8e9810ce0f
The previous way was failing with SwiftShader. Bug: skia: Change-Id: I6f3937d4d3bc36851476e29be891dc0a38871ef0 Reviewed-on: https://skia-review.googlesource.com/130325 Commit-Queue: Joe Gregorio <jcgregorio@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com> Reviewed-by: Mike Klein <mtklein@google.com>
41 lines
1.2 KiB
C++
41 lines
1.2 KiB
C++
/*
|
|
* Copyright 2017 Google Inc.
|
|
*
|
|
* Use of this source code is governed by a BSD-style license that can be
|
|
* found in the LICENSE file.
|
|
*/
|
|
|
|
#include "GrContext.h"
|
|
#include "SkRefCnt.h"
|
|
#include "gl/GrGLFunctions.h"
|
|
#include "gl/GrGLInterface.h"
|
|
#include "gl/GLTestContext.h"
|
|
|
|
#include <EGL/egl.h>
|
|
#include <GLES2/gl2.h>
|
|
|
|
#include <sstream>
|
|
|
|
// create_grcontext implementation for EGL.
|
|
sk_sp<GrContext> create_grcontext(std::ostringstream& driverinfo,
|
|
std::unique_ptr<sk_gpu_test::GLTestContext>* glContext) {
|
|
// We are leaking tc, but that's OK because fiddle is a short lived proces.
|
|
glContext->reset(sk_gpu_test::CreatePlatformGLTestContext(kGLES_GrGLStandard));
|
|
if (!glContext) {
|
|
return nullptr;
|
|
}
|
|
(*glContext)->makeCurrent();
|
|
sk_sp<GrContext> result = (*glContext)->makeGrContext(GrContextOptions());
|
|
if (!result) {
|
|
glContext->reset();
|
|
return nullptr;
|
|
}
|
|
|
|
driverinfo << "GL Version: " << glGetString(GL_VERSION) << "\n";
|
|
driverinfo << "GL Vendor: " << glGetString(GL_VENDOR) << "\n";
|
|
driverinfo << "GL Renderer: " << glGetString(GL_RENDERER) << "\n";
|
|
driverinfo << "GL Extensions: " << glGetString(GL_EXTENSIONS) << "\n";
|
|
|
|
return result;
|
|
}
|