skia2/bench/PMFloatBench.cpp

26 lines
891 B
C++

#include "Benchmark.h"
#include "SkPMFloat.h"
#include "SkRandom.h"
struct PMFloatBench : public Benchmark {
explicit PMFloatBench(bool clamp) : fClamp(clamp) {}
const char* onGetName() SK_OVERRIDE { return fClamp ? "SkPMFloat_clamp" : "SkPMFloat_get"; }
bool isSuitableFor(Backend backend) SK_OVERRIDE { return backend == kNonRendering_Backend; }
void onDraw(const int loops, SkCanvas* canvas) SK_OVERRIDE {
SkRandom rand;
for (int i = 0; i < loops; i++) {
SkPMColor c = SkPreMultiplyColor(rand.nextU());
SkPMFloat pmf;
pmf.set(c);
SkPMColor back = fClamp ? pmf.clamped() : pmf.get();
if (c != back) { SkFAIL("no joy"); } // This conditional makes this not compile away.
}
}
bool fClamp;
};
DEF_BENCH(return new PMFloatBench( true);)
DEF_BENCH(return new PMFloatBench(false);)