a90c680386
- Rename TileGrid -> Quilt to avoid the name overload. - Tag all failing GMs with kSkipTiled_Flag. You may be wondering, do any GMs pass? Yes, some do! And that trends towards all of them as we increase --quiltTile. Two GMs only fail in --quilt mode in 565. Otherwise all GMs which fail are skipped, and those which don't fail aren't. (The 8888 variants of those two GMs are skipped even though they pass.) BUG=skia:2477 R=reed@google.com, mtklein@google.com Author: mtklein@chromium.org Review URL: https://codereview.chromium.org/256373002 git-svn-id: http://skia.googlecode.com/svn/trunk@14457 2bbb7eff-a529-9590-31e7-b0007b416f81
124 lines
2.9 KiB
C++
124 lines
2.9 KiB
C++
/*
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* Copyright 2011 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm.h"
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#include "SkCanvas.h"
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#include "SkPath.h"
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#include "SkTypeface.h"
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static void test_path(SkCanvas* canvas, const SkPath& path) {
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SkPaint paint;
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paint.setAntiAlias(true);
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canvas->drawPath(path, paint);
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paint.setStyle(SkPaint::kStroke_Style);
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paint.setColor(SK_ColorRED);
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canvas->drawPath(path, paint);
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}
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static void test_rev(SkCanvas* canvas, const SkPath& path) {
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test_path(canvas, path);
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SkPath rev;
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rev.reverseAddPath(path);
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canvas->save();
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canvas->translate(150, 0);
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test_path(canvas, rev);
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canvas->restore();
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}
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static void test_rev(SkCanvas* canvas) {
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SkRect r = { 10, 10, 100, 60 };
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SkPath path;
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path.addRect(r); test_rev(canvas, path);
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canvas->translate(0, 100);
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path.offset(20, 20);
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path.addRect(r); test_rev(canvas, path);
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canvas->translate(0, 100);
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path.reset();
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path.moveTo(10, 10); path.lineTo(30, 30);
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path.addOval(r);
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r.offset(50, 20);
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path.addOval(r);
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test_rev(canvas, path);
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SkPaint paint;
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paint.setTextSize(SkIntToScalar(100));
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SkTypeface* hira = SkTypeface::CreateFromName("Hiragino Maru Gothic Pro", SkTypeface::kNormal);
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SkSafeUnref(paint.setTypeface(hira));
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path.reset();
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paint.getTextPath("e", 1, 50, 50, &path);
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canvas->translate(0, 100);
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test_rev(canvas, path);
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}
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namespace skiagm {
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class PathReverseGM : public GM {
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public:
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PathReverseGM() {
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}
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protected:
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virtual uint32_t onGetFlags() const SK_OVERRIDE {
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return kSkipTiled_Flag;
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}
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virtual SkString onShortName() {
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return SkString("path-reverse");
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}
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virtual SkISize onISize() {
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return make_isize(640, 480);
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}
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virtual void onDraw(SkCanvas* canvas) {
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if (false) test_rev(canvas); // avoid bit rot, suppress warning
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SkRect r = { 10, 10, 100, 60 };
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SkPath path;
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path.addRect(r); test_rev(canvas, path);
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canvas->translate(0, 100);
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path.offset(20, 20);
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path.addRect(r); test_rev(canvas, path);
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canvas->translate(0, 100);
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path.reset();
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path.moveTo(10, 10); path.lineTo(30, 30);
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path.addOval(r);
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r.offset(50, 20);
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path.addOval(r);
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test_rev(canvas, path);
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SkPaint paint;
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paint.setTextSize(SkIntToScalar(100));
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SkTypeface* hira = SkTypeface::CreateFromName("Hiragino Maru Gothic Pro", SkTypeface::kNormal);
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SkSafeUnref(paint.setTypeface(hira));
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path.reset();
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paint.getTextPath("e", 1, 50, 50, &path);
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canvas->translate(0, 100);
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test_rev(canvas, path);
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}
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private:
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typedef GM INHERITED;
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};
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//////////////////////////////////////////////////////////////////////////////
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static GM* MyFactory(void*) { return new PathReverseGM; }
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static GMRegistry reg(MyFactory);
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}
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