skia2/include/gpu
egdaniel 58a8d9214a Update min Vulkan version to 1.0.8.0, and fix various bugs
With updating the SDK, the debug layers also showed multiple bugs.
I have fixed those as well in this CL. These include:

1. Incorrectly tracking the allocated descriptor sets from the descriptor pools

2. Using MemoryBarriers inside render passes.

3. Correctly setting the Stencil Image layout anytime we are using a render pass with a stencil attachment

4. Setting the correct aspect mask for Depth/Stencil in a barrier.

TBR=bsalomon@google.com

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1906623002

Review URL: https://codereview.chromium.org/1906623002
2016-04-21 08:03:10 -07:00
..
effects added support for PLS path rendering 2016-01-30 09:59:10 -08:00
gl Enable NV_path_rendering in the Null GL. 2016-04-20 00:36:53 -07:00
vk Update min Vulkan version to 1.0.8.0, and fix various bugs 2016-04-21 08:03:10 -07:00
GrBlend.h Create fragment processor for performing input color blend with child processor 2015-09-15 15:33:27 -07:00
GrBuffer.h Implement texel buffers 2016-04-11 14:47:28 -07:00
GrBufferAccess.h Implement texel buffers 2016-04-11 14:47:28 -07:00
GrCaps.h Add GLSL support for texelFetch 2016-04-11 13:02:05 -07:00
GrClip.h Begin weaning GrClipMaskManager off of GrDrawTarget (take 2) 2016-03-02 09:26:36 -08:00
GrColor.h sRGB support in Ganesh. Several pieces: 2016-03-21 06:55:37 -07:00
GrConfig.h Remove version checks for _MSC_VER < 1800 (msvs2013). 2016-03-10 11:14:40 -08:00
GrContext.h Add GrContext::releaseAndAbandonContext() 2016-04-01 11:54:31 -07:00
GrContextOptions.h Consolidate GPU buffer implementations 2016-03-25 12:15:03 -07:00
GrCoordTransform.h some utils for rect and matrix 2015-03-13 06:08:28 -07:00
GrDrawContext.h Rename lots of things from 'sRGB' to 'GammaCorrect', where appropriate 2016-04-13 13:10:14 -07:00
GrFragmentProcessor.h Implement texel buffers 2016-04-11 14:47:28 -07:00
GrGpuResource.h Add onMemoryDump to GrContext 2015-09-15 14:16:10 -07:00
GrGpuResourceRef.h apply mozilla patch 2015-11-10 04:55:08 -08:00
GrInvariantOutput.h Make skpaint->grpaint flow work for composing draws (verts and atlas) 2015-09-28 06:26:29 -07:00
GrPaint.h Tweak distance field path renderer behavior in gamma-correct mode to match 2016-04-13 13:56:21 -07:00
GrProcessor.h Implement texel buffers 2016-04-11 14:47:28 -07:00
GrProcessorUnitTest.h Move SkTArray to include/private. 2016-02-17 13:13:44 -08:00
GrProgramElement.h Move SkTArray to include/private. 2016-02-17 13:13:44 -08:00
GrRenderTarget.h Dependencies are now added between the drawTargets in GrPipeline 2015-10-30 10:11:30 -07:00
GrResourceKey.h Modernize and trim down SkOnce. 2016-04-18 08:09:11 -07:00
GrShaderVar.h Refactor how we store and use samplers in Ganesh 2016-04-20 07:09:46 -07:00
GrSurface.h Cleaning up trailing spaces and typos. 2016-01-26 09:10:48 -08:00
GrTestUtils.h Appease valgrind wrt testing code initialization 2016-04-07 09:01:20 -07:00
GrTexture.h Add support for vertex and geometry shader textures 2016-03-11 10:07:37 -08:00
GrTextureAccess.h Infer sampler precision from pixel config 2016-04-11 12:03:08 -07:00
GrTextureParams.h sRGB support in Ganesh. Several pieces: 2016-03-21 06:55:37 -07:00
GrTextureProvider.h Don't allow nullptr in texels array params (unless using a transfer buffer). 2016-03-09 06:25:16 -08:00
GrTypes.h Remove GrTextureStorageAllocator. This was added from Chromium but never used and not expected to be used. 2016-04-13 14:29:25 -07:00
GrTypesPriv.h Implement texel buffers 2016-04-11 14:47:28 -07:00
GrXferProcessor.h added support for PLS path rendering 2016-01-30 09:59:10 -08:00
SkGr.h sRGB support in Ganesh. Several pieces: 2016-03-21 06:55:37 -07:00
SkGrPixelRef.h Make SkBitmap::CopyTo respect requested dst color type when bitmap is texture backed. 2016-01-11 11:14:17 -08:00
SkGrTexturePixelRef.h Sanitizing source files in Skia_Periodic_House_Keeping 2013-01-26 07:06:02 +00:00