59c60b0cb3
This is a reland of ed63444587
Original change's description:
> Add idea of DataType to SkYUVAPixmapInfo.
>
> DataType describes the data type of YUVA channels
> independent of how they are grouped into planes.
>
> Adds mapping functions between SkColorType/channel count
> and DataType.
>
> SkYUVAPixmapInfo can be constructed from DataType and will
> choose appropriate SkColorTypes for each plane.
>
> Valid SkYUVAPixmapInfos now have the same DataType for each
> plane (could relax this in the future, esp for alpha plane).
>
> SkYUVAPixmapInfo::SupportedDataTypes specifies the supported
> combinations of SkYUVAInfo::PlanarConfig and
> kYUVAPixmapInfo::DataType supported by a GrContext (based on
> supported texture formats).
>
> SkImageGenerator/SkCodec YUVA query API now takes a
> SupportedDataTypes.
>
> Change-Id: I8791234638e6ba3396d1e7960b7bc210edc6dd57
> Bug: skia:10632
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/314276
> Reviewed-by: Leon Scroggins <scroggo@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
Bug: skia:10632
Change-Id: I35b55b7477c11c822fdb3729a9f84acff1eb785d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/315284
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Leon Scroggins <scroggo@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
490 lines
19 KiB
C++
490 lines
19 KiB
C++
/*
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* Copyright 2018 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "tools/DDLPromiseImageHelper.h"
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#include "include/core/SkDeferredDisplayListRecorder.h"
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#include "include/core/SkPicture.h"
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#include "include/core/SkSerialProcs.h"
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#include "include/core/SkYUVAIndex.h"
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#include "include/core/SkYUVASizeInfo.h"
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#include "include/gpu/GrDirectContext.h"
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#include "src/codec/SkCodecImageGenerator.h"
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#include "src/core/SkCachedData.h"
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#include "src/core/SkMipmap.h"
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#include "src/core/SkTaskGroup.h"
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#include "src/gpu/GrContextPriv.h"
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#include "src/image/SkImage_Base.h"
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#include "src/image/SkImage_GpuYUVA.h"
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DDLPromiseImageHelper::PromiseImageInfo::PromiseImageInfo(int index,
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uint32_t originalUniqueID,
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const SkImageInfo& ii)
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: fIndex(index)
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, fOriginalUniqueID(originalUniqueID)
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, fImageInfo(ii) {
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}
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DDLPromiseImageHelper::PromiseImageInfo::PromiseImageInfo(PromiseImageInfo&& other)
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: fIndex(other.fIndex)
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, fOriginalUniqueID(other.fOriginalUniqueID)
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, fImageInfo(other.fImageInfo)
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, fBaseLevel(other.fBaseLevel)
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, fMipLevels(std::move(other.fMipLevels))
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, fYUVAPixmaps(std::move(other.fYUVAPixmaps)) {
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for (int i = 0; i < SkYUVASizeInfo::kMaxCount; ++i) {
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fCallbackContexts[i] = std::move(other.fCallbackContexts[i]);
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}
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std::copy_n(other.fYUVAIndices, SkYUVAIndex::kIndexCount, fYUVAIndices);
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}
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DDLPromiseImageHelper::PromiseImageInfo::~PromiseImageInfo() {}
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std::unique_ptr<SkPixmap[]> DDLPromiseImageHelper::PromiseImageInfo::normalMipLevels() const {
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SkASSERT(!this->isYUV());
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std::unique_ptr<SkPixmap[]> pixmaps(new SkPixmap[this->numMipLevels()]);
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pixmaps[0] = fBaseLevel.pixmap();
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if (fMipLevels) {
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for (int i = 0; i < fMipLevels->countLevels(); ++i) {
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SkMipmap::Level mipLevel;
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fMipLevels->getLevel(i, &mipLevel);
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pixmaps[i+1] = mipLevel.fPixmap;
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}
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}
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return pixmaps;
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}
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int DDLPromiseImageHelper::PromiseImageInfo::numMipLevels() const {
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SkASSERT(!this->isYUV());
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return fMipLevels ? fMipLevels->countLevels()+1 : 1;
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}
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void DDLPromiseImageHelper::PromiseImageInfo::setMipLevels(const SkBitmap& baseLevel,
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std::unique_ptr<SkMipmap> mipLevels) {
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fBaseLevel = baseLevel;
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fMipLevels = std::move(mipLevels);
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}
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void DDLPromiseImageHelper::PromiseImageInfo::initYUVAIndices() {
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SkYUVASizeInfo unusedSizeInfo;
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fYUVAPixmaps.toLegacy(&unusedSizeInfo, fYUVAIndices);
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// We can wind up with alpha pixmaps that become red textures. If so, update YUVA indices.
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// Note: This goes away when we start creating YUVA images using SkYUVAInfo.
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for (int i = 0; i < SkYUVAIndex::kIndexCount; ++i) {
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if (fYUVAIndices[i].fIndex >= 0) {
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int textureIdx = fYUVAIndices[i].fIndex;
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const auto& format = fCallbackContexts[textureIdx]->backendFormat();
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if (fYUVAIndices[i].fChannel == SkColorChannel::kA &&
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format.channelMask() == SkColorChannelFlag::kRed_SkColorChannelFlag) {
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fYUVAIndices[i].fChannel = SkColorChannel::kR;
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}
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}
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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PromiseImageCallbackContext::~PromiseImageCallbackContext() {
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SkASSERT(fDoneCnt == fNumImages);
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SkASSERT(!fUnreleasedFulfills);
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SkASSERT(fTotalReleases == fTotalFulfills);
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SkASSERT(!fTotalFulfills || fDoneCnt);
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if (fPromiseImageTexture) {
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fContext->deleteBackendTexture(fPromiseImageTexture->backendTexture());
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}
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}
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void PromiseImageCallbackContext::setBackendTexture(const GrBackendTexture& backendTexture) {
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SkASSERT(!fPromiseImageTexture);
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SkASSERT(fBackendFormat == backendTexture.getBackendFormat());
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fPromiseImageTexture = SkPromiseImageTexture::Make(backendTexture);
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}
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void PromiseImageCallbackContext::destroyBackendTexture() {
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SkASSERT(!fPromiseImageTexture || fPromiseImageTexture->unique());
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if (fPromiseImageTexture) {
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fContext->deleteBackendTexture(fPromiseImageTexture->backendTexture());
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}
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fPromiseImageTexture = nullptr;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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sk_sp<SkData> DDLPromiseImageHelper::deflateSKP(const SkPicture* inputPicture) {
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SkSerialProcs procs;
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procs.fImageCtx = this;
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procs.fImageProc = [](SkImage* image, void* ctx) -> sk_sp<SkData> {
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auto helper = static_cast<DDLPromiseImageHelper*>(ctx);
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int id = helper->findOrDefineImage(image);
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// Even if 'id' is invalid (i.e., -1) write it to the SKP
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return SkData::MakeWithCopy(&id, sizeof(id));
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};
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return inputPicture->serialize(&procs);
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}
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static GrBackendTexture create_yuva_texture(GrDirectContext* direct, const SkPixmap& pm,
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const SkYUVAIndex yuvaIndices[4], int texIndex) {
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SkASSERT(texIndex >= 0 && texIndex <= 3);
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#ifdef SK_DEBUG
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int channelCount = 0;
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for (int i = 0; i < SkYUVAIndex::kIndexCount; ++i) {
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if (yuvaIndices[i].fIndex == texIndex) {
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++channelCount;
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}
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}
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if (2 == channelCount) {
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SkASSERT(kR8G8_unorm_SkColorType == pm.colorType());
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}
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#endif
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bool finishedBECreate = false;
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auto markFinished = [](void* context) {
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*(bool*)context = true;
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};
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auto beTex = direct->createBackendTexture(&pm, 1, GrRenderable::kNo, GrProtected::kNo,
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markFinished, &finishedBECreate);
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if (beTex.isValid()) {
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direct->submit();
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while (!finishedBECreate) {
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direct->checkAsyncWorkCompletion();
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}
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}
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return beTex;
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}
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/*
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* Create backend textures and upload data to them for all the textures required to satisfy
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* a single promise image.
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* For YUV textures this will result in up to 4 actual textures.
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*/
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void DDLPromiseImageHelper::CreateBETexturesForPromiseImage(GrDirectContext* direct,
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PromiseImageInfo* info) {
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if (info->isYUV()) {
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int numPixmaps;
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SkAssertResult(SkYUVAIndex::AreValidIndices(info->yuvaIndices(), &numPixmaps));
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for (int j = 0; j < numPixmaps; ++j) {
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const SkPixmap& yuvPixmap = info->yuvPixmap(j);
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PromiseImageCallbackContext* callbackContext = info->callbackContext(j);
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SkASSERT(callbackContext);
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// DDL TODO: what should we do with mipmapped YUV images
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callbackContext->setBackendTexture(create_yuva_texture(direct, yuvPixmap,
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info->yuvaIndices(), j));
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SkASSERT(callbackContext->promiseImageTexture());
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}
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} else {
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PromiseImageCallbackContext* callbackContext = info->callbackContext(0);
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if (!callbackContext) {
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// This texture would've been too large to fit on the GPU
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return;
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}
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std::unique_ptr<SkPixmap[]> mipLevels = info->normalMipLevels();
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bool finishedBECreate = false;
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auto markFinished = [](void* context) {
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*(bool*)context = true;
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};
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auto backendTex = direct->createBackendTexture(mipLevels.get(), info->numMipLevels(),
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GrRenderable::kNo, GrProtected::kNo,
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markFinished, &finishedBECreate);
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SkASSERT(backendTex.isValid());
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direct->submit();
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while (!finishedBECreate) {
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direct->checkAsyncWorkCompletion();
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}
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callbackContext->setBackendTexture(backendTex);
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}
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}
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void DDLPromiseImageHelper::DeleteBETexturesForPromiseImage(GrDirectContext* direct,
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PromiseImageInfo* info) {
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if (info->isYUV()) {
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int numPixmaps;
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SkAssertResult(SkYUVAIndex::AreValidIndices(info->yuvaIndices(), &numPixmaps));
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for (int j = 0; j < numPixmaps; ++j) {
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PromiseImageCallbackContext* callbackContext = info->callbackContext(j);
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SkASSERT(callbackContext);
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callbackContext->destroyBackendTexture();
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SkASSERT(!callbackContext->promiseImageTexture());
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}
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} else {
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PromiseImageCallbackContext* callbackContext = info->callbackContext(0);
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if (!callbackContext) {
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// This texture would've been too large to fit on the GPU
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return;
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}
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callbackContext->destroyBackendTexture();
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SkASSERT(!callbackContext->promiseImageTexture());
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}
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}
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void DDLPromiseImageHelper::createCallbackContexts(GrDirectContext* direct) {
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const GrCaps* caps = direct->priv().caps();
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const int maxDimension = caps->maxTextureSize();
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for (int i = 0; i < fImageInfo.count(); ++i) {
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PromiseImageInfo& info = fImageInfo[i];
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if (info.isYUV()) {
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int numPixmaps = info.numYUVAPlanes();
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for (int j = 0; j < numPixmaps; ++j) {
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const SkPixmap& yuvPixmap = info.yuvPixmap(j);
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GrBackendFormat backendFormat = direct->defaultBackendFormat(yuvPixmap.colorType(),
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GrRenderable::kNo);
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sk_sp<PromiseImageCallbackContext> callbackContext(
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new PromiseImageCallbackContext(direct, backendFormat));
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info.setCallbackContext(j, std::move(callbackContext));
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}
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info.initYUVAIndices();
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} else {
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const SkBitmap& baseLevel = info.baseLevel();
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// TODO: explicitly mark the PromiseImageInfo as too big and check in uploadAllToGPU
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if (maxDimension < std::max(baseLevel.width(), baseLevel.height())) {
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// This won't fit on the GPU. Fallback to a raster-backed image per tile.
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continue;
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}
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GrBackendFormat backendFormat = direct->defaultBackendFormat(baseLevel.colorType(),
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GrRenderable::kNo);
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if (!caps->isFormatTexturable(backendFormat)) {
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continue;
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}
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sk_sp<PromiseImageCallbackContext> callbackContext(
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new PromiseImageCallbackContext(direct, backendFormat));
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info.setCallbackContext(0, std::move(callbackContext));
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}
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}
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}
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void DDLPromiseImageHelper::uploadAllToGPU(SkTaskGroup* taskGroup, GrDirectContext* direct) {
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if (taskGroup) {
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for (int i = 0; i < fImageInfo.count(); ++i) {
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PromiseImageInfo* info = &fImageInfo[i];
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taskGroup->add([direct, info]() { CreateBETexturesForPromiseImage(direct, info); });
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}
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} else {
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for (int i = 0; i < fImageInfo.count(); ++i) {
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CreateBETexturesForPromiseImage(direct, &fImageInfo[i]);
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}
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}
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}
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void DDLPromiseImageHelper::deleteAllFromGPU(SkTaskGroup* taskGroup, GrDirectContext* direct) {
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if (taskGroup) {
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for (int i = 0; i < fImageInfo.count(); ++i) {
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PromiseImageInfo* info = &fImageInfo[i];
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taskGroup->add([direct, info]() { DeleteBETexturesForPromiseImage(direct, info); });
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}
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} else {
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for (int i = 0; i < fImageInfo.count(); ++i) {
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DeleteBETexturesForPromiseImage(direct, &fImageInfo[i]);
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}
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}
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}
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sk_sp<SkPicture> DDLPromiseImageHelper::reinflateSKP(
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SkDeferredDisplayListRecorder* recorder,
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SkData* compressedPictureData,
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SkTArray<sk_sp<SkImage>>* promiseImages) const {
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PerRecorderContext perRecorderContext { recorder, this, promiseImages };
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SkDeserialProcs procs;
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procs.fImageCtx = (void*) &perRecorderContext;
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procs.fImageProc = CreatePromiseImages;
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return SkPicture::MakeFromData(compressedPictureData, &procs);
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}
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// This generates promise images to replace the indices in the compressed picture. This
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// reconstitution is performed separately in each thread so we end up with multiple
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// promise images referring to the same GrBackendTexture.
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sk_sp<SkImage> DDLPromiseImageHelper::CreatePromiseImages(const void* rawData,
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size_t length, void* ctxIn) {
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PerRecorderContext* perRecorderContext = static_cast<PerRecorderContext*>(ctxIn);
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const DDLPromiseImageHelper* helper = perRecorderContext->fHelper;
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SkDeferredDisplayListRecorder* recorder = perRecorderContext->fRecorder;
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SkASSERT(length == sizeof(int));
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const int* indexPtr = static_cast<const int*>(rawData);
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if (!helper->isValidID(*indexPtr)) {
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return nullptr;
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}
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const DDLPromiseImageHelper::PromiseImageInfo& curImage = helper->getInfo(*indexPtr);
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// If there is no callback context that means 'createCallbackContexts' determined the
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// texture wouldn't fit on the GPU. Create a separate bitmap-backed image for each thread.
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if (!curImage.isYUV() && !curImage.callbackContext(0)) {
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SkASSERT(curImage.baseLevel().isImmutable());
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return SkImage::MakeFromBitmap(curImage.baseLevel());
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}
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SkASSERT(curImage.index() == *indexPtr);
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sk_sp<SkImage> image;
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if (curImage.isYUV()) {
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GrBackendFormat backendFormats[SkYUVASizeInfo::kMaxCount];
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void* contexts[SkYUVASizeInfo::kMaxCount] = { nullptr, nullptr, nullptr, nullptr };
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SkISize sizes[SkYUVASizeInfo::kMaxCount];
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// TODO: store this value somewhere?
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int textureCount;
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SkAssertResult(SkYUVAIndex::AreValidIndices(curImage.yuvaIndices(), &textureCount));
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for (int i = 0; i < textureCount; ++i) {
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backendFormats[i] = curImage.backendFormat(i);
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SkASSERT(backendFormats[i].isValid());
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contexts[i] = curImage.refCallbackContext(i).release();
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sizes[i].set(curImage.yuvPixmap(i).width(), curImage.yuvPixmap(i).height());
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}
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for (int i = textureCount; i < SkYUVASizeInfo::kMaxCount; ++i) {
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sizes[i] = SkISize::MakeEmpty();
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}
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image = recorder->makeYUVAPromiseTexture(
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curImage.yuvColorSpace(),
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backendFormats,
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sizes,
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curImage.yuvaIndices(),
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curImage.overallWidth(),
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curImage.overallHeight(),
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GrSurfaceOrigin::kTopLeft_GrSurfaceOrigin,
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curImage.refOverallColorSpace(),
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PromiseImageCallbackContext::PromiseImageFulfillProc,
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PromiseImageCallbackContext::PromiseImageReleaseProc,
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PromiseImageCallbackContext::PromiseImageDoneProc,
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contexts,
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SkDeferredDisplayListRecorder::PromiseImageApiVersion::kNew);
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for (int i = 0; i < textureCount; ++i) {
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curImage.callbackContext(i)->wasAddedToImage();
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}
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#ifdef SK_DEBUG
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{
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// By the peekProxy contract this image should not have a single backing proxy so
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// should return null. The call should also not trigger the conversion to RGBA.
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SkImage_GpuYUVA* yuva = reinterpret_cast<SkImage_GpuYUVA*>(image.get());
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SkASSERT(!yuva->peekProxy());
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SkASSERT(!yuva->peekProxy()); // the first call didn't force a conversion to RGBA
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}
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#endif
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} else {
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const GrBackendFormat& backendFormat = curImage.backendFormat(0);
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SkASSERT(backendFormat.isValid());
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// Each DDL recorder gets its own ref on the promise callback context for the
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// promise images it creates.
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image = recorder->makePromiseTexture(
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backendFormat,
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curImage.overallWidth(),
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curImage.overallHeight(),
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curImage.mipMapped(0),
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GrSurfaceOrigin::kTopLeft_GrSurfaceOrigin,
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curImage.overallColorType(),
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curImage.overallAlphaType(),
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curImage.refOverallColorSpace(),
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PromiseImageCallbackContext::PromiseImageFulfillProc,
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PromiseImageCallbackContext::PromiseImageReleaseProc,
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PromiseImageCallbackContext::PromiseImageDoneProc,
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(void*)curImage.refCallbackContext(0).release(),
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SkDeferredDisplayListRecorder::PromiseImageApiVersion::kNew);
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curImage.callbackContext(0)->wasAddedToImage();
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}
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perRecorderContext->fPromiseImages->push_back(image);
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SkASSERT(image);
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return image;
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}
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int DDLPromiseImageHelper::findImage(SkImage* image) const {
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for (int i = 0; i < fImageInfo.count(); ++i) {
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if (fImageInfo[i].originalUniqueID() == image->uniqueID()) { // trying to dedup here
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SkASSERT(fImageInfo[i].index() == i);
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SkASSERT(this->isValidID(i) && this->isValidID(fImageInfo[i].index()));
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return i;
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}
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}
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return -1;
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}
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int DDLPromiseImageHelper::addImage(SkImage* image) {
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SkImage_Base* ib = as_IB(image);
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SkImageInfo overallII = SkImageInfo::Make(image->width(), image->height(),
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image->colorType() == kBGRA_8888_SkColorType
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? kRGBA_8888_SkColorType
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: image->colorType(),
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image->alphaType(),
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image->refColorSpace());
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PromiseImageInfo& newImageInfo = fImageInfo.emplace_back(fImageInfo.count(),
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image->uniqueID(),
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overallII);
|
|
|
|
auto codec = SkCodecImageGenerator::MakeFromEncodedCodec(ib->refEncodedData());
|
|
SkYUVAPixmapInfo yuvaInfo;
|
|
if (codec && codec->queryYUVAInfo(fSupportedYUVADataTypes, &yuvaInfo)) {
|
|
auto yuvaPixmaps = SkYUVAPixmaps::Allocate(yuvaInfo);
|
|
SkAssertResult(codec->getYUVAPlanes(yuvaPixmaps));
|
|
SkASSERT(yuvaPixmaps.isValid());
|
|
newImageInfo.setYUVPlanes(std::move(yuvaPixmaps));
|
|
} else {
|
|
sk_sp<SkImage> rasterImage = image->makeRasterImage(); // force decoding of lazy images
|
|
if (!rasterImage) {
|
|
return -1;
|
|
}
|
|
|
|
SkBitmap tmp;
|
|
tmp.allocPixels(overallII);
|
|
|
|
if (!rasterImage->readPixels(nullptr, tmp.pixmap(), 0, 0)) {
|
|
return -1;
|
|
}
|
|
|
|
tmp.setImmutable();
|
|
|
|
// Given how the DDL testing harness works (i.e., only modifying the SkImages w/in an
|
|
// SKP) we don't know if a given SkImage will require mipmapping. To work around this
|
|
// we just try to create all the backend textures as mipmapped but, failing that, fall
|
|
// back to un-mipped.
|
|
std::unique_ptr<SkMipmap> mipmaps(SkMipmap::Build(tmp.pixmap(), nullptr));
|
|
|
|
newImageInfo.setMipLevels(tmp, std::move(mipmaps));
|
|
}
|
|
// In either case newImageInfo's PromiseImageCallbackContext is filled in by uploadAllToGPU
|
|
|
|
return fImageInfo.count()-1;
|
|
}
|
|
|
|
int DDLPromiseImageHelper::findOrDefineImage(SkImage* image) {
|
|
int preExistingID = this->findImage(image);
|
|
if (preExistingID >= 0) {
|
|
SkASSERT(this->isValidID(preExistingID));
|
|
return preExistingID;
|
|
}
|
|
|
|
int newID = this->addImage(image);
|
|
return newID;
|
|
}
|