e71000f0df
As we use this more and more, we end up with more and more inline copies. On my desktop, this makes Skia ~16K smaller. Boy perf trybots would be neat. BUG=skia: Review URL: https://codereview.chromium.org/1415133003
165 lines
5.7 KiB
C++
165 lines
5.7 KiB
C++
/*
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* Copyright 2012 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkChecksum_DEFINED
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#define SkChecksum_DEFINED
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#include "SkString.h"
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#include "SkTLogic.h"
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#include "SkTypes.h"
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/**
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* Computes a 32bit checksum from a blob of 32bit aligned data. This is meant
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* to be very very fast, as it is used internally by the font cache, in
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* conjuction with the entire raw key. This algorithm does not generate
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* unique values as well as others (e.g. MD5) but it performs much faster.
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* Skia's use cases can survive non-unique values (since the entire key is
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* always available). Clients should only be used in circumstances where speed
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* over uniqueness is at a premium.
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*/
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class SkChecksum : SkNoncopyable {
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private:
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/*
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* Our Rotate and Mash helpers are meant to automatically do the right
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* thing depending if sizeof(uintptr_t) is 4 or 8.
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*/
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enum {
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ROTR = 17,
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ROTL = sizeof(uintptr_t) * 8 - ROTR,
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HALFBITS = sizeof(uintptr_t) * 4
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};
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static inline uintptr_t Mash(uintptr_t total, uintptr_t value) {
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return ((total >> ROTR) | (total << ROTL)) ^ value;
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}
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public:
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/**
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* uint32_t -> uint32_t hash, useful for when you're about to trucate this hash but you
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* suspect its low bits aren't well mixed.
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*
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* This is the Murmur3 finalizer.
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*/
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static uint32_t Mix(uint32_t hash) {
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hash ^= hash >> 16;
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hash *= 0x85ebca6b;
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hash ^= hash >> 13;
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hash *= 0xc2b2ae35;
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hash ^= hash >> 16;
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return hash;
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}
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/**
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* uint32_t -> uint32_t hash, useful for when you're about to trucate this hash but you
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* suspect its low bits aren't well mixed.
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*
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* This version is 2-lines cheaper than Mix, but seems to be sufficient for the font cache.
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*/
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static uint32_t CheapMix(uint32_t hash) {
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hash ^= hash >> 16;
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hash *= 0x85ebca6b;
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hash ^= hash >> 16;
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return hash;
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}
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/**
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* Calculate 32-bit Murmur hash (murmur3).
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* This should take 2-3x longer than SkChecksum::Compute, but is a considerably better hash.
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* See en.wikipedia.org/wiki/MurmurHash.
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*
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* @param data Memory address of the data block to be processed.
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* @param size Size of the data block in bytes.
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* @param seed Initial hash seed. (optional)
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* @return hash result
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*/
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static uint32_t Murmur3(const void* data, size_t bytes, uint32_t seed=0);
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/**
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* Compute a 32-bit checksum for a given data block
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*
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* WARNING: this algorithm is tuned for efficiency, not backward/forward
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* compatibility. It may change at any time, so a checksum generated with
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* one version of the Skia code may not match a checksum generated with
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* a different version of the Skia code.
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*
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* @param data Memory address of the data block to be processed. Must be
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* 32-bit aligned.
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* @param size Size of the data block in bytes. Must be a multiple of 4.
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* @return checksum result
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*/
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static uint32_t Compute(const uint32_t* data, size_t size) {
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// Use may_alias to remind the compiler we're intentionally violating strict aliasing,
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// and so not to apply strict-aliasing-based optimizations.
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typedef uint32_t SK_ATTRIBUTE(may_alias) aliased_uint32_t;
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const aliased_uint32_t* safe_data = (const aliased_uint32_t*)data;
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SkASSERT(SkIsAlign4(size));
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/*
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* We want to let the compiler use 32bit or 64bit addressing and math
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* so we use uintptr_t as our magic type. This makes the code a little
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* more obscure (we can't hard-code 32 or 64 anywhere, but have to use
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* sizeof()).
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*/
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uintptr_t result = 0;
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const uintptr_t* ptr = reinterpret_cast<const uintptr_t*>(safe_data);
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/*
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* count the number of quad element chunks. This takes into account
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* if we're on a 32bit or 64bit arch, since we use sizeof(uintptr_t)
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* to compute how much to shift-down the size.
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*/
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size_t n4 = size / (sizeof(uintptr_t) << 2);
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for (size_t i = 0; i < n4; ++i) {
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result = Mash(result, *ptr++);
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result = Mash(result, *ptr++);
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result = Mash(result, *ptr++);
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result = Mash(result, *ptr++);
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}
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size &= ((sizeof(uintptr_t) << 2) - 1);
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safe_data = reinterpret_cast<const aliased_uint32_t*>(ptr);
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const aliased_uint32_t* stop = safe_data + (size >> 2);
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while (safe_data < stop) {
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result = Mash(result, *safe_data++);
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}
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/*
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* smash us down to 32bits if we were 64. Note that when uintptr_t is
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* 32bits, this code-path should go away, but I still got a warning
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* when I wrote
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* result ^= result >> 32;
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* since >>32 is undefined for 32bit ints, hence the wacky HALFBITS
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* define.
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*/
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if (8 == sizeof(result)) {
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result ^= result >> HALFBITS;
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}
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return static_cast<uint32_t>(result);
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}
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};
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// SkGoodHash should usually be your first choice in hashing data.
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// It should be both reasonably fast and high quality.
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struct SkGoodHash {
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template <typename K>
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SK_WHEN(sizeof(K) == 4, uint32_t) operator()(const K& k) const {
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return SkChecksum::Mix(*(const uint32_t*)&k);
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}
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template <typename K>
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SK_WHEN(sizeof(K) != 4, uint32_t) operator()(const K& k) const {
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return SkChecksum::Murmur3(&k, sizeof(K));
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}
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uint32_t operator()(const SkString& k) const {
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return SkChecksum::Murmur3(k.c_str(), k.size());
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}
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};
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#endif
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