skia2/resources/particles
Brian Osman ea485e5285 Enforce ES2 limits on indexing expressions (in runtime effects)
This enforces an even stricter version of the rules from GLSL ES 1.0
Appendix A, Section 5. Essentially, indices (to arrays, vectors,
matrices) must be made of literals, loop indices, and expressions made
of those two.

Bug: skia:10837
Bug: skia:11096
Change-Id: I437a5ed64da58e24d5991ddbde68859f5214e98b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/354665
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
2021-01-15 22:49:27 +00:00
..
confetti.json Enforce ES2 limits on indexing expressions (in runtime effects) 2021-01-15 22:49:27 +00:00
cube.json Fix an (int + float) error in "cube" particle demo 2021-01-15 19:15:16 +00:00
curves.json Pure SkSL RNG for particles 2020-04-10 17:20:07 +00:00
fireworks.json Remove all particle examples that use SkEffectBinding 2021-01-12 19:09:18 +00:00
mandrill.json Pure SkSL RNG for particles 2020-04-10 17:20:07 +00:00
mouse_track.json Pure SkSL RNG for particles 2020-04-10 17:20:07 +00:00
mouse_trail.json Pure SkSL RNG for particles 2020-04-10 17:20:07 +00:00
orientation.json Pure SkSL RNG for particles 2020-04-10 17:20:07 +00:00
path_spawn.json Tweak ParticlesSlide's resource provider to show how to use PathBinding 2020-12-07 17:26:39 +00:00
sinusoidal_emitter.json Pure SkSL RNG for particles 2020-04-10 17:20:07 +00:00
spiral.json Pure SkSL RNG for particles 2020-04-10 17:20:07 +00:00
sprite_frame.json Remove use of do-while loops from particle examples 2020-12-30 21:30:40 +00:00
text.json Pure SkSL RNG for particles 2020-04-10 17:20:07 +00:00
variable_rate.json Pure SkSL RNG for particles 2020-04-10 17:20:07 +00:00
warp.json Remove use of do-while loops from particle examples 2020-12-30 21:30:40 +00:00
writing.json Pure SkSL RNG for particles 2020-04-10 17:20:07 +00:00