d3c048234b
We need this again because I had to turn off opList splitting reduction by default but would like to keep testing it on some bots Change-Id: I9e38d5a3d823e86799055892d191a5643a4b98ac Reviewed-on: https://skia-review.googlesource.com/c/skia/+/212193 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com>
102 lines
3.9 KiB
C++
102 lines
3.9 KiB
C++
/*
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* Copyright 2014 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "include/core/SkExecutor.h"
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#include "include/gpu/GrContextOptions.h"
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#include "tools/flags/CommonFlags.h"
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DEFINE_int(gpuThreads,
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2,
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"Create this many extra threads to assist with GPU work, "
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"including software path rendering. Defaults to two.");
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static DEFINE_bool(cachePathMasks, true,
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"Allows path mask textures to be cached in GPU configs.");
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static DEFINE_bool(noGS, false, "Disables support for geometry shaders.");
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static DEFINE_bool(cc, false, "Allow coverage counting shortcuts to render paths?");
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static DEFINE_string(pr, "",
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"Set of enabled gpu path renderers. Defined as a list of: "
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"[~]none [~]dashline [~]nvpr [~]ccpr [~]aahairline [~]aaconvex [~]aalinearizing "
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"[~]small [~]tess] [~]all");
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static DEFINE_bool(disableDriverCorrectnessWorkarounds, false,
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"Disables all GPU driver correctness workarounds");
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static DEFINE_bool(reduceOpListSplitting, false, "Improve opList sorting");
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static DEFINE_bool(dontReduceOpListSplitting, false, "Allow more opList splitting");
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static GpuPathRenderers get_named_pathrenderers_flags(const char* name) {
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if (!strcmp(name, "none")) {
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return GpuPathRenderers::kNone;
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} else if (!strcmp(name, "dashline")) {
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return GpuPathRenderers::kDashLine;
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} else if (!strcmp(name, "nvpr")) {
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return GpuPathRenderers::kStencilAndCover;
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} else if (!strcmp(name, "ccpr")) {
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return GpuPathRenderers::kCoverageCounting;
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} else if (!strcmp(name, "aahairline")) {
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return GpuPathRenderers::kAAHairline;
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} else if (!strcmp(name, "aaconvex")) {
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return GpuPathRenderers::kAAConvex;
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} else if (!strcmp(name, "aalinearizing")) {
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return GpuPathRenderers::kAALinearizing;
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} else if (!strcmp(name, "small")) {
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return GpuPathRenderers::kSmall;
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} else if (!strcmp(name, "tess")) {
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return GpuPathRenderers::kTessellating;
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} else if (!strcmp(name, "all")) {
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return GpuPathRenderers::kAll;
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}
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SK_ABORT(SkStringPrintf("error: unknown named path renderer \"%s\"\n", name).c_str());
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return GpuPathRenderers::kNone;
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}
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static GpuPathRenderers collect_gpu_path_renderers_from_flags() {
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if (FLAGS_pr.isEmpty()) {
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return GpuPathRenderers::kAll;
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}
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GpuPathRenderers gpuPathRenderers = ('~' == FLAGS_pr[0][0])
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? GpuPathRenderers::kAll
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: GpuPathRenderers::kNone;
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for (int i = 0; i < FLAGS_pr.count(); ++i) {
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const char* name = FLAGS_pr[i];
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if (name[0] == '~') {
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gpuPathRenderers &= ~get_named_pathrenderers_flags(&name[1]);
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} else {
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gpuPathRenderers |= get_named_pathrenderers_flags(name);
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}
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}
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return gpuPathRenderers;
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}
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void SetCtxOptionsFromCommonFlags(GrContextOptions* ctxOptions) {
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static std::unique_ptr<SkExecutor> gGpuExecutor = (0 != FLAGS_gpuThreads)
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? SkExecutor::MakeFIFOThreadPool(FLAGS_gpuThreads)
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: nullptr;
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ctxOptions->fExecutor = gGpuExecutor.get();
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ctxOptions->fDisableCoverageCountingPaths = !FLAGS_cc;
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ctxOptions->fAllowPathMaskCaching = FLAGS_cachePathMasks;
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ctxOptions->fSuppressGeometryShaders = FLAGS_noGS;
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ctxOptions->fGpuPathRenderers = collect_gpu_path_renderers_from_flags();
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ctxOptions->fDisableDriverCorrectnessWorkarounds = FLAGS_disableDriverCorrectnessWorkarounds;
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if (FLAGS_reduceOpListSplitting) {
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SkASSERT(!FLAGS_dontReduceOpListSplitting);
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ctxOptions->fReduceOpListSplitting = GrContextOptions::Enable::kYes;
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} else if (FLAGS_dontReduceOpListSplitting) {
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ctxOptions->fReduceOpListSplitting = GrContextOptions::Enable::kNo;
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}
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}
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