skia2/samplecode/SampleAnimBlur.cpp
Mike Klein cd5104e942 SkAnimTimer -> AnimTimer
Change-Id: I700b7c0461475062ac66712cc29070f150cf777d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202315
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2019-03-20 18:26:35 +00:00

73 lines
2.1 KiB
C++

/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "AnimTimer.h"
#include "Sample.h"
#include "SkCanvas.h"
#include "SkColorPriv.h"
#include "SkMaskFilter.h"
#include "SkRandom.h"
SkScalar get_anim_sin(double secs, SkScalar amplitude, SkScalar periodInSec, SkScalar phaseInSec) {
if (!periodInSec) {
return 0;
}
double t = secs + phaseInSec;
t *= SkScalarToFloat(2 * SK_ScalarPI) / periodInSec;
amplitude = SK_ScalarHalf * amplitude;
return amplitude * SkDoubleToScalar(sin(t)) + amplitude;
}
class AnimBlurView : public Sample {
public:
AnimBlurView() : fBlurSigma(0), fCircleRadius(100) {}
protected:
bool onQuery(Sample::Event* evt) override {
if (Sample::TitleQ(*evt)) {
Sample::TitleR(evt, "AnimBlur");
return true;
}
return this->INHERITED::onQuery(evt);
}
void onDrawContent(SkCanvas* canvas) override {
static const SkBlurStyle gStyles[] = {
kNormal_SkBlurStyle,
kInner_SkBlurStyle,
kSolid_SkBlurStyle,
kOuter_SkBlurStyle,
};
SkRandom random;
for (size_t i = 0; i < SK_ARRAY_COUNT(gStyles); ++i) {
SkPaint paint;
paint.setMaskFilter(SkMaskFilter::MakeBlur(gStyles[i],
fBlurSigma));
paint.setColor(random.nextU() | 0xff000000);
canvas->drawCircle(200 * SK_Scalar1 + 400 * (i % 2) * SK_Scalar1,
200 * SK_Scalar1 + i / 2 * 400 * SK_Scalar1,
fCircleRadius, paint);
}
}
bool onAnimate(const AnimTimer& timer) override {
fBlurSigma = get_anim_sin(timer.secs(), 100, 4, 5);
fCircleRadius = 3 + get_anim_sin(timer.secs(), 150, 25, 3);
return true;
}
private:
SkScalar fBlurSigma, fCircleRadius;
typedef Sample INHERITED;
};
//////////////////////////////////////////////////////////////////////////////
DEF_SAMPLE( return new AnimBlurView(); )