skia2/include/private/SkSurfaceCharacterization.h
Robert Phillips 6200036929 Implement GPU/OpList DDLs
This relies on https://skia-review.googlesource.com/c/skia/+/102101 (Add SkSurface_Gpu::MakeWrappedRenderTarget method) landing first

TBR=bsalomon@google.com
Change-Id: I4d2d66af5800407f638ef32d7b19ce49084bd4e4
Reviewed-on: https://skia-review.googlesource.com/102263
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2018-02-01 15:00:53 +00:00

134 lines
4.5 KiB
C++

/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkSurfaceCharacterization_DEFINED
#define SkSurfaceCharacterization_DEFINED
#include "GrTypes.h"
#include "SkColorSpace.h"
#include "SkRefCnt.h"
#include "SkSurfaceProps.h"
class SkColorSpace;
// This define can be used to swap between the default (raster) DDL implementation and the
// gpu implementation.
#define SK_RASTER_RECORDER_IMPLEMENTATION 1
#if SK_SUPPORT_GPU
#include "GrContext.h"
/** \class SkSurfaceCharacterization
A surface characterization contains all the information Ganesh requires to makes its internal
rendering decisions. When passed into a SkDeferredDisplayListRecorder it will copy the
data and pass it on to the SkDeferredDisplayList if/when it is created. Note that both of
those objects (the Recorder and the DisplayList) will take a ref on the
GrContextThreadSafeProxy and SkColorSpace objects.
*/
class SkSurfaceCharacterization {
public:
SkSurfaceCharacterization()
: fCacheMaxResourceCount(0)
, fCacheMaxResourceBytes(0)
, fOrigin(kBottomLeft_GrSurfaceOrigin)
, fWidth(0)
, fHeight(0)
, fConfig(kUnknown_GrPixelConfig)
, fFSAAType(GrFSAAType::kNone)
, fStencilCnt(0)
, fSurfaceProps(0, kUnknown_SkPixelGeometry) {
}
SkSurfaceCharacterization(SkSurfaceCharacterization&&) = default;
SkSurfaceCharacterization& operator=(SkSurfaceCharacterization&&) = default;
SkSurfaceCharacterization(const SkSurfaceCharacterization&) = default;
SkSurfaceCharacterization& operator=(const SkSurfaceCharacterization& other) = default;
GrContextThreadSafeProxy* contextInfo() const { return fContextInfo.get(); }
int cacheMaxResourceCount() const { return fCacheMaxResourceCount; }
size_t cacheMaxResourceBytes() const { return fCacheMaxResourceBytes; }
GrSurfaceOrigin origin() const { return fOrigin; }
int width() const { return fWidth; }
int height() const { return fHeight; }
GrPixelConfig config() const { return fConfig; }
GrFSAAType fsaaType() const { return fFSAAType; }
int stencilCount() const { return fStencilCnt; }
SkColorSpace* colorSpace() const { return fColorSpace.get(); }
sk_sp<SkColorSpace> refColorSpace() const { return fColorSpace; }
const SkSurfaceProps& surfaceProps()const { return fSurfaceProps; }
private:
friend class SkSurface_Gpu; // for 'set'
void set(sk_sp<GrContextThreadSafeProxy> contextInfo,
int cacheMaxResourceCount,
size_t cacheMaxResourceBytes,
GrSurfaceOrigin origin,
int width, int height,
GrPixelConfig config,
GrFSAAType fsaaType,
int stencilCnt,
sk_sp<SkColorSpace> colorSpace,
const SkSurfaceProps& surfaceProps) {
fContextInfo = contextInfo;
fCacheMaxResourceCount = cacheMaxResourceCount;
fCacheMaxResourceBytes = cacheMaxResourceBytes;
fOrigin = origin;
fWidth = width;
fHeight = height;
fConfig = config;
fFSAAType = fsaaType;
fStencilCnt = stencilCnt;
fColorSpace = std::move(colorSpace);
fSurfaceProps = surfaceProps;
}
sk_sp<GrContextThreadSafeProxy> fContextInfo;
int fCacheMaxResourceCount;
size_t fCacheMaxResourceBytes;
GrSurfaceOrigin fOrigin;
int fWidth;
int fHeight;
GrPixelConfig fConfig;
GrFSAAType fFSAAType;
int fStencilCnt;
sk_sp<SkColorSpace> fColorSpace;
SkSurfaceProps fSurfaceProps;
};
#else// !SK_SUPPORT_GPU
class SkSurfaceCharacterization {
public:
SkSurfaceCharacterization()
: fWidth(0)
, fHeight(0)
, fSurfaceProps(0, kUnknown_SkPixelGeometry) {
}
int width() const { return fWidth; }
int height() const { return fHeight; }
SkColorSpace* colorSpace() const { return fColorSpace.get(); }
sk_sp<SkColorSpace> refColorSpace() const { return fColorSpace; }
const SkSurfaceProps& surfaceProps()const { return fSurfaceProps; }
private:
int fWidth;
int fHeight;
sk_sp<SkColorSpace> fColorSpace;
SkSurfaceProps fSurfaceProps;
};
#endif
#endif