skia2/include
Brian Osman 5869ea99e4 Fully remove coord transform precision code
Coord transforms are always computed and interpolated at high precision.

Bug: skia:
Change-Id: I5f7eadc2080df8ad5cbb080835c0dba09c59e63e
Reviewed-on: https://skia-review.googlesource.com/11180
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2017-04-04 13:19:18 +00:00
..
android SkEncodeImage: no more link-time registration 2016-11-30 22:48:56 +00:00
c C API: document sk_matrix_t 2017-03-21 18:04:34 +00:00
codec Add SkTransferFunctionBehavior flag: Use in codec and encoder 2017-03-24 13:19:53 +00:00
config Revert "Revert "SkUserConfig.h: remove out-of-date comment on SK_SFNTLY_SUBSETTER"" 2017-01-27 14:40:01 +00:00
core Revert[4] "clean up (partially) colortable api"""" 2017-04-03 19:29:38 +00:00
effects Make xformer class for SkCSXCanvas, use for draw loopers 2017-03-30 18:02:58 +00:00
gpu Fully remove coord transform precision code 2017-04-04 13:19:18 +00:00
pathops use reversePathTo in place of addPathReverse 2016-11-07 05:09:28 -08:00
ports Add SkTypeface::getVariationDesignPosition. 2017-02-24 16:59:05 +00:00
private Revert "Revert "Revert "Allow FPs to elevate default precision for the entire fragment program""" 2017-04-03 14:34:21 +00:00
svg no need for SK_SUPPORT_LEGACY_CANVAS_IS_REFCNT anymore 2016-12-07 22:28:04 +00:00
utils Add height function to shadow tessellators. 2017-03-27 19:06:59 +00:00
views Mark overridden destructors with 'override' and remove 'virtual' 2017-03-22 16:06:18 +00:00