2a2dfcbb42
Paint nodes contribute to invalidation. Hoist the inval logic from geometry nodes to draw nodes. TBR= Change-Id: Iab33086c377ef4940a84dae3cdccb2c9bdbee99c Reviewed-on: https://skia-review.googlesource.com/89901 Reviewed-by: Florin Malita <fmalita@chromium.org> Commit-Queue: Florin Malita <fmalita@chromium.org>
48 lines
1.1 KiB
C++
48 lines
1.1 KiB
C++
/*
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* Copyright 2017 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "SkSGDraw.h"
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#include "SkSGGeometryNode.h"
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#include "SkSGInvalidationController.h"
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#include "SkSGPaintNode.h"
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namespace sksg {
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Draw::Draw(sk_sp<GeometryNode> geometry, sk_sp<PaintNode> paint)
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: fGeometry(std::move(geometry))
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, fPaint(std::move(paint)) {
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fGeometry->addInvalReceiver(this);
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fPaint->addInvalReceiver(this);
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}
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Draw::~Draw() {
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fGeometry->removeInvalReceiver(this);
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fPaint->removeInvalReceiver(this);
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}
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void Draw::onRender(SkCanvas* canvas) const {
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fGeometry->draw(canvas, fPaint->makePaint());
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}
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void Draw::onRevalidate(InvalidationController* ic, const SkMatrix& ctm) {
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SkASSERT(this->isInvalidated());
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// TODO: paint bounds extents
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const auto oldBounds = fGeometry->fBounds;
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fGeometry->revalidate(ic, ctm);
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fPaint->revalidate(ic, ctm);
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ic->inval(oldBounds, ctm);
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if (fGeometry->fBounds != oldBounds) {
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ic->inval(fGeometry->fBounds, ctm);
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}
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}
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} // namespace sksg
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