skia2/gm/hittestpath.cpp
Mike Klein c0bd9f9fe5 rewrite includes to not need so much -Ifoo
Current strategy: everything from the top

Things to look at first are the manual changes:

   - added tools/rewrite_includes.py
   - removed -Idirectives from BUILD.gn
   - various compile.sh simplifications
   - tweak tools/embed_resources.py
   - update gn/find_headers.py to write paths from the top
   - update gn/gn_to_bp.py SkUserConfig.h layout
     so that #include "include/config/SkUserConfig.h" always
     gets the header we want.

No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-04-24 16:27:11 +00:00

61 lines
1.9 KiB
C++

/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm/gm.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkPath.h"
#include "include/utils/SkRandom.h"
static void test_hittest(SkCanvas* canvas, const SkPath& path) {
SkPaint paint;
SkRect r = path.getBounds();
paint.setColor(SK_ColorRED);
canvas->drawPath(path, paint);
const SkScalar MARGIN = SkIntToScalar(4);
paint.setColor(0x800000FF);
for (SkScalar y = r.fTop + SK_ScalarHalf - MARGIN; y < r.fBottom + MARGIN; y += SK_Scalar1) {
for (SkScalar x = r.fLeft + SK_ScalarHalf - MARGIN; x < r.fRight + MARGIN; x += SK_Scalar1) {
if (path.contains(x, y)) {
canvas->drawPoint(x, y, paint);
}
}
}
}
DEF_SIMPLE_GM(hittestpath, canvas, 700, 460) {
SkPath path;
SkRandom rand;
int scale = 300;
for (int i = 0; i < 4; ++i) {
// get the random values deterministically
SkScalar randoms[12];
for (int index = 0; index < (int) SK_ARRAY_COUNT(randoms); ++index) {
randoms[index] = rand.nextUScalar1();
}
path.lineTo(randoms[0] * scale, randoms[1] * scale);
path.quadTo(randoms[2] * scale, randoms[3] * scale,
randoms[4] * scale, randoms[5] * scale);
path.cubicTo(randoms[6] * scale, randoms[7] * scale,
randoms[8] * scale, randoms[9] * scale,
randoms[10] * scale, randoms[11] * scale);
}
path.setFillType(SkPath::kEvenOdd_FillType);
path.offset(SkIntToScalar(20), SkIntToScalar(20));
test_hittest(canvas, path);
canvas->translate(SkIntToScalar(scale), 0);
path.setFillType(SkPath::kWinding_FillType);
test_hittest(canvas, path);
}