5c1f8eb094
Effects now have a duration, and can be played looped or one-shot. Added a second list of affectors that are applied at spawn vs. update. Effects grab and store the SkRandom at construction, so it no longer needs to be passed to update(). Bug: skia: Change-Id: Ib54d60466e162e4d4b70fa64c1215fc01680d47a Reviewed-on: https://skia-review.googlesource.com/c/191722 Commit-Queue: Brian Osman <brianosman@google.com> Reviewed-by: Michael Ludwig <michaelludwig@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
52 lines
972 B
JSON
52 lines
972 B
JSON
{
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"MaxCount": 4096,
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"Rate": 30,
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"Life": {
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"min": 10,
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"max": 10
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},
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"StartColor": [ 1, 0.999994, 0.99999, 1 ],
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"EndColor": [ 0.99999, 0.999992, 1, 1 ],
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"Size": {
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"Ranged": true,
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"A0": 10,
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"B0": 10,
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"C0": 10,
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"D0": 0,
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"A1": 10,
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"B1": 0,
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"C1": 0,
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"D1": 0
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},
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"Velocity": {
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"Angle": 1.5708,
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"Spread": 0.174533,
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"Strength": {
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"min": 10,
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"max": 30
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},
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"Bidirectional": false,
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"Spin": {
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"min": 0,
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"max": 0
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},
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"BidirectionalSpin": false
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},
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"Image": "images/half-transparent-white-pixel.png",
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"ImageCols": 1,
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"ImageRows": 1,
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"Emitter": {
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"Type": "SkLineEmitter",
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"P1": { "x": 61, "y": 34 },
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"P2": { "x": 606, "y": 32 }
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},
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"Update": [
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{
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"Type": "SkJitterAffector",
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"X": {
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"min": -0.2,
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"max": 0.2
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}
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}
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]
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} |