be2062c430
Changed the python script to operate on all shaders in the directory, handling SPIR-V appropriately, and collating data across backends. Made the output CSV, so that it imports into spreadsheets directly (and handles missing columns cleanly). Removed all the JSON digest logic - this was overkill at the moment, and it made it tricky once we were combining information from GL and Vulkan. Also, the hit count data was probably misleading - it didn't count hits at the program cache level, just the persistent cache. Change-Id: If354cde943c96f84e7bcc20a137afefca3b59358 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/207960 Commit-Queue: Brian Osman <brianosman@google.com> Reviewed-by: Greg Daniel <egdaniel@google.com> |
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.. | ||
atlastext | ||
gl | ||
mock | ||
mtl | ||
vk | ||
FenceSync.h | ||
GpuTimer.h | ||
GrContextFactory.cpp | ||
GrContextFactory.h | ||
GrTest.cpp | ||
MemoryCache.cpp | ||
MemoryCache.h | ||
ProxyUtils.cpp | ||
ProxyUtils.h | ||
TestContext.cpp | ||
TestContext.h | ||
YUVUtils.cpp | ||
YUVUtils.h |