5c1f8eb094
Effects now have a duration, and can be played looped or one-shot. Added a second list of affectors that are applied at spawn vs. update. Effects grab and store the SkRandom at construction, so it no longer needs to be passed to update(). Bug: skia: Change-Id: Ib54d60466e162e4d4b70fa64c1215fc01680d47a Reviewed-on: https://skia-review.googlesource.com/c/191722 Commit-Queue: Brian Osman <brianosman@google.com> Reviewed-by: Michael Ludwig <michaelludwig@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
41 lines
814 B
JSON
41 lines
814 B
JSON
{
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"MaxCount": 32,
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"Rate": 0.5,
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"Life": {
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"min": 20,
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"max": 20
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},
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"StartColor": [ 1, 1, 1, 1 ],
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"EndColor": [ 1, 1, 1, 0.25098 ],
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"Velocity": {
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"Angle": 5.41052,
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"Spread": 0.523599,
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"Strength": {
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"min": 140,
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"max": 200
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},
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"Bidirectional": false,
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"Spin": {
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"min": 0.2,
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"max": 0
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},
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"BidirectionalSpin": false
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},
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"Image": "images/baby_tux.png",
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"ImageCols": 1,
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"ImageRows": 1,
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"Emitter": {
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"Type": "SkLineEmitter",
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"P1": { "x": 237, "y": 396 },
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"P2": { "x": 214, "y": 398 }
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},
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"Update": [
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{
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"Type": "SkDirectionalForceAffector",
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"Force": { "x": 0, "y": 50 }
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},
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{
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"Type": "SkOrientAlongVelocityAffector"
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}
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]
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} |