2541edf0c6
Also refactor a few things to make it easier to use oss-fuzz. Bug: skia: Change-Id: Ie518a6cfc7d57a347b5d09089379f986d33f8b7f Reviewed-on: https://skia-review.googlesource.com/41740 Commit-Queue: Kevin Lubick <kjlubick@google.com> Reviewed-by: Mike Klein <mtklein@google.com>
40 lines
968 B
C++
40 lines
968 B
C++
/*
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* Copyright 2018 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "SkCanvas.h"
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#include "SkPaint.h"
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#include "SkRegion.h"
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#include "SkSurface.h"
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bool FuzzRegionDeserialize(sk_sp<SkData> bytes) {
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SkRegion region;
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if (!region.readFromMemory(bytes->data(), bytes->size())) {
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return false;
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}
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region.computeRegionComplexity();
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region.isComplex();
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SkRegion r2;
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if (region == r2) {
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region.contains(0,0);
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} else {
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region.contains(1,1);
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}
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auto s = SkSurface::MakeRasterN32Premul(1024, 1024);
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s->getCanvas()->drawRegion(region, SkPaint());
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SkDEBUGCODE(region.validate());
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return true;
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}
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#if defined(IS_FUZZING_WITH_LIBFUZZER)
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extern "C" int LLVMFuzzerTestOneInput(const uint8_t *data, size_t size) {
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auto bytes = SkData::MakeWithoutCopy(data, size);
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FuzzRegionDeserialize(bytes);
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return 0;
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}
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#endif
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