skia2/fuzz/oss_fuzz/FuzzRegionDeserialize.cpp
Kevin Lubick 2541edf0c6 Add in Region SetPath Fuzzer
Also refactor a few things to make it easier to use oss-fuzz.

Bug: skia:
Change-Id: Ie518a6cfc7d57a347b5d09089379f986d33f8b7f
Reviewed-on: https://skia-review.googlesource.com/41740
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2018-01-11 19:42:53 +00:00

40 lines
968 B
C++

/*
* Copyright 2018 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkCanvas.h"
#include "SkPaint.h"
#include "SkRegion.h"
#include "SkSurface.h"
bool FuzzRegionDeserialize(sk_sp<SkData> bytes) {
SkRegion region;
if (!region.readFromMemory(bytes->data(), bytes->size())) {
return false;
}
region.computeRegionComplexity();
region.isComplex();
SkRegion r2;
if (region == r2) {
region.contains(0,0);
} else {
region.contains(1,1);
}
auto s = SkSurface::MakeRasterN32Premul(1024, 1024);
s->getCanvas()->drawRegion(region, SkPaint());
SkDEBUGCODE(region.validate());
return true;
}
#if defined(IS_FUZZING_WITH_LIBFUZZER)
extern "C" int LLVMFuzzerTestOneInput(const uint8_t *data, size_t size) {
auto bytes = SkData::MakeWithoutCopy(data, size);
FuzzRegionDeserialize(bytes);
return 0;
}
#endif