skia2/gm/conicpaths.cpp
Jim Van Verth a5b0b1eb5b Revert "Reland "Fix blurry edges on large ovals.""
This reverts commit 4dd7c1dae1.

Reason for revert: largeovals GM is busted on some configs
                   (Mali400MP2, Adreno405, ANGLE, e.g.)

Original change's description:
> Reland "Fix blurry edges on large ovals."
> 
> This is a reland of c7aed036c3
> 
> Changes the precision for the GrOvalOpFactory shaders to be float rather than half.
> In the medium-precision case, adds a scale factor to the shaders to ensure that the
> denominator of the distance calculation stays within range. If enough precision isn't
> available, falls back to a path renderer.
> 
> Original change's description:
> > Fix blurry edges on large ovals.
> >
> > Changes the precision for the GrOvalOpFactory shaders to be float rather than half. In the
> > low-precision case, it falls back to a path renderer for large ovals.
> >
> > Bug: b/110380864, skia:8873
> > Change-Id: I89e8dd067a2e0cab35b1bb515adaab4a2fb4f222
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/201615
> > Commit-Queue: Jim Van Verth <jvanverth@google.com>
> > Reviewed-by: Brian Salomon <bsalomon@google.com>
> 
> Bug: b/110380864, skia:8873
> Change-Id: Ic72d819f589ffebf9c5250bb4df4de22ab23f282
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202718
> Reviewed-by: Brian Osman <brianosman@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Jim Van Verth <jvanverth@google.com>

TBR=jvanverth@google.com,bsalomon@google.com,brianosman@google.com

Change-Id: I3467da7e71a0f0dae4349f0f003b55c7db7dbb1d
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: b/110380864, skia:8873
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203174
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
2019-03-22 21:06:50 +00:00

176 lines
5.7 KiB
C++

/*
* Copyright 2013 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm.h"
#include "SkCanvas.h"
#include "SkPath.h"
#include "SkTArray.h"
class ConicPathsGM : public skiagm::GM {
protected:
SkString onShortName() override {
return SkString("conicpaths");
}
SkISize onISize() override {
return SkISize::Make(920, 960);
}
void onOnceBeforeDraw() override {
{
const SkScalar w = SkScalarSqrt(2)/2;
SkPath* conicCirlce = &fPaths.push_back();
conicCirlce->moveTo(0, 0);
conicCirlce->conicTo(0, 50, 50, 50, w);
conicCirlce->rConicTo(50, 0, 50, -50, w);
conicCirlce->rConicTo(0, -50, -50, -50, w);
conicCirlce->rConicTo(-50, 0, -50, 50, w);
}
{
SkPath* hyperbola = &fPaths.push_back();
hyperbola->moveTo(0, 0);
hyperbola->conicTo(0, 100, 100, 100, 2);
}
{
SkPath* thinHyperbola = &fPaths.push_back();
thinHyperbola->moveTo(0, 0);
thinHyperbola->conicTo(100, 100, 5, 0, 2);
}
{
SkPath* veryThinHyperbola = &fPaths.push_back();
veryThinHyperbola->moveTo(0, 0);
veryThinHyperbola->conicTo(100, 100, 1, 0, 2);
}
{
SkPath* closedHyperbola = &fPaths.push_back();
closedHyperbola->moveTo(0, 0);
closedHyperbola->conicTo(100, 100, 0, 0, 2);
}
{
// using 1 as weight defaults to using quadTo
SkPath* nearParabola = &fPaths.push_back();
nearParabola->moveTo(0, 0);
nearParabola->conicTo(0, 100, 100, 100, 0.999f);
}
{
SkPath* thinEllipse = &fPaths.push_back();
thinEllipse->moveTo(0, 0);
thinEllipse->conicTo(100, 100, 5, 0, SK_ScalarHalf);
}
{
SkPath* veryThinEllipse = &fPaths.push_back();
veryThinEllipse->moveTo(0, 0);
veryThinEllipse->conicTo(100, 100, 1, 0, SK_ScalarHalf);
}
{
SkPath* closedEllipse = &fPaths.push_back();
closedEllipse->moveTo(0, 0);
closedEllipse->conicTo(100, 100, 0, 0, SK_ScalarHalf);
}
{
const SkScalar w = SkScalarSqrt(2)/2;
fGiantCircle.moveTo(2.1e+11f, -1.05e+11f);
fGiantCircle.conicTo(2.1e+11f, 0, 1.05e+11f, 0, w);
fGiantCircle.conicTo(0, 0, 0, -1.05e+11f, w);
fGiantCircle.conicTo(0, -2.1e+11f, 1.05e+11f, -2.1e+11f, w);
fGiantCircle.conicTo(2.1e+11f, -2.1e+11f, 2.1e+11f, -1.05e+11f, w);
}
}
void drawGiantCircle(SkCanvas* canvas) {
SkPaint paint;
canvas->drawPath(fGiantCircle, paint);
}
void onDraw(SkCanvas* canvas) override {
const SkAlpha kAlphaValue[] = { 0xFF, 0x40 };
const SkScalar margin = 15;
canvas->translate(margin, margin);
SkPaint paint;
for (int p = 0; p < fPaths.count(); ++p) {
canvas->save();
for (size_t a = 0; a < SK_ARRAY_COUNT(kAlphaValue); ++a) {
paint.setARGB(kAlphaValue[a], 0, 0, 0);
for (int aa = 0; aa < 2; ++aa) {
paint.setAntiAlias(SkToBool(aa));
for (int fh = 0; fh < 2; ++fh) {
paint.setStyle(fh ? SkPaint::kStroke_Style : SkPaint::kFill_Style);
const SkRect& bounds = fPaths[p].getBounds();
canvas->save();
canvas->translate(-bounds.fLeft, -bounds.fTop);
canvas->drawPath(fPaths[p], paint);
canvas->restore();
canvas->translate(110, 0);
}
}
}
canvas->restore();
canvas->translate(0, 110);
}
canvas->restore();
this->drawGiantCircle(canvas);
}
private:
SkTArray<SkPath> fPaths;
SkPath fGiantCircle;
typedef skiagm::GM INHERITED;
};
DEF_GM(return new ConicPathsGM;)
//////////////////////////////////////////////////////////////////////////////
/* arc should be on top of circle */
DEF_SIMPLE_GM(arccirclegap, canvas, 250, 250) {
canvas->translate(50, 100);
SkPoint c = { 1052.5390625f, 506.8760978034711f };
SkScalar radius = 1096.702150363923f;
SkPaint paint;
paint.setAntiAlias(true);
paint.setStyle(SkPaint::kStroke_Style);
canvas->drawCircle(c, radius, paint);
SkPath path;
path.moveTo(288.88884710654133f, -280.26680862609f);
path.arcTo(0, 0, -39.00216443306411f, 400.6058925796476f, radius);
paint.setColor(0xff007f00);
canvas->drawPath(path, paint);
}
/* circle should be antialiased */
DEF_SIMPLE_GM(largecircle, canvas, 250, 250) {
canvas->translate(50, 100);
SkPoint c = { 1052.5390625f, 506.8760978034711f };
SkScalar radius = 1096.702150363923f;
SkPaint paint;
paint.setAntiAlias(true);
paint.setStyle(SkPaint::kStroke_Style);
canvas->drawCircle(c, radius, paint);
}
DEF_SIMPLE_GM(crbug_640176, canvas, 250, 250) {
SkPath path;
path.moveTo(SkBits2Float(0x00000000), SkBits2Float(0x00000000)); // 0, 0
path.lineTo(SkBits2Float(0x42cfd89a), SkBits2Float(0xc2700000)); // 103.923f, -60
path.lineTo(SkBits2Float(0x42cfd899), SkBits2Float(0xc2700006)); // 103.923f, -60
path.conicTo(SkBits2Float(0x42f00000), SkBits2Float(0xc2009d9c),
SkBits2Float(0x42f00001), SkBits2Float(0x00000000),
SkBits2Float(0x3f7746ea)); // 120, -32.1539f, 120, 0, 0.965926f
SkPaint paint;
paint.setAntiAlias(true);
canvas->translate(125, 125);
canvas->drawPath(path, paint);
}