c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
28 lines
836 B
C++
28 lines
836 B
C++
/*
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* Copyright 2019 Google LLC
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm/gm.h"
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#include "include/core/SkCanvas.h"
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#include "include/core/SkPaint.h"
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#include "include/core/SkPath.h"
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#include "include/core/SkRRect.h"
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// Exposed a bug in ellipse rendering where the radii were wrong under 90 degree rotation.
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DEF_SIMPLE_GM(crbug_946965, canvas, 75, 150) {
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SkPaint paint;
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paint.setAntiAlias(true);
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canvas->translate(25, 80);
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canvas->rotate(90.f);
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canvas->scale(1.5, 1);
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SkRRect rrect = SkRRect::MakeRectXY(SkRect::MakeLTRB(-20, -5, 20, 5), 10, 10);
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canvas->drawRRect(rrect, paint);
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canvas->translate(0, -20);
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paint.setStrokeWidth(3.f);
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paint.setStyle(SkPaint::kStroke_Style);
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canvas->drawRRect(rrect, paint);
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}
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