizer_Rec* rec;
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while ((rec = (const SkLayerRasterizer_Rec*)iter.next()) != NULL) {
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buffer.writePaint(rec->fPaint);
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buffer.writePoint(rec->fOffset);
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}
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}
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SK_DEFINE_FLATTENABLE_REGISTRAR(SkLayerRasterizer)
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