skia2/fuzz/oss_fuzz/FuzzSKSL2Pipeline.cpp
Brian Osman 9194675a3e SkSL: In the front-end, rename PipelineStage to RuntimeEffect
This maps to usage better, and makes some code simpler to understand.
Note that there is still a PipelineStage *back-end*, which is specific
to the runtime-effect FP. A kRuntimeEffect_Kind program can be used to
generate a PipelineStage (for the GPU backend), or an skvm program (for
the CPU backend).

Change-Id: Id3f535db93a239726c595225aafe9467f0d19817
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/344969
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2020-12-21 21:23:17 +00:00

39 lines
1.2 KiB
C++

/*
* Copyright 2019 Google, LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "src/gpu/GrShaderCaps.h"
#include "src/sksl/SkSLCompiler.h"
#include "fuzz/Fuzz.h"
bool FuzzSKSL2Pipeline(sk_sp<SkData> bytes) {
sk_sp<GrShaderCaps> caps = SkSL::ShaderCapsFactory::Default();
SkSL::Compiler compiler(caps.get());
SkSL::Program::Settings settings;
std::unique_ptr<SkSL::Program> program = compiler.convertProgram(
SkSL::Program::kRuntimeEffect_Kind,
SkSL::String((const char*) bytes->data(),
bytes->size()),
settings);
SkSL::PipelineStageArgs args;
if (!program || !compiler.toPipelineStage(*program, &args)) {
return false;
}
return true;
}
#if defined(SK_BUILD_FOR_LIBFUZZER)
extern "C" int LLVMFuzzerTestOneInput(const uint8_t *data, size_t size) {
if (size > 3000) {
return 0;
}
auto bytes = SkData::MakeWithoutCopy(data, size);
FuzzSKSL2Pipeline(bytes);
return 0;
}
#endif