f750fbcb69
WindowContext still supports color spaces, but not other color types. Any off-screen rendering is the app's responsibility. This change also adds (working) F16 support to viewer. Note that the previous 10-bit and FP16 support in WindowContext was broken. There was no code to push the off-screen canvas to the window. If you ever made it to the unreachable off-screen code path in createSurface, it would have simply stopped drawing. The decision to limit the window's gamut to sRGB is mostly driven by my desire to add real-time editing of gamut. This design lets us do that, without tearing down and rebuilding the window for every change. An application could still supply a different gamut via setDisplayParams and render directly to the back buffer with proper color correction. BUG=skia: Change-Id: I94df35c7a42faee396009acc83683e40bb3c284d Reviewed-on: https://skia-review.googlesource.com/8153 Reviewed-by: Jim Van Verth <jvanverth@google.com> Reviewed-by: Matt Sarett <msarett@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
28 lines
549 B
C++
28 lines
549 B
C++
/*
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* Copyright 2016 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef DisplayParams_DEFINED
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#define DisplayParams_DEFINED
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#include "SkImageInfo.h"
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namespace sk_app {
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struct DisplayParams {
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DisplayParams()
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: fColorType(kN32_SkColorType)
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, fColorSpace(nullptr)
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, fMSAASampleCount(0) {}
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SkColorType fColorType;
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sk_sp<SkColorSpace> fColorSpace;
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int fMSAASampleCount;
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};
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} // namespace sk_app
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#endif
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