skia2/bench/BlurRectBench.cpp
robertphillips@google.com 7ce661d19c Blur refactoring
https://codereview.chromium.org/21835004/



git-svn-id: http://skia.googlecode.com/svn/trunk@10936 2bbb7eff-a529-9590-31e7-b0007b416f81
2013-08-27 16:14:03 +00:00

223 lines
7.0 KiB
C++

/*
* Copyright 2013 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkBenchmark.h"
#include "SkCanvas.h"
#include "SkPaint.h"
#include "SkRandom.h"
#include "SkShader.h"
#include "SkString.h"
#include "SkBlurMask.h"
#define SMALL SkIntToScalar(2)
#define REAL SkFloatToScalar(1.5f)
#define BIG SkIntToScalar(10)
#define REALBIG SkFloatToScalar(30.5f)
class BlurRectBench: public SkBenchmark {
int fLoopCount;
SkScalar fRadius;
SkString fName;
public:
BlurRectBench(void *param, SkScalar rad) : INHERITED(param) {
fRadius = rad;
if (fRadius > SkIntToScalar(25)) {
fLoopCount = 100;
} else if (fRadius > SkIntToScalar(5)) {
fLoopCount = 1000;
} else {
fLoopCount = 10000;
}
}
protected:
virtual const char* onGetName() {
return fName.c_str();
}
SkScalar radius() const {
return fRadius;
}
void setName(const SkString& name) {
fName = name;
}
virtual void onDraw(SkCanvas*) {
SkPaint paint;
this->setupPaint(&paint);
paint.setAntiAlias(true);
SkScalar pad = fRadius*3/2 + SK_Scalar1;
SkRect r = SkRect::MakeWH(2 * pad + SK_Scalar1, 2 * pad + SK_Scalar1);
preBenchSetup(r);
for (int i = 0; i < SkBENCHLOOP(fLoopCount); i++) {
makeBlurryRect(r);
}
}
virtual void makeBlurryRect(const SkRect&) = 0;
virtual void preBenchSetup(const SkRect&) {}
private:
typedef SkBenchmark INHERITED;
};
class BlurRectDirectBench: public BlurRectBench {
public:
BlurRectDirectBench(void *param, SkScalar rad) : INHERITED(param, rad) {
SkString name;
if (SkScalarFraction(rad) != 0) {
name.printf("blurrect_direct_%.2f", SkScalarToFloat(rad));
} else {
name.printf("blurrect_direct_%d", SkScalarRoundToInt(rad));
}
setName(name);
}
protected:
virtual void makeBlurryRect(const SkRect& r) SK_OVERRIDE {
SkMask mask;
SkBlurMask::BlurRect(&mask, r, this->radius(), SkBlurMask::kNormal_Style);
SkMask::FreeImage(mask.fImage);
}
private:
typedef BlurRectBench INHERITED;
};
class BlurRectSeparableBench: public BlurRectBench {
public:
BlurRectSeparableBench(void *param, SkScalar rad) : INHERITED(param, rad) {
fSrcMask.fImage = NULL;
}
~BlurRectSeparableBench() {
SkMask::FreeImage(fSrcMask.fImage);
}
protected:
virtual void preBenchSetup(const SkRect& r) SK_OVERRIDE {
SkMask::FreeImage(fSrcMask.fImage);
r.roundOut(&fSrcMask.fBounds);
fSrcMask.fFormat = SkMask::kA8_Format;
fSrcMask.fRowBytes = fSrcMask.fBounds.width();
fSrcMask.fImage = SkMask::AllocImage(fSrcMask.computeTotalImageSize());
memset(fSrcMask.fImage, 0xff, fSrcMask.computeTotalImageSize());
}
SkMask fSrcMask;
private:
typedef BlurRectBench INHERITED;
};
class BlurRectBoxFilterBench: public BlurRectSeparableBench {
public:
BlurRectBoxFilterBench(void *param, SkScalar rad) : INHERITED(param, rad) {
SkString name;
if (SkScalarFraction(rad) != 0) {
name.printf("blurrect_boxfilter_%.2f", SkScalarToFloat(rad));
} else {
name.printf("blurrect_boxfilter_%d", SkScalarRoundToInt(rad));
}
setName(name);
}
protected:
virtual void makeBlurryRect(const SkRect&) SK_OVERRIDE {
SkMask mask;
mask.fImage = NULL;
SkBlurMask::Blur(&mask, fSrcMask, this->radius(),
SkBlurMask::kNormal_Style,
SkBlurMask::kHigh_Quality);
SkMask::FreeImage(mask.fImage);
}
private:
typedef BlurRectSeparableBench INHERITED;
};
class BlurRectGaussianBench: public BlurRectSeparableBench {
public:
BlurRectGaussianBench(void *param, SkScalar rad) : INHERITED(param, rad) {
SkString name;
if (SkScalarFraction(rad) != 0) {
name.printf("blurrect_gaussian_%.2f", SkScalarToFloat(rad));
} else {
name.printf("blurrect_gaussian_%d", SkScalarRoundToInt(rad));
}
setName(name);
}
protected:
virtual void makeBlurryRect(const SkRect&) SK_OVERRIDE {
SkMask mask;
mask.fImage = NULL;
SkBlurMask::BlurGroundTruth(&mask, fSrcMask, this->radius(),
SkBlurMask::kNormal_Style);
SkMask::FreeImage(mask.fImage);
}
private:
typedef BlurRectSeparableBench INHERITED;
};
DEF_BENCH(return new BlurRectBoxFilterBench(p, SMALL);)
DEF_BENCH(return new BlurRectBoxFilterBench(p, BIG);)
DEF_BENCH(return new BlurRectBoxFilterBench(p, REALBIG);)
DEF_BENCH(return new BlurRectBoxFilterBench(p, REAL);)
DEF_BENCH(return new BlurRectGaussianBench(p, SMALL);)
DEF_BENCH(return new BlurRectGaussianBench(p, BIG);)
DEF_BENCH(return new BlurRectGaussianBench(p, REALBIG);)
DEF_BENCH(return new BlurRectGaussianBench(p, REAL);)
DEF_BENCH(return new BlurRectDirectBench(p, SMALL);)
DEF_BENCH(return new BlurRectDirectBench(p, BIG);)
DEF_BENCH(return new BlurRectDirectBench(p, REALBIG);)
DEF_BENCH(return new BlurRectDirectBench(p, REAL);)
DEF_BENCH(return new BlurRectDirectBench(p, SkIntToScalar(5));)
DEF_BENCH(return new BlurRectDirectBench(p, SkIntToScalar(20));)
DEF_BENCH(return new BlurRectBoxFilterBench(p, SkIntToScalar(5));)
DEF_BENCH(return new BlurRectBoxFilterBench(p, SkIntToScalar(20));)
#if 0
// disable Gaussian benchmarks; the algorithm works well enough
// and serves as a baseline for ground truth, but it's too slow
// to use in production for non-trivial radii, so no real point
// in having the bots benchmark it all the time.
DEF_BENCH(return new BlurRectGaussianBench(p, SkIntToScalar(1));)
DEF_BENCH(return new BlurRectGaussianBench(p, SkIntToScalar(2));)
DEF_BENCH(return new BlurRectGaussianBench(p, SkIntToScalar(3));)
DEF_BENCH(return new BlurRectGaussianBench(p, SkIntToScalar(4));)
DEF_BENCH(return new BlurRectGaussianBench(p, SkIntToScalar(5));)
DEF_BENCH(return new BlurRectGaussianBench(p, SkIntToScalar(6));)
DEF_BENCH(return new BlurRectGaussianBench(p, SkIntToScalar(7));)
DEF_BENCH(return new BlurRectGaussianBench(p, SkIntToScalar(8));)
DEF_BENCH(return new BlurRectGaussianBench(p, SkIntToScalar(9));)
DEF_BENCH(return new BlurRectGaussianBench(p, SkIntToScalar(10));)
DEF_BENCH(return new BlurRectGaussianBench(p, SkIntToScalar(11));)
DEF_BENCH(return new BlurRectGaussianBench(p, SkIntToScalar(12));)
DEF_BENCH(return new BlurRectGaussianBench(p, SkIntToScalar(13));)
DEF_BENCH(return new BlurRectGaussianBench(p, SkIntToScalar(14));)
DEF_BENCH(return new BlurRectGaussianBench(p, SkIntToScalar(15));)
DEF_BENCH(return new BlurRectGaussianBench(p, SkIntToScalar(16));)
DEF_BENCH(return new BlurRectGaussianBench(p, SkIntToScalar(17));)
DEF_BENCH(return new BlurRectGaussianBench(p, SkIntToScalar(18));)
DEF_BENCH(return new BlurRectGaussianBench(p, SkIntToScalar(19));)
DEF_BENCH(return new BlurRectGaussianBench(p, SkIntToScalar(20));)
#endif