skia2/tools/gpu
Brian Osman be2062c430 Extend --writeShaders to output SPIR-V
Changed the python script to operate on all shaders in the directory,
handling SPIR-V appropriately, and collating data across backends.
Made the output CSV, so that it imports into spreadsheets directly
(and handles missing columns cleanly).

Removed all the JSON digest logic - this was overkill at the moment,
and it made it tricky once we were combining information from GL and
Vulkan. Also, the hit count data was probably misleading - it didn't
count hits at the program cache level, just the persistent cache.

Change-Id: If354cde943c96f84e7bcc20a137afefca3b59358
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/207960
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2019-04-15 14:04:18 +00:00
..
atlastext Support WebGL 1.0 with caps 2019-03-28 17:21:23 +00:00
gl Reland "Remove the NullGL interface (and associated test context)" 2019-04-03 16:38:10 +00:00
mock Move GrBackend enum to enum class. 2018-10-12 14:01:58 +00:00
mtl Fix asserts in Metal tests. 2019-03-15 20:04:21 +00:00
vk Upgrade to Mesa 18.3.3 2019-02-12 16:42:30 +00:00
FenceSync.h
GpuTimer.h test,tools: whitespace changes for clang-format 2018-09-19 17:50:51 +00:00
GrContextFactory.cpp Reland "Remove the NullGL interface (and associated test context)" 2019-04-03 16:38:10 +00:00
GrContextFactory.h Reland "Remove the NullGL interface (and associated test context)" 2019-04-03 16:38:10 +00:00
GrTest.cpp Revert "Remove GrDrawAtlasOp" 2019-03-24 00:53:33 +00:00
MemoryCache.cpp Extend --writeShaders to output SPIR-V 2019-04-15 14:04:18 +00:00
MemoryCache.h GLSL editing in Viewer 2019-04-12 16:23:54 +00:00
ProxyUtils.cpp Move DrawingManager to RecordingContext 2019-02-22 17:25:00 +00:00
ProxyUtils.h Move DrawingManager to RecordingContext 2019-02-22 17:25:00 +00:00
TestContext.cpp
TestContext.h Move GrBackend enum to enum class. 2018-10-12 14:01:58 +00:00
YUVUtils.cpp Use YUV effect in drawEdgeAAImageSet 2019-03-21 17:43:28 +00:00
YUVUtils.h Use YUV effect in drawEdgeAAImageSet 2019-03-21 17:43:28 +00:00