skia2/include/gpu/GrClip.h
csmartdalton 97f6cd5d0f Pre-crop filled rects to avoid scissor
Updates GrDrawContext to crop filled rects to the clip bounds before
creating batches for them. Also adds clipping logic to ignore scissor
when the draw falls completely inside. These two changes combined
reduce API traffic and improve batching.

In the future this can and should be improved by switching to floating
point clip boundaries, thus allowing us to throw out non pixel aligned
rectangle clips as well.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2132073002

Committed: https://skia.googlesource.com/skia/+/7969838702135b9f127bd738728da61bc49b050a
Committed: https://skia.googlesource.com/skia/+/86de59f4a99b5f54be0483c60ff0335be55b2bdf
Review-Url: https://codereview.chromium.org/2132073002
2016-07-13 13:37:08 -07:00

256 lines
9.0 KiB
C++

/*
* Copyright 2010 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrClip_DEFINED
#define GrClip_DEFINED
#include "GrFragmentProcessor.h"
#include "GrTypesPriv.h"
#include "SkClipStack.h"
class GrDrawContext;
/**
* Produced by GrClip. It provides a set of modifications to the drawing state that are used to
* create the final GrPipeline for a GrBatch.
*/
class GrAppliedClip : public SkNoncopyable {
public:
GrAppliedClip() : fHasStencilClip(false), fDeviceBounds(SkRect::MakeLargest()) {}
GrFragmentProcessor* getClipCoverageFragmentProcessor() const {
return fClipCoverageFP.get();
}
const GrScissorState& scissorState() const { return fScissorState; }
bool hasStencilClip() const { return fHasStencilClip; }
void makeStencil(bool hasStencil, const SkRect& deviceBounds) {
fClipCoverageFP = nullptr;
fScissorState.setDisabled();
fHasStencilClip = hasStencil;
fDeviceBounds = deviceBounds;
}
/**
* The device bounds of the clip defaults to the scissor rect, but a tighter bounds (based
* on the known effect of the stencil values) can be provided.
*/
void makeScissoredStencil(const SkIRect& scissor, const SkRect* deviceBounds = nullptr) {
fClipCoverageFP = nullptr;
fScissorState.set(scissor);
fHasStencilClip = true;
if (deviceBounds) {
fDeviceBounds = *deviceBounds;
SkASSERT(scissor.contains(*deviceBounds))
} else {
fDeviceBounds = SkRect::Make(scissor);
}
}
void makeFPBased(sk_sp<GrFragmentProcessor> fp, const SkRect& deviceBounds) {
fClipCoverageFP = fp;
fScissorState.setDisabled();
fHasStencilClip = false;
fDeviceBounds = deviceBounds;
}
void makeScissored(SkIRect& scissor) {
fClipCoverageFP.reset();
fScissorState.set(scissor);
fHasStencilClip = false;
fDeviceBounds = SkRect::Make(scissor);
}
/**
* The device bounds of the clip defaults to the scissor rect, but a tighter bounds (based
* on the known effect of the fragment processor) can be provided.
*/
void makeScissoredFPBased(sk_sp<GrFragmentProcessor> fp, const SkIRect& scissor,
const SkRect* deviceBounds = nullptr) {
fClipCoverageFP = fp;
fScissorState.set(scissor);
fHasStencilClip = false;
if (deviceBounds) {
fDeviceBounds = *deviceBounds;
SkASSERT(scissor.contains(*deviceBounds))
} else {
fDeviceBounds = SkRect::Make(scissor);
}
}
/**
* Returns the device bounds of the applied clip. Ideally this considers the combined effect of
* all clipping techniques in play (scissor, stencil, and/or coverage fp).
*/
const SkRect& deviceBounds() const { return fDeviceBounds; }
private:
sk_sp<GrFragmentProcessor> fClipCoverageFP;
GrScissorState fScissorState;
bool fHasStencilClip;
SkRect fDeviceBounds;
typedef SkNoncopyable INHERITED;
};
/**
* GrClip is an abstract base class for applying a clip. It constructs a clip mask if necessary, and
* fills out a GrAppliedClip instructing the caller on how to set up the draw state.
*/
class GrClip {
public:
virtual bool quickContains(const SkRect&) const = 0;
virtual void getConservativeBounds(int width, int height, SkIRect* devResult,
bool* isIntersectionOfRects = nullptr) const = 0;
virtual bool apply(GrContext*,
GrDrawContext*,
const SkRect* devBounds,
bool useHWAA,
bool hasUserStencilSettings,
GrAppliedClip* out) const = 0;
virtual ~GrClip() {}
protected:
/**
* Returns true if a clip can safely disable its scissor test for a particular draw.
*/
static bool CanIgnoreScissor(const SkIRect& scissorRect, const SkRect& drawBounds) {
// This is the maximum distance that a draw may extend beyond a clip's scissor and still
// count as inside. We use a sloppy compare because the draw may have chosen its bounds in a
// different coord system. The rationale for 1e-3 is that in the coverage case (and barring
// unexpected rounding), as long as coverage stays below 0.5 * 1/256 we ought to be OK.
constexpr SkScalar fuzz = 1e-3f;
SkASSERT(!scissorRect.isEmpty());
SkASSERT(!drawBounds.isEmpty());
return scissorRect.fLeft <= drawBounds.fLeft + fuzz &&
scissorRect.fTop <= drawBounds.fTop + fuzz &&
scissorRect.fRight >= drawBounds.fRight - fuzz &&
scissorRect.fBottom >= drawBounds.fBottom - fuzz;
}
friend class GrClipMaskManager;
};
/**
* Specialized implementation for no clip.
*/
class GrNoClip final : public GrClip {
private:
bool quickContains(const SkRect&) const final { return true; }
void getConservativeBounds(int width, int height, SkIRect* devResult,
bool* isIntersectionOfRects) const final;
bool apply(GrContext*,
GrDrawContext*,
const SkRect* /* devBounds */,
bool /* useHWAA */,
bool /* hasUserStencilSettings */,
GrAppliedClip* /* out */) const final { return true; }
};
/**
* GrFixedClip is a clip that can be represented by fixed-function hardware. It never modifies the
* stencil buffer itself, but can be configured to use whatever clip is already there.
*/
class GrFixedClip final : public GrClip {
public:
GrFixedClip() : fDeviceBounds(SkRect::MakeLargest()), fHasStencilClip(false) {}
GrFixedClip(const SkIRect& scissorRect)
: fScissorState(scissorRect)
, fDeviceBounds(SkRect::Make(scissorRect))
, fHasStencilClip(false) {}
void reset() {
fScissorState.setDisabled();
fDeviceBounds.setLargest();
fHasStencilClip = false;
}
void reset(const SkIRect& scissorRect) {
fScissorState.set(scissorRect);
fDeviceBounds = SkRect::Make(scissorRect);
fHasStencilClip = false;
}
/**
* Enables stenciling. The stencil bounds is the device space bounds where the stencil test
* may pass.
*/
void enableStencilClip(const SkRect& stencilBounds) {
fHasStencilClip = true;
fDeviceBounds = stencilBounds;
if (fScissorState.enabled()) {
const SkIRect& s = fScissorState.rect();
fDeviceBounds.fLeft = SkTMax(fDeviceBounds.fLeft, SkIntToScalar(s.fLeft));
fDeviceBounds.fTop = SkTMax(fDeviceBounds.fTop, SkIntToScalar(s.fTop));
fDeviceBounds.fRight = SkTMin(fDeviceBounds.fRight, SkIntToScalar(s.fRight));
fDeviceBounds.fBottom = SkTMin(fDeviceBounds.fBottom, SkIntToScalar(s.fBottom));
}
}
void disableStencilClip() {
fHasStencilClip = false;
if (fScissorState.enabled()) {
fDeviceBounds = SkRect::Make(fScissorState.rect());
} else {
fDeviceBounds.setLargest();
}
}
const GrScissorState& scissorState() const { return fScissorState; }
bool hasStencilClip() const { return fHasStencilClip; }
bool quickContains(const SkRect&) const final;
void getConservativeBounds(int width, int height, SkIRect* devResult,
bool* isIntersectionOfRects) const final;
private:
bool apply(GrContext*,
GrDrawContext*,
const SkRect* devBounds,
bool useHWAA,
bool hasUserStencilSettings,
GrAppliedClip* out) const final;
GrScissorState fScissorState;
SkRect fDeviceBounds;
bool fHasStencilClip;
};
/**
* GrClipStackClip can apply a generic SkClipStack to the draw state. It may generate clip masks or
* write to the stencil buffer during apply().
*/
class GrClipStackClip final : public GrClip {
public:
GrClipStackClip(const SkClipStack* stack = nullptr, const SkIPoint* origin = nullptr) {
this->reset(stack, origin);
}
void reset(const SkClipStack* stack = nullptr, const SkIPoint* origin = nullptr) {
fOrigin = origin ? *origin : SkIPoint::Make(0, 0);
fStack.reset(SkSafeRef(stack));
}
const SkIPoint& origin() const { return fOrigin; }
const SkClipStack* clipStack() const { return fStack; }
bool quickContains(const SkRect&) const final;
void getConservativeBounds(int width, int height, SkIRect* devResult,
bool* isIntersectionOfRects) const final;
bool apply(GrContext*,
GrDrawContext*,
const SkRect* devBounds,
bool useHWAA,
bool hasUserStencilSettings,
GrAppliedClip* out) const final;
private:
SkIPoint fOrigin;
SkAutoTUnref<const SkClipStack> fStack;
};
#endif