a6178be7d1
The DSLVar class hierarchy had many constructor variations to support the idea of creating DSL variables without explicitly assigning a name to them. Instead, name-mangling would automatically assign them a name like `_123_var`. This was designed to make it easlier to write a complete shader in DSL. We no longer have DSL name-mangling, or intend to create complete programs in pure DSL. In the absence of name-mangling, these constructors aren't useful (every variable would be named `var`). They have been removed. Change-Id: If533e479cc04c5a6ced9a7e880dcc56063f29374 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/542138 Commit-Queue: Brian Osman <brianosman@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
35 lines
893 B
C++
35 lines
893 B
C++
/*
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* Copyright 2021 Google LLC.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "include/sksl/DSL.h"
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#include "include/sksl/DSLBlock.h"
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#include "tests/Test.h"
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#include <utility>
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namespace sk_gpu_test { class ContextInfo; }
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// This file verifies that DSL code compiles with only a DSL.h import. We don't bother with any
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// 'real' tests here, as those are all in SkSLDSLTest.cpp.
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using namespace SkSL::dsl;
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// Defined in SkSLDSLTest.cpp (so that we don't have to put the required extra includes here)
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void StartDSL(const sk_gpu_test::ContextInfo ctxInfo);
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DEF_GPUTEST_FOR_MOCK_CONTEXT(DSLImportOnly, r, ctxInfo) {
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StartDSL(ctxInfo);
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Parameter x(kInt_Type, "x");
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Function(kInt_Type, "test", x).define(
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If(x >= 0,
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Block(Return(x)),
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Block(Return(-x)))
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);
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End();
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}
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