49f085dddf
R=reed@google.com Author: bsalomon@google.com Review URL: https://codereview.chromium.org/544233002
884 lines
35 KiB
C++
884 lines
35 KiB
C++
/*
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* Copyright 2006 The Android Open Source Project
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkBitmap_DEFINED
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#define SkBitmap_DEFINED
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#include "SkColor.h"
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#include "SkColorTable.h"
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#include "SkImageInfo.h"
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#include "SkPoint.h"
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#include "SkRefCnt.h"
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#ifdef SK_SUPPORT_LEGACY_ALLOCPIXELS_BOOL
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#define SK_ALLOCPIXELS_RETURN_TYPE bool
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#define SK_ALLOCPIXELS_RETURN_TRUE return true
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#define SK_ALLOCPIXELS_RETURN_FAIL return false
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#else
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#define SK_ALLOCPIXELS_RETURN_TYPE void
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#define SK_ALLOCPIXELS_RETURN_TRUE return
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#define SK_ALLOCPIXELS_RETURN_FAIL sk_throw()
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#endif
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struct SkMask;
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struct SkIRect;
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struct SkRect;
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class SkPaint;
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class SkPixelRef;
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class SkPixelRefFactory;
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class SkRegion;
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class SkString;
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class GrTexture;
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/** \class SkBitmap
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The SkBitmap class specifies a raster bitmap. A bitmap has an integer width
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and height, and a format (colortype), and a pointer to the actual pixels.
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Bitmaps can be drawn into a SkCanvas, but they are also used to specify the
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target of a SkCanvas' drawing operations.
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A const SkBitmap exposes getAddr(), which lets a caller write its pixels;
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the constness is considered to apply to the bitmap's configuration, not
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its contents.
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*/
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class SK_API SkBitmap {
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public:
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class SK_API Allocator;
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/**
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* Default construct creates a bitmap with zero width and height, and no pixels.
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* Its colortype is set to kUnknown_SkColorType.
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*/
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SkBitmap();
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/**
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* Copy the settings from the src into this bitmap. If the src has pixels
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* allocated, they will be shared, not copied, so that the two bitmaps will
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* reference the same memory for the pixels. If a deep copy is needed,
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* where the new bitmap has its own separate copy of the pixels, use
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* deepCopyTo().
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*/
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SkBitmap(const SkBitmap& src);
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~SkBitmap();
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/** Copies the src bitmap into this bitmap. Ownership of the src bitmap's pixels remains
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with the src bitmap.
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*/
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SkBitmap& operator=(const SkBitmap& src);
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/** Swap the fields of the two bitmaps. This routine is guaranteed to never fail or throw.
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*/
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// This method is not exported to java.
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void swap(SkBitmap& other);
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///////////////////////////////////////////////////////////////////////////
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const SkImageInfo& info() const { return fInfo; }
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int width() const { return fInfo.width(); }
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int height() const { return fInfo.height(); }
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SkColorType colorType() const { return fInfo.colorType(); }
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SkAlphaType alphaType() const { return fInfo.alphaType(); }
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/**
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* Return the number of bytes per pixel based on the colortype. If the colortype is
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* kUnknown_SkColorType, then 0 is returned.
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*/
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int bytesPerPixel() const { return fInfo.bytesPerPixel(); }
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/**
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* Return the rowbytes expressed as a number of pixels (like width and height).
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* If the colortype is kUnknown_SkColorType, then 0 is returned.
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*/
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int rowBytesAsPixels() const {
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return fRowBytes >> this->shiftPerPixel();
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}
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/**
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* Return the shift amount per pixel (i.e. 0 for 1-byte per pixel, 1 for 2-bytes per pixel
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* colortypes, 2 for 4-bytes per pixel colortypes). Return 0 for kUnknown_SkColorType.
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*/
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int shiftPerPixel() const { return this->bytesPerPixel() >> 1; }
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///////////////////////////////////////////////////////////////////////////
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/** Return true iff the bitmap has empty dimensions.
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* Hey! Before you use this, see if you really want to know drawsNothing() instead.
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*/
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bool empty() const { return fInfo.isEmpty(); }
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/** Return true iff the bitmap has no pixelref. Note: this can return true even if the
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* dimensions of the bitmap are > 0 (see empty()).
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* Hey! Before you use this, see if you really want to know drawsNothing() instead.
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*/
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bool isNull() const { return NULL == fPixelRef; }
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/** Return true iff drawing this bitmap has no effect.
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*/
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bool drawsNothing() const { return this->empty() || this->isNull(); }
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/** Return the number of bytes between subsequent rows of the bitmap. */
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size_t rowBytes() const { return fRowBytes; }
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/**
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* Set the bitmap's alphaType, returning true on success. If false is
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* returned, then the specified new alphaType is incompatible with the
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* colortype, and the current alphaType is unchanged.
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*
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* Note: this changes the alphatype for the underlying pixels, which means
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* that all bitmaps that might be sharing (subsets of) the pixels will
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* be affected.
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*/
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bool setAlphaType(SkAlphaType);
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/** Return the address of the pixels for this SkBitmap.
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*/
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void* getPixels() const { return fPixels; }
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/** Return the byte size of the pixels, based on the height and rowBytes.
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Note this truncates the result to 32bits. Call getSize64() to detect
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if the real size exceeds 32bits.
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*/
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size_t getSize() const { return fInfo.height() * fRowBytes; }
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/** Return the number of bytes from the pointer returned by getPixels()
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to the end of the allocated space in the buffer. Required in
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cases where extractSubset has been called.
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*/
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size_t getSafeSize() const { return fInfo.getSafeSize(fRowBytes); }
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/**
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* Return the full size of the bitmap, in bytes.
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*/
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int64_t computeSize64() const {
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return sk_64_mul(fInfo.height(), fRowBytes);
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}
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/**
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* Return the number of bytes from the pointer returned by getPixels()
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* to the end of the allocated space in the buffer. This may be smaller
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* than computeSize64() if there is any rowbytes padding beyond the width.
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*/
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int64_t computeSafeSize64() const {
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return fInfo.getSafeSize64(fRowBytes);
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}
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/** Returns true if this bitmap is marked as immutable, meaning that the
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contents of its pixels will not change for the lifetime of the bitmap.
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*/
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bool isImmutable() const;
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/** Marks this bitmap as immutable, meaning that the contents of its
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pixels will not change for the lifetime of the bitmap and of the
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underlying pixelref. This state can be set, but it cannot be
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cleared once it is set. This state propagates to all other bitmaps
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that share the same pixelref.
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*/
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void setImmutable();
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/** Returns true if the bitmap is opaque (has no translucent/transparent pixels).
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*/
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bool isOpaque() const {
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return SkAlphaTypeIsOpaque(this->alphaType());
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}
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/** Returns true if the bitmap is volatile (i.e. should not be cached by devices.)
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*/
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bool isVolatile() const;
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/** Specify whether this bitmap is volatile. Bitmaps are not volatile by
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default. Temporary bitmaps that are discarded after use should be
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marked as volatile. This provides a hint to the device that the bitmap
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should not be cached. Providing this hint when appropriate can
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improve performance by avoiding unnecessary overhead and resource
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consumption on the device.
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*/
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void setIsVolatile(bool);
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/** Reset the bitmap to its initial state (see default constructor). If we are a (shared)
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owner of the pixels, that ownership is decremented.
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*/
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void reset();
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/**
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* This will brute-force return true if all of the pixels in the bitmap
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* are opaque. If it fails to read the pixels, or encounters an error,
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* it will return false.
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*
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* Since this can be an expensive operation, the bitmap stores a flag for
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* this (isOpaque). Only call this if you need to compute this value from
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* "unknown" pixels.
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*/
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static bool ComputeIsOpaque(const SkBitmap&);
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/**
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* Return the bitmap's bounds [0, 0, width, height] as an SkRect
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*/
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void getBounds(SkRect* bounds) const;
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void getBounds(SkIRect* bounds) const;
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bool setInfo(const SkImageInfo&, size_t rowBytes = 0);
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/**
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* Allocate the bitmap's pixels to match the requested image info. If the Factory
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* is non-null, call it to allcoate the pixelref. If the ImageInfo requires
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* a colortable, then ColorTable must be non-null, and will be ref'd.
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* On failure, the bitmap will be set to empty and return false.
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*/
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bool SK_WARN_UNUSED_RESULT tryAllocPixels(const SkImageInfo&, SkPixelRefFactory*, SkColorTable*);
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SK_ALLOCPIXELS_RETURN_TYPE allocPixels(const SkImageInfo& info, SkPixelRefFactory* factory,
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SkColorTable* ctable) {
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if (!this->tryAllocPixels(info, factory, ctable)) {
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SK_ALLOCPIXELS_RETURN_FAIL;
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}
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SK_ALLOCPIXELS_RETURN_TRUE;
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}
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/**
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* Allocate the bitmap's pixels to match the requested image info and
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* rowBytes. If the request cannot be met (e.g. the info is invalid or
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* the requested rowBytes are not compatible with the info
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* (e.g. rowBytes < info.minRowBytes() or rowBytes is not aligned with
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* the pixel size specified by info.colorType()) then false is returned
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* and the bitmap is set to empty.
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*/
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bool SK_WARN_UNUSED_RESULT tryAllocPixels(const SkImageInfo& info, size_t rowBytes);
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SK_ALLOCPIXELS_RETURN_TYPE allocPixels(const SkImageInfo& info, size_t rowBytes) {
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if (!this->tryAllocPixels(info, rowBytes)) {
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SK_ALLOCPIXELS_RETURN_FAIL;
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}
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SK_ALLOCPIXELS_RETURN_TRUE;
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}
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bool SK_WARN_UNUSED_RESULT tryAllocPixels(const SkImageInfo& info) {
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return this->tryAllocPixels(info, info.minRowBytes());
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}
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SK_ALLOCPIXELS_RETURN_TYPE allocPixels(const SkImageInfo& info) {
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return this->allocPixels(info, info.minRowBytes());
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}
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bool SK_WARN_UNUSED_RESULT tryAllocN32Pixels(int width, int height, bool isOpaque = false) {
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SkImageInfo info = SkImageInfo::MakeN32(width, height,
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isOpaque ? kOpaque_SkAlphaType : kPremul_SkAlphaType);
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return this->tryAllocPixels(info);
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}
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SK_ALLOCPIXELS_RETURN_TYPE allocN32Pixels(int width, int height, bool isOpaque = false) {
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SkImageInfo info = SkImageInfo::MakeN32(width, height,
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isOpaque ? kOpaque_SkAlphaType : kPremul_SkAlphaType);
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return this->allocPixels(info);
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}
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/**
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* Install a pixelref that wraps the specified pixels and rowBytes, and
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* optional ReleaseProc and context. When the pixels are no longer
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* referenced, if releaseProc is not null, it will be called with the
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* pixels and context as parameters.
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* On failure, the bitmap will be set to empty and return false.
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*/
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bool installPixels(const SkImageInfo&, void* pixels, size_t rowBytes, SkColorTable*,
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void (*releaseProc)(void* addr, void* context), void* context);
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/**
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* Call installPixels with no ReleaseProc specified. This means that the
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* caller must ensure that the specified pixels are valid for the lifetime
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* of the created bitmap (and its pixelRef).
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*/
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bool installPixels(const SkImageInfo& info, void* pixels, size_t rowBytes) {
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return this->installPixels(info, pixels, rowBytes, NULL, NULL, NULL);
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}
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/**
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* Calls installPixels() with the value in the SkMask. The caller must
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* ensure that the specified mask pixels are valid for the lifetime
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* of the created bitmap (and its pixelRef).
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*/
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bool installMaskPixels(const SkMask&);
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/** Use this to assign a new pixel address for an existing bitmap. This
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will automatically release any pixelref previously installed. Only call
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this if you are handling ownership/lifetime of the pixel memory.
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If the bitmap retains a reference to the colortable (assuming it is
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not null) it will take care of incrementing the reference count.
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@param pixels Address for the pixels, managed by the caller.
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@param ctable ColorTable (or null) that matches the specified pixels
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*/
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void setPixels(void* p, SkColorTable* ctable = NULL);
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/** Copies the bitmap's pixels to the location pointed at by dst and returns
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true if possible, returns false otherwise.
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In the case when the dstRowBytes matches the bitmap's rowBytes, the copy
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may be made faster by copying over the dst's per-row padding (for all
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rows but the last). By setting preserveDstPad to true the caller can
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disable this optimization and ensure that pixels in the padding are not
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overwritten.
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Always returns false for RLE formats.
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@param dst Location of destination buffer.
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@param dstSize Size of destination buffer. Must be large enough to hold
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pixels using indicated stride.
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@param dstRowBytes Width of each line in the buffer. If 0, uses
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bitmap's internal stride.
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@param preserveDstPad Must we preserve padding in the dst
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*/
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bool copyPixelsTo(void* const dst, size_t dstSize, size_t dstRowBytes = 0,
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bool preserveDstPad = false) const;
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/** Use the standard HeapAllocator to create the pixelref that manages the
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pixel memory. It will be sized based on the current ImageInfo.
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If this is called multiple times, a new pixelref object will be created
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each time.
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If the bitmap retains a reference to the colortable (assuming it is
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not null) it will take care of incrementing the reference count.
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@param ctable ColorTable (or null) to use with the pixels that will
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be allocated. Only used if colortype == kIndex_8_SkColorType
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@return true if the allocation succeeds. If not the pixelref field of
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the bitmap will be unchanged.
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*/
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bool SK_WARN_UNUSED_RESULT tryAllocPixels(SkColorTable* ctable = NULL) {
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return this->tryAllocPixels(NULL, ctable);
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}
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SK_ALLOCPIXELS_RETURN_TYPE allocPixels(SkColorTable* ctable = NULL) {
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return this->allocPixels(NULL, ctable);
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}
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/** Use the specified Allocator to create the pixelref that manages the
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pixel memory. It will be sized based on the current ImageInfo.
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If this is called multiple times, a new pixelref object will be created
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each time.
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If the bitmap retains a reference to the colortable (assuming it is
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not null) it will take care of incrementing the reference count.
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@param allocator The Allocator to use to create a pixelref that can
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manage the pixel memory for the current ImageInfo.
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If allocator is NULL, the standard HeapAllocator will be used.
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@param ctable ColorTable (or null) to use with the pixels that will
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be allocated. Only used if colortype == kIndex_8_SkColorType.
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If it is non-null and the colortype is not indexed, it will
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be ignored.
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@return true if the allocation succeeds. If not the pixelref field of
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the bitmap will be unchanged.
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*/
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bool SK_WARN_UNUSED_RESULT tryAllocPixels(Allocator* allocator, SkColorTable* ctable);
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SK_ALLOCPIXELS_RETURN_TYPE allocPixels(Allocator* allocator, SkColorTable* ctable) {
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if (!this->tryAllocPixels(allocator, ctable)) {
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SK_ALLOCPIXELS_RETURN_FAIL;
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}
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SK_ALLOCPIXELS_RETURN_TRUE;
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}
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/**
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* Return the current pixelref object or NULL if there is none. This does
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* not affect the refcount of the pixelref.
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*/
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SkPixelRef* pixelRef() const { return fPixelRef; }
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/**
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* A bitmap can reference a subset of a pixelref's pixels. That means the
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* bitmap's width/height can be <= the dimensions of the pixelref. The
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* pixelref origin is the x,y location within the pixelref's pixels for
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* the bitmap's top/left corner. To be valid the following must be true:
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*
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* origin_x + bitmap_width <= pixelref_width
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* origin_y + bitmap_height <= pixelref_height
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*
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* pixelRefOrigin() returns this origin, or (0,0) if there is no pixelRef.
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*/
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SkIPoint pixelRefOrigin() const { return fPixelRefOrigin; }
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/**
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* Assign a pixelref and origin to the bitmap. Pixelrefs are reference,
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* so the existing one (if any) will be unref'd and the new one will be
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* ref'd. (x,y) specify the offset within the pixelref's pixels for the
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* top/left corner of the bitmap. For a bitmap that encompases the entire
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* pixels of the pixelref, these will be (0,0).
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*/
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SkPixelRef* setPixelRef(SkPixelRef* pr, int dx, int dy);
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SkPixelRef* setPixelRef(SkPixelRef* pr, const SkIPoint& origin) {
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return this->setPixelRef(pr, origin.fX, origin.fY);
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}
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SkPixelRef* setPixelRef(SkPixelRef* pr) {
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return this->setPixelRef(pr, 0, 0);
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}
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/** Call this to ensure that the bitmap points to the current pixel address
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in the pixelref. Balance it with a call to unlockPixels(). These calls
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are harmless if there is no pixelref.
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*/
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void lockPixels() const;
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/** When you are finished access the pixel memory, call this to balance a
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previous call to lockPixels(). This allows pixelrefs that implement
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cached/deferred image decoding to know when there are active clients of
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a given image.
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*/
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void unlockPixels() const;
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/**
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* Some bitmaps can return a copy of their pixels for lockPixels(), but
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* that copy, if modified, will not be pushed back. These bitmaps should
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* not be used as targets for a raster device/canvas (since all pixels
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* modifications will be lost when unlockPixels() is called.)
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*/
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bool lockPixelsAreWritable() const;
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/** Call this to be sure that the bitmap is valid enough to be drawn (i.e.
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it has non-null pixels, and if required by its colortype, it has a
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non-null colortable. Returns true if all of the above are met.
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*/
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bool readyToDraw() const {
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return this->getPixels() != NULL &&
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(this->colorType() != kIndex_8_SkColorType || fColorTable);
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}
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/** Returns the pixelRef's texture, or NULL
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*/
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GrTexture* getTexture() const;
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/** Return the bitmap's colortable, if it uses one (i.e. colorType is
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Index_8) and the pixels are locked.
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Otherwise returns NULL. Does not affect the colortable's
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reference count.
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*/
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SkColorTable* getColorTable() const { return fColorTable; }
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/** Returns a non-zero, unique value corresponding to the pixels in our
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pixelref. Each time the pixels are changed (and notifyPixelsChanged
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is called), a different generation ID will be returned. Finally, if
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there is no pixelRef then zero is returned.
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*/
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uint32_t getGenerationID() const;
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/** Call this if you have changed the contents of the pixels. This will in-
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turn cause a different generation ID value to be returned from
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getGenerationID().
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*/
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void notifyPixelsChanged() const;
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/**
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* Fill the entire bitmap with the specified color.
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* If the bitmap's colortype does not support alpha (e.g. 565) then the alpha
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* of the color is ignored (treated as opaque). If the colortype only supports
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* alpha (e.g. A1 or A8) then the color's r,g,b components are ignored.
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*/
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void eraseColor(SkColor c) const {
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this->eraseARGB(SkColorGetA(c), SkColorGetR(c), SkColorGetG(c),
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|
SkColorGetB(c));
|
|
}
|
|
|
|
/**
|
|
* Fill the entire bitmap with the specified color.
|
|
* If the bitmap's colortype does not support alpha (e.g. 565) then the alpha
|
|
* of the color is ignored (treated as opaque). If the colortype only supports
|
|
* alpha (e.g. A1 or A8) then the color's r,g,b components are ignored.
|
|
*/
|
|
void eraseARGB(U8CPU a, U8CPU r, U8CPU g, U8CPU b) const;
|
|
|
|
SK_ATTR_DEPRECATED("use eraseARGB or eraseColor")
|
|
void eraseRGB(U8CPU r, U8CPU g, U8CPU b) const {
|
|
this->eraseARGB(0xFF, r, g, b);
|
|
}
|
|
|
|
/**
|
|
* Fill the specified area of this bitmap with the specified color.
|
|
* If the bitmap's colortype does not support alpha (e.g. 565) then the alpha
|
|
* of the color is ignored (treated as opaque). If the colortype only supports
|
|
* alpha (e.g. A1 or A8) then the color's r,g,b components are ignored.
|
|
*/
|
|
void eraseArea(const SkIRect& area, SkColor c) const;
|
|
|
|
/** Scroll (a subset of) the contents of this bitmap by dx/dy. If there are
|
|
no pixels allocated (i.e. getPixels() returns null) the method will
|
|
still update the inval region (if present). If the bitmap is immutable,
|
|
do nothing and return false.
|
|
|
|
@param subset The subset of the bitmap to scroll/move. To scroll the
|
|
entire contents, specify [0, 0, width, height] or just
|
|
pass null.
|
|
@param dx The amount to scroll in X
|
|
@param dy The amount to scroll in Y
|
|
@param inval Optional (may be null). Returns the area of the bitmap that
|
|
was scrolled away. E.g. if dx = dy = 0, then inval would
|
|
be set to empty. If dx >= width or dy >= height, then
|
|
inval would be set to the entire bounds of the bitmap.
|
|
@return true if the scroll was doable. Will return false if the colortype is kUnkown or
|
|
if the bitmap is immutable.
|
|
If no pixels are present (i.e. getPixels() returns false)
|
|
inval will still be updated, and true will be returned.
|
|
*/
|
|
bool scrollRect(const SkIRect* subset, int dx, int dy,
|
|
SkRegion* inval = NULL) const;
|
|
|
|
/**
|
|
* Return the SkColor of the specified pixel. In most cases this will
|
|
* require un-premultiplying the color. Alpha only colortypes (e.g. kAlpha_8_SkColorType)
|
|
* return black with the appropriate alpha set. The value is undefined
|
|
* for kUnknown_SkColorType or if x or y are out of bounds, or if the bitmap
|
|
* does not have any pixels (or has not be locked with lockPixels()).
|
|
*/
|
|
SkColor getColor(int x, int y) const;
|
|
|
|
/** Returns the address of the specified pixel. This performs a runtime
|
|
check to know the size of the pixels, and will return the same answer
|
|
as the corresponding size-specific method (e.g. getAddr16). Since the
|
|
check happens at runtime, it is much slower than using a size-specific
|
|
version. Unlike the size-specific methods, this routine also checks if
|
|
getPixels() returns null, and returns that. The size-specific routines
|
|
perform a debugging assert that getPixels() is not null, but they do
|
|
not do any runtime checks.
|
|
*/
|
|
void* getAddr(int x, int y) const;
|
|
|
|
/** Returns the address of the pixel specified by x,y for 32bit pixels.
|
|
* In debug build, this asserts that the pixels are allocated and locked,
|
|
* and that the colortype is 32-bit, however none of these checks are performed
|
|
* in the release build.
|
|
*/
|
|
inline uint32_t* getAddr32(int x, int y) const;
|
|
|
|
/** Returns the address of the pixel specified by x,y for 16bit pixels.
|
|
* In debug build, this asserts that the pixels are allocated and locked,
|
|
* and that the colortype is 16-bit, however none of these checks are performed
|
|
* in the release build.
|
|
*/
|
|
inline uint16_t* getAddr16(int x, int y) const;
|
|
|
|
/** Returns the address of the pixel specified by x,y for 8bit pixels.
|
|
* In debug build, this asserts that the pixels are allocated and locked,
|
|
* and that the colortype is 8-bit, however none of these checks are performed
|
|
* in the release build.
|
|
*/
|
|
inline uint8_t* getAddr8(int x, int y) const;
|
|
|
|
/** Returns the color corresponding to the pixel specified by x,y for
|
|
* colortable based bitmaps.
|
|
* In debug build, this asserts that the pixels are allocated and locked,
|
|
* that the colortype is indexed, and that the colortable is allocated,
|
|
* however none of these checks are performed in the release build.
|
|
*/
|
|
inline SkPMColor getIndex8Color(int x, int y) const;
|
|
|
|
/** Set dst to be a setset of this bitmap. If possible, it will share the
|
|
pixel memory, and just point into a subset of it. However, if the colortype
|
|
does not support this, a local copy will be made and associated with
|
|
the dst bitmap. If the subset rectangle, intersected with the bitmap's
|
|
dimensions is empty, or if there is an unsupported colortype, false will be
|
|
returned and dst will be untouched.
|
|
@param dst The bitmap that will be set to a subset of this bitmap
|
|
@param subset The rectangle of pixels in this bitmap that dst will
|
|
reference.
|
|
@return true if the subset copy was successfully made.
|
|
*/
|
|
bool extractSubset(SkBitmap* dst, const SkIRect& subset) const;
|
|
|
|
/** Makes a deep copy of this bitmap, respecting the requested colorType,
|
|
* and allocating the dst pixels on the cpu.
|
|
* Returns false if either there is an error (i.e. the src does not have
|
|
* pixels) or the request cannot be satisfied (e.g. the src has per-pixel
|
|
* alpha, and the requested colortype does not support alpha).
|
|
* @param dst The bitmap to be sized and allocated
|
|
* @param ct The desired colorType for dst
|
|
* @param allocator Allocator used to allocate the pixelref for the dst
|
|
* bitmap. If this is null, the standard HeapAllocator
|
|
* will be used.
|
|
* @return true if the copy was made.
|
|
*/
|
|
bool copyTo(SkBitmap* dst, SkColorType ct, Allocator* = NULL) const;
|
|
|
|
bool copyTo(SkBitmap* dst, Allocator* allocator = NULL) const {
|
|
return this->copyTo(dst, this->colorType(), allocator);
|
|
}
|
|
|
|
/**
|
|
* Copy the bitmap's pixels into the specified buffer (pixels + rowBytes),
|
|
* converting them into the requested format (SkImageInfo). The src pixels are read
|
|
* starting at the specified (srcX,srcY) offset, relative to the top-left corner.
|
|
*
|
|
* The specified ImageInfo and (srcX,srcY) offset specifies a source rectangle
|
|
*
|
|
* srcR.setXYWH(srcX, srcY, dstInfo.width(), dstInfo.height());
|
|
*
|
|
* srcR is intersected with the bounds of the bitmap. If this intersection is not empty,
|
|
* then we have two sets of pixels (of equal size). Replace the dst pixels with the
|
|
* corresponding src pixels, performing any colortype/alphatype transformations needed
|
|
* (in the case where the src and dst have different colortypes or alphatypes).
|
|
*
|
|
* This call can fail, returning false, for several reasons:
|
|
* - If srcR does not intersect the bitmap bounds.
|
|
* - If the requested colortype/alphatype cannot be converted from the src's types.
|
|
* - If the src pixels are not available.
|
|
*/
|
|
bool readPixels(const SkImageInfo& dstInfo, void* dstPixels, size_t dstRowBytes,
|
|
int srcX, int srcY) const;
|
|
|
|
/**
|
|
* Returns true if this bitmap's pixels can be converted into the requested
|
|
* colorType, such that copyTo() could succeed.
|
|
*/
|
|
bool canCopyTo(SkColorType colorType) const;
|
|
|
|
/** Makes a deep copy of this bitmap, keeping the copied pixels
|
|
* in the same domain as the source: If the src pixels are allocated for
|
|
* the cpu, then so will the dst. If the src pixels are allocated on the
|
|
* gpu (typically as a texture), the it will do the same for the dst.
|
|
* If the request cannot be fulfilled, returns false and dst is unmodified.
|
|
*/
|
|
bool deepCopyTo(SkBitmap* dst) const;
|
|
|
|
#ifdef SK_BUILD_FOR_ANDROID
|
|
bool hasHardwareMipMap() const {
|
|
return (fFlags & kHasHardwareMipMap_Flag) != 0;
|
|
}
|
|
|
|
void setHasHardwareMipMap(bool hasHardwareMipMap) {
|
|
if (hasHardwareMipMap) {
|
|
fFlags |= kHasHardwareMipMap_Flag;
|
|
} else {
|
|
fFlags &= ~kHasHardwareMipMap_Flag;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
bool extractAlpha(SkBitmap* dst) const {
|
|
return this->extractAlpha(dst, NULL, NULL, NULL);
|
|
}
|
|
|
|
bool extractAlpha(SkBitmap* dst, const SkPaint* paint,
|
|
SkIPoint* offset) const {
|
|
return this->extractAlpha(dst, paint, NULL, offset);
|
|
}
|
|
|
|
/** Set dst to contain alpha layer of this bitmap. If destination bitmap
|
|
fails to be initialized, e.g. because allocator can't allocate pixels
|
|
for it, dst will not be modified and false will be returned.
|
|
|
|
@param dst The bitmap to be filled with alpha layer
|
|
@param paint The paint to draw with
|
|
@param allocator Allocator used to allocate the pixelref for the dst
|
|
bitmap. If this is null, the standard HeapAllocator
|
|
will be used.
|
|
@param offset If not null, it is set to top-left coordinate to position
|
|
the returned bitmap so that it visually lines up with the
|
|
original
|
|
*/
|
|
bool extractAlpha(SkBitmap* dst, const SkPaint* paint, Allocator* allocator,
|
|
SkIPoint* offset) const;
|
|
|
|
SkDEBUGCODE(void validate() const;)
|
|
|
|
class Allocator : public SkRefCnt {
|
|
public:
|
|
SK_DECLARE_INST_COUNT(Allocator)
|
|
|
|
/** Allocate the pixel memory for the bitmap, given its dimensions and
|
|
colortype. Return true on success, where success means either setPixels
|
|
or setPixelRef was called. The pixels need not be locked when this
|
|
returns. If the colortype requires a colortable, it also must be
|
|
installed via setColorTable. If false is returned, the bitmap and
|
|
colortable should be left unchanged.
|
|
*/
|
|
virtual bool allocPixelRef(SkBitmap*, SkColorTable*) = 0;
|
|
private:
|
|
typedef SkRefCnt INHERITED;
|
|
};
|
|
|
|
/** Subclass of Allocator that returns a pixelref that allocates its pixel
|
|
memory from the heap. This is the default Allocator invoked by
|
|
allocPixels().
|
|
*/
|
|
class HeapAllocator : public Allocator {
|
|
public:
|
|
virtual bool allocPixelRef(SkBitmap*, SkColorTable*) SK_OVERRIDE;
|
|
};
|
|
|
|
class RLEPixels {
|
|
public:
|
|
RLEPixels(int width, int height);
|
|
virtual ~RLEPixels();
|
|
|
|
uint8_t* packedAtY(int y) const {
|
|
SkASSERT((unsigned)y < (unsigned)fHeight);
|
|
return fYPtrs[y];
|
|
}
|
|
|
|
// called by subclasses during creation
|
|
void setPackedAtY(int y, uint8_t* addr) {
|
|
SkASSERT((unsigned)y < (unsigned)fHeight);
|
|
fYPtrs[y] = addr;
|
|
}
|
|
|
|
private:
|
|
uint8_t** fYPtrs;
|
|
int fHeight;
|
|
};
|
|
|
|
SK_TO_STRING_NONVIRT()
|
|
|
|
private:
|
|
mutable SkPixelRef* fPixelRef;
|
|
mutable int fPixelLockCount;
|
|
// These are just caches from the locked pixelref
|
|
mutable void* fPixels;
|
|
mutable SkColorTable* fColorTable; // only meaningful for kIndex8
|
|
|
|
SkIPoint fPixelRefOrigin;
|
|
|
|
enum Flags {
|
|
kImageIsVolatile_Flag = 0x02,
|
|
#ifdef SK_BUILD_FOR_ANDROID
|
|
/* A hint for the renderer responsible for drawing this bitmap
|
|
* indicating that it should attempt to use mipmaps when this bitmap
|
|
* is drawn scaled down.
|
|
*/
|
|
kHasHardwareMipMap_Flag = 0x08,
|
|
#endif
|
|
};
|
|
|
|
SkImageInfo fInfo;
|
|
|
|
uint32_t fRowBytes;
|
|
|
|
uint8_t fFlags;
|
|
|
|
void internalErase(const SkIRect&, U8CPU a, U8CPU r, U8CPU g, U8CPU b)const;
|
|
|
|
/* Unreference any pixelrefs or colortables
|
|
*/
|
|
void freePixels();
|
|
void updatePixelsFromRef() const;
|
|
|
|
void legacyUnflatten(SkReadBuffer&);
|
|
|
|
static void WriteRawPixels(SkWriteBuffer*, const SkBitmap&);
|
|
static bool ReadRawPixels(SkReadBuffer*, SkBitmap*);
|
|
|
|
friend class SkBitmapSource; // unflatten
|
|
friend class SkReadBuffer; // unflatten, rawpixels
|
|
friend class SkWriteBuffer; // rawpixels
|
|
friend struct SkBitmapProcState;
|
|
};
|
|
|
|
class SkAutoLockPixels : SkNoncopyable {
|
|
public:
|
|
SkAutoLockPixels(const SkBitmap& bm, bool doLock = true) : fBitmap(bm) {
|
|
fDidLock = doLock;
|
|
if (doLock) {
|
|
bm.lockPixels();
|
|
}
|
|
}
|
|
~SkAutoLockPixels() {
|
|
if (fDidLock) {
|
|
fBitmap.unlockPixels();
|
|
}
|
|
}
|
|
|
|
private:
|
|
const SkBitmap& fBitmap;
|
|
bool fDidLock;
|
|
};
|
|
//TODO(mtklein): uncomment when 71713004 lands and Chromium's fixed.
|
|
//#define SkAutoLockPixels(...) SK_REQUIRE_LOCAL_VAR(SkAutoLockPixels)
|
|
|
|
/** Helper class that performs the lock/unlockColors calls on a colortable.
|
|
The destructor will call unlockColors(false) if it has a bitmap's colortable
|
|
*/
|
|
class SkAutoLockColors : SkNoncopyable {
|
|
public:
|
|
/** Initialize with no bitmap. Call lockColors(bitmap) to lock bitmap's
|
|
colortable
|
|
*/
|
|
SkAutoLockColors() : fCTable(NULL), fColors(NULL) {}
|
|
/** Initialize with bitmap, locking its colortable if present
|
|
*/
|
|
explicit SkAutoLockColors(const SkBitmap& bm) {
|
|
fCTable = bm.getColorTable();
|
|
fColors = fCTable ? fCTable->lockColors() : NULL;
|
|
}
|
|
/** Initialize with a colortable (may be null)
|
|
*/
|
|
explicit SkAutoLockColors(SkColorTable* ctable) {
|
|
fCTable = ctable;
|
|
fColors = ctable ? ctable->lockColors() : NULL;
|
|
}
|
|
~SkAutoLockColors() {
|
|
if (fCTable) {
|
|
fCTable->unlockColors();
|
|
}
|
|
}
|
|
|
|
/** Return the currently locked colors, or NULL if no bitmap's colortable
|
|
is currently locked.
|
|
*/
|
|
const SkPMColor* colors() const { return fColors; }
|
|
|
|
/** Locks the table and returns is colors (assuming ctable is not null) and
|
|
unlocks the previous table if one was present
|
|
*/
|
|
const SkPMColor* lockColors(SkColorTable* ctable) {
|
|
if (fCTable) {
|
|
fCTable->unlockColors();
|
|
}
|
|
fCTable = ctable;
|
|
fColors = ctable ? ctable->lockColors() : NULL;
|
|
return fColors;
|
|
}
|
|
|
|
const SkPMColor* lockColors(const SkBitmap& bm) {
|
|
return this->lockColors(bm.getColorTable());
|
|
}
|
|
|
|
private:
|
|
SkColorTable* fCTable;
|
|
const SkPMColor* fColors;
|
|
};
|
|
#define SkAutoLockColors(...) SK_REQUIRE_LOCAL_VAR(SkAutoLockColors)
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
inline uint32_t* SkBitmap::getAddr32(int x, int y) const {
|
|
SkASSERT(fPixels);
|
|
SkASSERT(4 == this->bytesPerPixel());
|
|
SkASSERT((unsigned)x < (unsigned)this->width() && (unsigned)y < (unsigned)this->height());
|
|
return (uint32_t*)((char*)fPixels + y * fRowBytes + (x << 2));
|
|
}
|
|
|
|
inline uint16_t* SkBitmap::getAddr16(int x, int y) const {
|
|
SkASSERT(fPixels);
|
|
SkASSERT(2 == this->bytesPerPixel());
|
|
SkASSERT((unsigned)x < (unsigned)this->width() && (unsigned)y < (unsigned)this->height());
|
|
return (uint16_t*)((char*)fPixels + y * fRowBytes + (x << 1));
|
|
}
|
|
|
|
inline uint8_t* SkBitmap::getAddr8(int x, int y) const {
|
|
SkASSERT(fPixels);
|
|
SkASSERT(1 == this->bytesPerPixel());
|
|
SkASSERT((unsigned)x < (unsigned)this->width() && (unsigned)y < (unsigned)this->height());
|
|
return (uint8_t*)fPixels + y * fRowBytes + x;
|
|
}
|
|
|
|
inline SkPMColor SkBitmap::getIndex8Color(int x, int y) const {
|
|
SkASSERT(fPixels);
|
|
SkASSERT(kIndex_8_SkColorType == this->colorType());
|
|
SkASSERT((unsigned)x < (unsigned)this->width() && (unsigned)y < (unsigned)this->height());
|
|
SkASSERT(fColorTable);
|
|
return (*fColorTable)[*((const uint8_t*)fPixels + y * fRowBytes + x)];
|
|
}
|
|
|
|
#endif
|