930f69eef3
Should be no user- or test-visible changes. BUG=skia: Change-Id: I6499dc978a41fee344b847c118f84227271561c5 Reviewed-on: https://skia-review.googlesource.com/6906 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Stephan White <senorblanco@chromium.org>
394 lines
13 KiB
C++
394 lines
13 KiB
C++
/*
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* Copyright 2015 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm.h"
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#include "SkCanvas.h"
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#include "SkPath.h"
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namespace {
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// Concave test
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void test_concave(SkCanvas* canvas, const SkPaint& paint) {
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SkPath path;
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canvas->translate(0, 0);
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path.moveTo(SkIntToScalar(20), SkIntToScalar(20));
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path.lineTo(SkIntToScalar(80), SkIntToScalar(20));
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path.lineTo(SkIntToScalar(30), SkIntToScalar(30));
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path.lineTo(SkIntToScalar(20), SkIntToScalar(80));
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canvas->drawPath(path, paint);
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}
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// Reverse concave test
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void test_reverse_concave(SkCanvas* canvas, const SkPaint& paint) {
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SkPath path;
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canvas->save();
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canvas->translate(100, 0);
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path.moveTo(SkIntToScalar(20), SkIntToScalar(20));
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path.lineTo(SkIntToScalar(20), SkIntToScalar(80));
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path.lineTo(SkIntToScalar(30), SkIntToScalar(30));
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path.lineTo(SkIntToScalar(80), SkIntToScalar(20));
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canvas->drawPath(path, paint);
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canvas->restore();
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}
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// Bowtie (intersection)
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void test_bowtie(SkCanvas* canvas, const SkPaint& paint) {
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SkPath path;
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canvas->save();
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canvas->translate(200, 0);
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path.moveTo(SkIntToScalar(20), SkIntToScalar(20));
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path.lineTo(SkIntToScalar(80), SkIntToScalar(80));
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path.lineTo(SkIntToScalar(80), SkIntToScalar(20));
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path.lineTo(SkIntToScalar(20), SkIntToScalar(80));
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canvas->drawPath(path, paint);
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canvas->restore();
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}
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// "fake" bowtie (concave, but no intersection)
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void test_fake_bowtie(SkCanvas* canvas, const SkPaint& paint) {
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SkPath path;
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canvas->save();
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canvas->translate(300, 0);
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path.moveTo(SkIntToScalar(20), SkIntToScalar(20));
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path.lineTo(SkIntToScalar(50), SkIntToScalar(40));
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path.lineTo(SkIntToScalar(80), SkIntToScalar(20));
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path.lineTo(SkIntToScalar(80), SkIntToScalar(80));
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path.lineTo(SkIntToScalar(50), SkIntToScalar(60));
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path.lineTo(SkIntToScalar(20), SkIntToScalar(80));
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canvas->drawPath(path, paint);
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canvas->restore();
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}
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// Fish test (intersection/concave)
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void test_fish(SkCanvas* canvas, const SkPaint& paint) {
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SkPath path;
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canvas->save();
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canvas->translate(0, 100);
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path.moveTo(SkIntToScalar(20), SkIntToScalar(20));
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path.lineTo(SkIntToScalar(80), SkIntToScalar(80));
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path.lineTo(SkIntToScalar(70), SkIntToScalar(50));
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path.lineTo(SkIntToScalar(80), SkIntToScalar(20));
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path.lineTo(SkIntToScalar(20), SkIntToScalar(80));
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path.lineTo(SkIntToScalar(0), SkIntToScalar(50));
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canvas->drawPath(path, paint);
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canvas->restore();
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}
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// Overlapping "Fast-forward" icon: tests coincidence of inner and outer
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// vertices generated by intersection.
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void test_fast_forward(SkCanvas* canvas, const SkPaint& paint) {
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SkPath path;
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canvas->save();
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canvas->translate(100, 100);
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path.moveTo(SkIntToScalar(20), SkIntToScalar(20));
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path.lineTo(SkIntToScalar(60), SkIntToScalar(50));
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path.lineTo(SkIntToScalar(20), SkIntToScalar(80));
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path.moveTo(SkIntToScalar(40), SkIntToScalar(20));
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path.lineTo(SkIntToScalar(40), SkIntToScalar(80));
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path.lineTo(SkIntToScalar(80), SkIntToScalar(50));
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canvas->drawPath(path, paint);
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canvas->restore();
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}
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// Square polygon with a square hole.
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void test_hole(SkCanvas* canvas, const SkPaint& paint) {
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SkPath path;
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canvas->save();
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canvas->translate(200, 100);
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path.moveTo(SkIntToScalar(20), SkIntToScalar(20));
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path.lineTo(SkIntToScalar(80), SkIntToScalar(20));
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path.lineTo(SkIntToScalar(80), SkIntToScalar(80));
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path.lineTo(SkIntToScalar(20), SkIntToScalar(80));
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path.moveTo(SkIntToScalar(30), SkIntToScalar(30));
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path.lineTo(SkIntToScalar(30), SkIntToScalar(70));
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path.lineTo(SkIntToScalar(70), SkIntToScalar(70));
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path.lineTo(SkIntToScalar(70), SkIntToScalar(30));
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canvas->drawPath(path, paint);
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canvas->restore();
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}
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// Star test (self-intersecting)
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void test_star(SkCanvas* canvas, const SkPaint& paint) {
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SkPath path;
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canvas->save();
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canvas->translate(300, 100);
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path.moveTo(30, 20);
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path.lineTo(50, 80);
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path.lineTo(70, 20);
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path.lineTo(20, 57);
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path.lineTo(80, 57);
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path.close();
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canvas->drawPath(path, paint);
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canvas->restore();
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}
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// Stairstep with repeated vert (intersection)
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void test_stairstep(SkCanvas* canvas, const SkPaint& paint) {
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SkPath path;
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canvas->save();
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canvas->translate(0, 200);
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path.moveTo(SkIntToScalar(50), SkIntToScalar(50));
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path.lineTo(SkIntToScalar(50), SkIntToScalar(20));
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path.lineTo(SkIntToScalar(80), SkIntToScalar(20));
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path.lineTo(SkIntToScalar(50), SkIntToScalar(50));
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path.lineTo(SkIntToScalar(20), SkIntToScalar(50));
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path.lineTo(SkIntToScalar(20), SkIntToScalar(80));
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canvas->drawPath(path, paint);
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canvas->restore();
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}
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void test_stairstep2(SkCanvas* canvas, const SkPaint& paint) {
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SkPath path;
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canvas->save();
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canvas->translate(100, 200);
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path.moveTo(20, 60);
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path.lineTo(35, 80);
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path.lineTo(50, 60);
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path.lineTo(65, 80);
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path.lineTo(80, 60);
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canvas->drawPath(path, paint);
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canvas->restore();
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}
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// Overlapping segments
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void test_overlapping(SkCanvas* canvas, const SkPaint& paint) {
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SkPath path;
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canvas->save();
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canvas->translate(200, 200);
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path.moveTo(SkIntToScalar(20), SkIntToScalar(80));
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path.lineTo(SkIntToScalar(80), SkIntToScalar(80));
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path.lineTo(SkIntToScalar(80), SkIntToScalar(20));
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path.lineTo(SkIntToScalar(80), SkIntToScalar(30));
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canvas->drawPath(path, paint);
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canvas->restore();
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}
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// Two "island" triangles inside a containing rect.
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// This exercises the partnering code in the tessellator.
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void test_partners(SkCanvas* canvas, const SkPaint& paint) {
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SkPath path;
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canvas->save();
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canvas->translate(300, 200);
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path.moveTo(20, 80);
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path.lineTo(80, 80);
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path.lineTo(80, 20);
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path.lineTo(20, 20);
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path.moveTo(30, 30);
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path.lineTo(45, 50);
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path.lineTo(30, 70);
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path.moveTo(70, 30);
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path.lineTo(70, 70);
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path.lineTo(55, 50);
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canvas->drawPath(path, paint);
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canvas->restore();
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}
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// Monotone test 1 (point in the middle)
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void test_monotone_1(SkCanvas* canvas, const SkPaint& paint) {
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SkPath path;
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canvas->save();
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canvas->translate(0, 300);
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path.moveTo(SkIntToScalar(20), SkIntToScalar(20));
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path.quadTo(SkIntToScalar(20), SkIntToScalar(50),
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SkIntToScalar(80), SkIntToScalar(50));
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path.quadTo(SkIntToScalar(20), SkIntToScalar(50),
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SkIntToScalar(20), SkIntToScalar(80));
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canvas->drawPath(path, paint);
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canvas->restore();
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}
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// Monotone test 2 (point at the top)
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void test_monotone_2(SkCanvas* canvas, const SkPaint& paint) {
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SkPath path;
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canvas->save();
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canvas->translate(100, 300);
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path.moveTo(SkIntToScalar(20), SkIntToScalar(20));
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path.lineTo(SkIntToScalar(80), SkIntToScalar(30));
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path.quadTo(SkIntToScalar(20), SkIntToScalar(20),
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SkIntToScalar(20), SkIntToScalar(80));
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canvas->drawPath(path, paint);
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canvas->restore();
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}
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// Monotone test 3 (point at the bottom)
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void test_monotone_3(SkCanvas* canvas, const SkPaint& paint) {
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SkPath path;
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canvas->save();
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canvas->translate(200, 300);
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path.moveTo(SkIntToScalar(20), SkIntToScalar(80));
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path.lineTo(SkIntToScalar(80), SkIntToScalar(70));
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path.quadTo(SkIntToScalar(20), SkIntToScalar(80),
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SkIntToScalar(20), SkIntToScalar(20));
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canvas->drawPath(path, paint);
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canvas->restore();
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}
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// Monotone test 4 (merging of two monotones)
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void test_monotone_4(SkCanvas* canvas, const SkPaint& paint) {
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SkPath path;
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canvas->save();
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canvas->translate(300, 300);
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path.moveTo(80, 25);
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path.lineTo(50, 39);
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path.lineTo(20, 25);
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path.lineTo(40, 45);
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path.lineTo(70, 50);
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path.lineTo(80, 80);
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canvas->drawPath(path, paint);
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canvas->restore();
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}
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// Monotone test 5 (aborted merging of two monotones)
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void test_monotone_5(SkCanvas* canvas, const SkPaint& paint) {
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SkPath path;
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canvas->save();
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canvas->translate(0, 400);
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path.moveTo(50, 20);
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path.lineTo(80, 80);
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path.lineTo(50, 50);
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path.lineTo(20, 80);
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canvas->drawPath(path, paint);
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canvas->restore();
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}
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// Degenerate intersection test
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void test_degenerate(SkCanvas* canvas, const SkPaint& paint) {
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SkPath path;
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canvas->save();
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canvas->translate(100, 400);
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path.moveTo(50, 20);
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path.lineTo(70, 30);
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path.lineTo(20, 50);
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path.moveTo(50, 20);
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path.lineTo(80, 80);
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path.lineTo(50, 80);
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canvas->drawPath(path, paint);
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canvas->restore();
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}
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// Two triangles with a coincident edge.
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void test_coincident_edge(SkCanvas* canvas, const SkPaint& paint) {
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SkPath path;
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canvas->save();
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canvas->translate(200, 400);
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path.moveTo(80, 20);
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path.lineTo(80, 80);
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path.lineTo(20, 80);
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path.moveTo(20, 20);
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path.lineTo(80, 80);
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path.lineTo(20, 80);
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canvas->drawPath(path, paint);
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canvas->restore();
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}
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// Bowtie with a coincident triangle (one triangle vertex coincident with the
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// bowtie's intersection).
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void test_bowtie_coincident_triangle(SkCanvas* canvas, const SkPaint& paint) {
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SkPath path;
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canvas->save();
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canvas->translate(300, 400);
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path.moveTo(SkIntToScalar(20), SkIntToScalar(20));
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path.lineTo(SkIntToScalar(80), SkIntToScalar(80));
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path.lineTo(SkIntToScalar(80), SkIntToScalar(20));
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path.lineTo(SkIntToScalar(20), SkIntToScalar(80));
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path.moveTo(SkIntToScalar(50), SkIntToScalar(50));
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path.lineTo(SkIntToScalar(80), SkIntToScalar(20));
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path.lineTo(SkIntToScalar(80), SkIntToScalar(80));
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canvas->drawPath(path, paint);
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canvas->restore();
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}
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// Coincident edges (big ones first, coincident vert on top).
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void test_coincident_edges_1(SkCanvas* canvas, const SkPaint& paint) {
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SkPath path;
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canvas->save();
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canvas->translate(0, 500);
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path.moveTo(SkIntToScalar(20), SkIntToScalar(20));
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path.lineTo(SkIntToScalar(80), SkIntToScalar(80));
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path.lineTo(SkIntToScalar(20), SkIntToScalar(80));
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path.moveTo(SkIntToScalar(20), SkIntToScalar(20));
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path.lineTo(SkIntToScalar(50), SkIntToScalar(50));
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path.lineTo(SkIntToScalar(20), SkIntToScalar(50));
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canvas->drawPath(path, paint);
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canvas->restore();
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}
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// Coincident edges (small ones first, coincident vert on top).
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void test_coincident_edges_2(SkCanvas* canvas, const SkPaint& paint) {
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SkPath path;
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canvas->save();
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canvas->translate(100, 500);
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path.moveTo(SkIntToScalar(20), SkIntToScalar(20));
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path.lineTo(SkIntToScalar(50), SkIntToScalar(50));
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path.lineTo(SkIntToScalar(20), SkIntToScalar(50));
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path.moveTo(SkIntToScalar(20), SkIntToScalar(20));
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path.lineTo(SkIntToScalar(80), SkIntToScalar(80));
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path.lineTo(SkIntToScalar(20), SkIntToScalar(80));
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canvas->drawPath(path, paint);
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canvas->restore();
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}
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// Coincident edges (small ones first, coincident vert on bottom).
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void test_coincident_edges_3(SkCanvas* canvas, const SkPaint& paint) {
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SkPath path;
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canvas->save();
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canvas->translate(200, 500);
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path.moveTo(SkIntToScalar(20), SkIntToScalar(80));
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path.lineTo(SkIntToScalar(20), SkIntToScalar(50));
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path.lineTo(SkIntToScalar(50), SkIntToScalar(50));
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path.moveTo(SkIntToScalar(20), SkIntToScalar(80));
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path.lineTo(SkIntToScalar(20), SkIntToScalar(20));
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path.lineTo(SkIntToScalar(80), SkIntToScalar(20));
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canvas->drawPath(path, paint);
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canvas->restore();
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}
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// Coincident edges (big ones first, coincident vert on bottom).
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void test_coincident_edges_4(SkCanvas* canvas, const SkPaint& paint) {
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SkPath path;
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canvas->save();
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canvas->translate(300, 500);
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path.moveTo(SkIntToScalar(20), SkIntToScalar(80));
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path.lineTo(SkIntToScalar(20), SkIntToScalar(20));
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path.lineTo(SkIntToScalar(80), SkIntToScalar(20));
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path.moveTo(SkIntToScalar(20), SkIntToScalar(80));
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path.lineTo(SkIntToScalar(20), SkIntToScalar(50));
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path.lineTo(SkIntToScalar(50), SkIntToScalar(50));
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canvas->drawPath(path, paint);
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canvas->restore();
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}
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};
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DEF_SIMPLE_GM(concavepaths, canvas, 400, 600) {
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SkPaint paint;
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paint.setAntiAlias(true);
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paint.setStyle(SkPaint::kFill_Style);
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test_concave(canvas, paint);
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test_reverse_concave(canvas, paint);
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test_bowtie(canvas, paint);
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test_fake_bowtie(canvas, paint);
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test_fish(canvas, paint);
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test_fast_forward(canvas, paint);
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test_hole(canvas, paint);
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test_star(canvas, paint);
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test_stairstep(canvas, paint);
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test_stairstep2(canvas, paint);
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test_overlapping(canvas, paint);
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test_partners(canvas, paint);
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test_monotone_1(canvas, paint);
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test_monotone_2(canvas, paint);
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test_monotone_3(canvas, paint);
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test_monotone_4(canvas, paint);
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test_monotone_5(canvas, paint);
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test_degenerate(canvas, paint);
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test_coincident_edge(canvas, paint);
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test_bowtie_coincident_triangle(canvas, paint);
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test_coincident_edges_1(canvas, paint);
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test_coincident_edges_2(canvas, paint);
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test_coincident_edges_3(canvas, paint);
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test_coincident_edges_4(canvas, paint);
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}
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