skia2/gm/textblobshader.cpp
Mike Klein c0bd9f9fe5 rewrite includes to not need so much -Ifoo
Current strategy: everything from the top

Things to look at first are the manual changes:

   - added tools/rewrite_includes.py
   - removed -Idirectives from BUILD.gn
   - various compile.sh simplifications
   - tweak tools/embed_resources.py
   - update gn/find_headers.py to write paths from the top
   - update gn/gn_to_bp.py SkUserConfig.h layout
     so that #include "include/config/SkUserConfig.h" always
     gets the header we want.

No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-04-24 16:27:11 +00:00

114 lines
3.7 KiB
C++

/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm/gm.h"
#include "tools/ToolUtils.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkPoint.h"
#include "include/core/SkShader.h"
#include "include/core/SkTextBlob.h"
#include "include/core/SkTypeface.h"
#include "include/effects/SkGradientShader.h"
#include "include/private/SkTDArray.h"
// This GM exercises drawTextBlob offset vs. shader space behavior.
class TextBlobShaderGM : public skiagm::GM {
public:
TextBlobShaderGM() {}
private:
void onOnceBeforeDraw() override {
{
SkFont font(ToolUtils::create_portable_typeface());
const char* txt = "Blobber";
size_t txtLen = strlen(txt);
fGlyphs.append(font.countText(txt, txtLen, kUTF8_SkTextEncoding));
font.textToGlyphs(txt, txtLen, kUTF8_SkTextEncoding, fGlyphs.begin(), fGlyphs.count());
}
SkFont font;
font.setSubpixel(true);
font.setEdging(SkFont::Edging::kAntiAlias);
font.setSize(30);
font.setTypeface(ToolUtils::create_portable_typeface());
SkTextBlobBuilder builder;
int glyphCount = fGlyphs.count();
const SkTextBlobBuilder::RunBuffer* run;
run = &builder.allocRun(font, glyphCount, 10, 10, nullptr);
memcpy(run->glyphs, fGlyphs.begin(), glyphCount * sizeof(uint16_t));
run = &builder.allocRunPosH(font, glyphCount, 80, nullptr);
memcpy(run->glyphs, fGlyphs.begin(), glyphCount * sizeof(uint16_t));
for (int i = 0; i < glyphCount; ++i) {
run->pos[i] = font.getSize() * i * .75f;
}
run = &builder.allocRunPos(font, glyphCount, nullptr);
memcpy(run->glyphs, fGlyphs.begin(), glyphCount * sizeof(uint16_t));
for (int i = 0; i < glyphCount; ++i) {
run->pos[i * 2] = font.getSize() * i * .75f;
run->pos[i * 2 + 1] = 150 + 5 * sinf((float)i * 8 / glyphCount);
}
fBlob = builder.make();
SkColor colors[2];
colors[0] = SK_ColorRED;
colors[1] = SK_ColorGREEN;
SkScalar pos[SK_ARRAY_COUNT(colors)];
for (unsigned i = 0; i < SK_ARRAY_COUNT(pos); ++i) {
pos[i] = (float)i / (SK_ARRAY_COUNT(pos) - 1);
}
SkISize sz = this->onISize();
fShader = SkGradientShader::MakeRadial(SkPoint::Make(SkIntToScalar(sz.width() / 2),
SkIntToScalar(sz.height() / 2)),
sz.width() * .66f, colors, pos,
SK_ARRAY_COUNT(colors),
SkTileMode::kRepeat);
}
SkString onShortName() override {
return SkString("textblobshader");
}
SkISize onISize() override {
return SkISize::Make(640, 480);
}
void onDraw(SkCanvas* canvas) override {
SkPaint p;
p.setAntiAlias(true);
p.setStyle(SkPaint::kFill_Style);
p.setShader(fShader);
SkISize sz = this->onISize();
constexpr int kXCount = 4;
constexpr int kYCount = 3;
for (int i = 0; i < kXCount; ++i) {
for (int j = 0; j < kYCount; ++j) {
canvas->drawTextBlob(fBlob,
SkIntToScalar(i * sz.width() / kXCount),
SkIntToScalar(j * sz.height() / kYCount),
p);
}
}
}
SkTDArray<uint16_t> fGlyphs;
sk_sp<SkTextBlob> fBlob;
sk_sp<SkShader> fShader;
typedef skiagm::GM INHERITED;
};
DEF_GM(return new TextBlobShaderGM;)