588b32c04e
With commit 75626e4
"Regularize selection of fontmgr." the skottiekit
and convaskit compile.sh files were updated, but the wasm-skp-debugger
one was overlooked. This will lead to selection of the empty fontmgr
which cannot load fonts.
Change-Id: I8c3090866f27d42a0f1fcf74e3209298d7cb0af5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/296722
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
151 lines
4.4 KiB
Bash
Executable File
151 lines
4.4 KiB
Bash
Executable File
#!/bin/bash
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# Copyright 2019 Google LLC
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#
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# Use of this source code is governed by a BSD-style license that can be
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# found in the LICENSE file.
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set -ex
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BASE_DIR=`cd $(dirname ${BASH_SOURCE[0]}) && pwd`
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# This expects the environment variable EMSDK to be set
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if [[ ! -d $EMSDK ]]; then
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echo "Be sure to set the EMSDK environment variable."
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exit 1
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fi
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# Navigate to SKIA_HOME from where this file is located.
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pushd $BASE_DIR/../..
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source $EMSDK/emsdk_env.sh
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EMCC=`which emcc`
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EMCXX=`which em++`
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EMAR=`which emar`
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if [[ $@ == *debug* ]]; then
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echo "Building a Debug build"
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EXTRA_CFLAGS="\"-DSK_DEBUG\","
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RELEASE_CONF="-O0 --js-opts 0 -s DEMANGLE_SUPPORT=1 -s ASSERTIONS=1 -s GL_ASSERTIONS=1 -g4 \
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--source-map-base /node_modules/debugger/bin/ -DSK_DEBUG"
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BUILD_DIR=${BUILD_DIR:="out/debugger_wasm_debug"}
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else
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echo "Building a Release build"
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EXTRA_CFLAGS="\"-DSK_RELEASE\", \"-DGR_GL_CHECK_ALLOC_WITH_GET_ERROR=0\","
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RELEASE_CONF="-Oz --closure 1 --llvm-lto 3 -DSK_RELEASE -DGR_GL_CHECK_ALLOC_WITH_GET_ERROR=0"
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BUILD_DIR=${BUILD_DIR:="out/debugger_wasm"}
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fi
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mkdir -p $BUILD_DIR
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BUILTIN_FONT="$BASE_DIR/fonts/NotoMono-Regular.ttf.cpp"
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# Generate the font's binary file (which is covered by .gitignore)
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python tools/embed_resources.py \
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--name SK_EMBEDDED_FONTS \
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--input $BASE_DIR/fonts/NotoMono-Regular.ttf \
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--output $BASE_DIR/fonts/NotoMono-Regular.ttf.cpp \
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--align 4
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GN_GPU_FLAGS="\"-DSK_DISABLE_LEGACY_SHADERCONTEXT\","
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WASM_GPU="-lEGL -lGLESv2 -DSK_SUPPORT_GPU=1 -DSK_GL \
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-DSK_DISABLE_LEGACY_SHADERCONTEXT --pre-js $BASE_DIR/cpu.js --pre-js $BASE_DIR/gpu.js"
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# Turn off exiting while we check for ninja (which may not be on PATH)
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set +e
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NINJA=`which ninja`
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if [[ -z $NINJA ]]; then
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git clone "https://chromium.googlesource.com/chromium/tools/depot_tools.git" --depth 1 $BUILD_DIR/depot_tools
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NINJA=$BUILD_DIR/depot_tools/ninja
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fi
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# Re-enable error checking
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set -e
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./bin/fetch-gn
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echo "Compiling bitcode"
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./bin/gn gen ${BUILD_DIR} \
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--args="cc=\"${EMCC}\" \
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cxx=\"${EMCXX}\" \
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ar=\"${EMAR}\" \
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extra_cflags_cc=[\"-frtti\"] \
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extra_cflags=[\"-s\", \"WARN_UNALIGNED=1\", \"-s\", \"MAIN_MODULE=1\",
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\"-DSKNX_NO_SIMD\", \"-DSK_DISABLE_AAA\",
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${GN_GPU_FLAGS}
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${EXTRA_CFLAGS}
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] \
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is_debug=false \
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is_official_build=true \
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is_component_build=false \
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werror=true \
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target_cpu=\"wasm\" \
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\
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skia_use_angle = false \
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skia_use_dng_sdk=false \
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skia_use_egl=true \
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skia_use_expat=false \
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skia_use_fontconfig=false \
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skia_use_freetype=true \
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skia_use_libheif=false \
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skia_use_libjpeg_turbo_decode=true \
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skia_use_libjpeg_turbo_encode=false \
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skia_use_libpng_decode=true \
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skia_use_libpng_encode=false \
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skia_use_libwebp_decode=true \
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skia_use_libwebp_encode=false \
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skia_use_wuffs=true \
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skia_use_lua=false \
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skia_use_piex=false \
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skia_use_system_libpng=false \
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skia_use_system_freetype2=false \
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skia_use_system_libjpeg_turbo = false \
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skia_use_system_libwebp=false \
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skia_use_system_zlib=false\
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skia_use_vulkan=false \
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skia_use_zlib=true \
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skia_enable_gpu=true \
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skia_enable_tools=false \
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skia_enable_skshaper=false \
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skia_enable_ccpr=false \
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skia_enable_nvpr=false \
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skia_enable_fontmgr_custom_directory=false \
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skia_enable_fontmgr_custom_embedded=true \
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skia_enable_fontmgr_custom_empty=false \
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skia_enable_pdf=false"
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# Build all the libs, we'll link the appropriate ones down below
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${NINJA} -C ${BUILD_DIR} libskia.a libdebugcanvas.a
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export EMCC_CLOSURE_ARGS="--externs $BASE_DIR/externs.js "
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echo "Generating final debugger wasm and javascript"
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# Emscripten prefers that the .a files go last in order, otherwise, it
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# may drop symbols that it incorrectly thinks aren't used. One day,
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# Emscripten will use LLD, which may relax this requirement.
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${EMCXX} \
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$RELEASE_CONF \
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-I. \
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-Ithird_party/icu \
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-Ithird_party/skcms \
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-DSK_DISABLE_AAA \
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-std=c++17 \
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$WASM_GPU \
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--pre-js $BASE_DIR/helper.js \
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--bind \
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--no-entry \
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$BASE_DIR/fonts/NotoMono-Regular.ttf.cpp \
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$BASE_DIR/debugger_bindings.cpp \
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$BUILD_DIR/libdebugcanvas.a \
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$BUILD_DIR/libskia.a \
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-s ALLOW_MEMORY_GROWTH=1 \
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-s EXPORT_NAME="DebuggerInit" \
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-s FORCE_FILESYSTEM=0 \
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-s MODULARIZE=1 \
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-s NO_EXIT_RUNTIME=1 \
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-s STRICT=1 \
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-s INITIAL_MEMORY=128MB \
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-s WARN_UNALIGNED=1 \
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-s WASM=1 \
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-s USE_WEBGL2=1 \
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-o $BUILD_DIR/debugger.js
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