skia2/experimental/sksg/SkSGGroup.h
Florin Malita 25366fad43 [skottie] Initial mask support
TBR=

Change-Id: Ibf4baeb17f98e1ed359f04deefe2f1c09414540d
Reviewed-on: https://skia-review.googlesource.com/98840
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2018-01-23 18:59:20 +00:00

48 lines
984 B
C++

/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkSGGroup_DEFINED
#define SkSGGroup_DEFINED
#include "SkSGRenderNode.h"
#include "SkTArray.h"
namespace sksg {
/**
* Concrete node, grouping together multiple descendants.
*/
class Group : public RenderNode {
public:
static sk_sp<Group> Make() {
return sk_sp<Group>(new Group());
}
void addChild(sk_sp<RenderNode>);
void removeChild(const sk_sp<RenderNode>&);
size_t size() const { return SkTo<size_t>(fChildren.count()); }
bool empty() const { return fChildren.empty(); }
protected:
Group();
~Group() override;
void onRender(SkCanvas*) const override;
SkRect onRevalidate(InvalidationController*, const SkMatrix&) override;
private:
SkTArray<sk_sp<RenderNode>, true> fChildren;
typedef RenderNode INHERITED;
};
} // namespace sksg
#endif // SkSGGroup_DEFINED