skia2/tools/sk_app/win
Kevin Lubick 7ac7413f08 [bazel] Support Vulkan
PS1 regenerates BUILD.bazel files

I suggest reviewing the deltas between PS1 and the latest
PS to focus on the interesting bits.

The changes here allow for a Vulkan-only build of HelloWorld
based on sk_app. The toughest change was properly fetching
the VisualID after removing the gl calls that used to
fill that in.

There are a few changes that fix resolution of Dawn
header files, but those won't actually be built until
a follow-on CL.

Change-Id: I54fb58b5dd7ecd4313562aed401759b3eaed53c0
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/516999
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
2022-03-08 21:21:17 +00:00
..
ANGLEWindowContext_win.cpp Replace 'typedef xxxxx INHERITED' with 'using INHERITED = xxxx;'. 2020-09-03 03:41:26 +00:00
BUILD.bazel [bazel] Support Vulkan 2022-03-08 21:21:17 +00:00
D3D12WindowContext_win.cpp Make class members that are static constexpr also be inline. 2021-10-11 16:22:59 +00:00
DawnD3D12WindowContext_win.cpp [dawn] Clean up include paths and dawn_native namespace 2022-03-07 14:38:55 +00:00
GLWindowContext_win.cpp Convert 0 and NULL to nullptr. 2022-02-09 14:20:57 +00:00
main_win.cpp Convert 0 and NULL to nullptr. 2022-02-09 14:20:57 +00:00
RasterWindowContext_win.cpp Replace 'typedef xxxxx INHERITED' with 'using INHERITED = xxxx;'. 2020-09-03 03:41:26 +00:00
VulkanWindowContext_win.cpp In vulkan tests, use vkGetInstanceProcAddr to get vkGetDeviceProcAddr. 2022-01-14 17:04:16 +00:00
Window_win.cpp Move UTF16 helpers from SkUtils to SkUTF 2021-11-03 17:03:21 +00:00
Window_win.h Fix Viewer crash when starting with vk msaa on windows. 2020-12-16 16:37:56 +00:00
WindowContextFactory_win.h Add Direct3D swapchain support 2020-05-14 14:23:02 +00:00