ec3ed6a5eb
I have manually examined all of these diffs and restored a few files that seem to require manual adjustment. The following files still need to be modified manually, in a separate CL: android_sample/SampleApp/AndroidManifest.xml android_sample/SampleApp/res/layout/layout.xml android_sample/SampleApp/res/menu/sample.xml android_sample/SampleApp/res/values/strings.xml android_sample/SampleApp/src/com/skia/sampleapp/SampleApp.java android_sample/SampleApp/src/com/skia/sampleapp/SampleView.java experimental/CiCarbonSampleMain.c experimental/CocoaDebugger/main.m experimental/FileReaderApp/main.m experimental/SimpleCocoaApp/main.m experimental/iOSSampleApp/Shared/SkAlertPrompt.h experimental/iOSSampleApp/Shared/SkAlertPrompt.m experimental/iOSSampleApp/SkiOSSampleApp-Base.xcconfig experimental/iOSSampleApp/SkiOSSampleApp-Debug.xcconfig experimental/iOSSampleApp/SkiOSSampleApp-Release.xcconfig gpu/src/android/GrGLDefaultInterface_android.cpp gyp/common.gypi gyp_skia include/ports/SkHarfBuzzFont.h include/views/SkOSWindow_wxwidgets.h make.bat make.py src/opts/memset.arm.S src/opts/memset16_neon.S src/opts/memset32_neon.S src/opts/opts_check_arm.cpp src/ports/SkDebug_brew.cpp src/ports/SkMemory_brew.cpp src/ports/SkOSFile_brew.cpp src/ports/SkXMLParser_empty.cpp src/utils/ios/SkImageDecoder_iOS.mm src/utils/ios/SkOSFile_iOS.mm src/utils/ios/SkStream_NSData.mm tests/FillPathTest.cpp Review URL: http://codereview.appspot.com/4816058 git-svn-id: http://skia.googlecode.com/svn/trunk@1982 2bbb7eff-a529-9590-31e7-b0007b416f81
56 lines
1.3 KiB
C++
56 lines
1.3 KiB
C++
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/*
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* Copyright 2011 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "BenchTimer.h"
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#if defined(SK_BUILD_FOR_WIN32)
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#include "BenchSysTimer_windows.h"
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#elif defined(SK_BUILD_FOR_MAC)
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#include "BenchSysTimer_mach.h"
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#elif defined(SK_BUILD_FOR_UNIX)
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#include "BenchSysTimer_posix.h"
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#else
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#include "BenchSysTimer_c.h"
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#endif
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#if defined(SK_MESA) || \
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defined(SK_BUILD_FOR_WIN32) || \
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defined(SK_BUILD_FOR_MAC) || \
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defined(SK_BUILD_FOR_UNIX)
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#include "BenchGpuTimer_gl.h"
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#else
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#include "BenchGpuTimer_none.h"
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#endif
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BenchTimer::BenchTimer()
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: fCpu(-1.0)
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, fWall(-1.0)
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, fGpu(-1.0)
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{
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this->fSysTimer = new BenchSysTimer();
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this->fGpuTimer = new BenchGpuTimer();
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}
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BenchTimer::~BenchTimer() {
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delete this->fSysTimer;
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delete this->fGpuTimer;
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}
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void BenchTimer::start() {
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this->fSysTimer->startWall();
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this->fGpuTimer->startGpu();
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this->fSysTimer->startCpu();
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}
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void BenchTimer::end() {
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this->fCpu = this->fSysTimer->endCpu();
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//It is important to stop the cpu clocks first,
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//as the following will cpu wait for the gpu to finish.
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this->fGpu = this->fGpuTimer->endGpu();
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this->fWall = this->fSysTimer->endWall();
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}
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