3ae1a307f6
This reverts commit 6b26deb8d6
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Reason for revert: GPU bots failing
Original change's description:
> Alloc glyph image correctly for SkMask::k3D_Format.
>
> This removes the no longer used outside Skia
> SK_SUPPORT_LEGACY_EMBOSSMASKFILTER define, and either deletes the code
> it guards or updates it to use the new emboss mask filter factory. This
> re-enables the code to test the emboss mask filter. Also added is a test
> to ensure that embossed text is drawn correctly, as before this glyphs
> did not allocate the proper amount of memory for the k3D_Format which
> this mask filter produces. This also fixes SkEmbossMask::Emboss to write
> the whole of the mul and add planes to avoid pixel differences and
> MemorySanitizer errors.
>
> Change-Id: Ib492c72a19d6a27d140e3cd48179a3ca9ce313f5
> Reviewed-on: https://skia-review.googlesource.com/70260
> Commit-Queue: Ben Wagner <bungeman@google.com>
> Reviewed-by: Herb Derby <herb@google.com>
TBR=djsollen@google.com,bungeman@google.com,herb@google.com,reed@google.com
Change-Id: I8a9db6c00e0cb84bdd4833474a9ffffa6ecc606c
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/70920
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
63 lines
1.5 KiB
C++
63 lines
1.5 KiB
C++
/*
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* Copyright 2014 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm.h"
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#include "SkBlurMaskFilter.h"
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#include "SkCanvas.h"
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#include "SkColorFilter.h"
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#ifdef SK_SUPPORT_LEGACY_EMBOSSMASKFILTER
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static SkBitmap make_bm() {
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SkBitmap bm;
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bm.allocN32Pixels(100, 100);
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SkCanvas canvas(bm);
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canvas.clear(0);
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SkPaint paint;
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paint.setAntiAlias(true);
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canvas.drawCircle(50, 50, 50, paint);
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return bm;
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}
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class EmbossGM : public skiagm::GM {
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public:
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EmbossGM() {
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}
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protected:
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SkString onShortName() override {
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return SkString("emboss");
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}
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SkISize onISize() override {
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return SkISize::Make(600, 120);
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}
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void onDraw(SkCanvas* canvas) override {
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SkPaint paint;
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SkBitmap bm = make_bm();
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canvas->drawBitmap(bm, 10, 10, &paint);
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const SkScalar dir[] = { 1, 1, 1 };
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paint.setMaskFilter(SkBlurMaskFilter::MakeEmboss(3, dir, 0.3f, 0.1f));
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canvas->translate(bm.width() + SkIntToScalar(10), 0);
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canvas->drawBitmap(bm, 10, 10, &paint);
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// this combination of emboss+colorfilter used to crash -- so we exercise it to
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// confirm that we have a fix.
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paint.setColorFilter(SkColorFilter::MakeModeFilter(0xFFFF0000, SkBlendMode::kSrcATop));
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canvas->translate(bm.width() + SkIntToScalar(10), 0);
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canvas->drawBitmap(bm, 10, 10, &paint);
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}
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private:
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typedef skiagm::GM INHERITED;
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};
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DEF_GM(return new EmbossGM;)
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#endif
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