4aaaaeace7
git-svn-id: http://skia.googlecode.com/svn/trunk@7898 2bbb7eff-a529-9590-31e7-b0007b416f81
81 lines
3.9 KiB
C++
81 lines
3.9 KiB
C++
/*
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* Copyright 2012 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef CurveIntersection_DEFINE
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#define CurveIntersection_DEFINE
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#include "DataTypes.h"
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class Intersections;
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// unit-testable utilities
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double axialIntersect(const Quadratic& q1, const _Point& p, bool vert);
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bool bezier_clip(const Cubic& cubic1, const Cubic& cubic2, double& minT, double& maxT);
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bool bezier_clip(const Quadratic& q1, const Quadratic& q2, double& minT, double& maxT);
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int convex_hull(const Cubic& cubic, char order[4]);
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bool convex_x_hull(const Cubic& cubic, char connectTo0[2], char connectTo3[2]);
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bool implicit_matches(const Cubic& cubic1, const Cubic& cubic2);
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bool implicit_matches(const _Line& line1, const _Line& line2);
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bool implicit_matches_ulps(const _Line& one, const _Line& two, int ulps);
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bool implicit_matches(const Quadratic& quad1, const Quadratic& quad2);
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void tangent(const Cubic& cubic, double t, _Point& result);
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void tangent(const _Line& line, _Point& result);
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void tangent(const Quadratic& quad, double t, _Point& result);
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// main functions
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enum ReduceOrder_Quadratics {
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kReduceOrder_NoQuadraticsAllowed,
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kReduceOrder_QuadraticsAllowed
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};
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enum ReduceOrder_Styles {
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kReduceOrder_TreatAsStroke,
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kReduceOrder_TreatAsFill
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};
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int reduceOrder(const Cubic& cubic, Cubic& reduction, ReduceOrder_Quadratics ,
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ReduceOrder_Styles );
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int reduceOrder(const _Line& line, _Line& reduction);
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int reduceOrder(const Quadratic& quad, Quadratic& reduction, ReduceOrder_Styles );
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int horizontalIntersect(const Cubic& cubic, double y, double tRange[3]);
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int horizontalIntersect(const Cubic& cubic, double left, double right, double y,
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double tRange[3]);
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int horizontalIntersect(const Cubic& cubic, double left, double right, double y,
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bool flipped, Intersections&);
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int horizontalIntersect(const _Line& line, double left, double right,
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double y, bool flipped, Intersections& );
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int horizontalIntersect(const Quadratic& quad, double left, double right,
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double y, double tRange[2]);
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int horizontalIntersect(const Quadratic& quad, double left, double right,
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double y, bool flipped, Intersections& );
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bool intersect(const Cubic& cubic1, const Cubic& cubic2, Intersections& );
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// the following flavor uses quadratic approximation instead of convex hulls
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//bool intersect2(const Cubic& cubic1, const Cubic& cubic2, Intersections& );
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// like '2', but iterates on centers instead of possible edges
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bool intersect3(const Cubic& cubic1, const Cubic& cubic2, Intersections& );
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int intersect(const Cubic& cubic, Intersections& i); // return true if cubic self-intersects
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int intersect(const Cubic& cubic, const Quadratic& quad, Intersections& );
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int intersect(const Cubic& cubic, const _Line& line, Intersections& );
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int intersectRay(const Cubic& quad, const _Line& line, Intersections& i);
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bool intersect(const Quadratic& q1, const Quadratic& q2, Intersections& );
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int intersect(const Quadratic& quad, const _Line& line, Intersections& );
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// the following flavor uses the implicit form instead of convex hulls
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bool intersect2(const Quadratic& q1, const Quadratic& q2, Intersections& i);
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int intersectRay(const Quadratic& quad, const _Line& line, Intersections& i);
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bool isLinear(const Quadratic& quad, int startIndex, int endIndex);
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bool isLinear(const Cubic& cubic, int startIndex, int endIndex);
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double leftMostT(const Cubic& , double startT, double endT);
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double leftMostT(const _Line& , double startT, double endT);
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double leftMostT(const Quadratic& , double startT, double endT);
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int verticalIntersect(const Cubic& cubic, double top, double bottom, double x,
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bool flipped, Intersections& );
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int verticalIntersect(const _Line& line, double top, double bottom, double x,
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bool flipped, Intersections& );
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int verticalIntersect(const Quadratic& quad, double top, double bottom,
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double x, bool flipped, Intersections& );
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#endif
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